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0.0.19 (6 March 2006)
- Added new playerset
- Added --username, --password and --defaults command line options
- Made the player walk to items prior to picking them up
- Improved login sequence
- Improved setup window and added a joystick calibration tool
- Enabled 3 slots to create players
- Reorganized and improved network code
- Some maps fixes
- Fixed some bugs
- Lots of cleanups and code re-organization
0.0.18.1 (30 December 2005)
- Fixed a drawing glitch with high tiles at the bottom of the screen
- Fixed glitches caused by fading out the damage display
0.0.18 (20 December 2005)
- Added new items, npcs, tilesets, maps and monsters
- Non blocking connection at startup
- Enabled monster emotions
- Client version is now displayed during login
- Fixed setup window behaviour
- Fixed a Windows crash issue
- Fixed ScrollArea and BrowserBox behaviour
- Code cleanups
0.0.17 (10 October 2005)
- Added remembering of window position and sizes
- Added taking screenshot with Alt+P
- Added notice about the player being overweight
- Added time to chat messages
- Added messagebox on error for MacOS X
- Added new network layer based on SDL_net
- Added proper error message for when the map server goes offline
- Added more international characters to fixed and rpg fonts
- Improved damage text font, shadow is now translucent
- Improved GUI layout, new profile window
- Improved support for building on FreeBSD and MacOS X
- Improved tile engine to fix graphics glitches and make mapping easier
- Rearanged keyboard shortcuts
- Fixed items on map to be removed on map switch
- Fixed OpenGL checkbox in the setup window to be usable
- Cleaned up a lot of code
0.0.16 (04 September 2005)
- Added inn and casino
- Improved status window
- Improved OpenGL support
- Removed lot of bugs
- Code cleanups
0.0.15 (31 July 2005)
- Added dynamic updating of client data
- Added much better font for chat and names
- Added option not to use the custom mouse cursor
- Added joystick support
- Improved mouse attack by not walking while pressing shift
- Now one executable that has both SDL and OpenGL support
- Fixed items being shown as equipped in inventory although they are not
- Fixed position of right click menu
- Fixed empty right click menu appearing sometimes
0.0.14.1 (7 July 2005)
- Fixed two map files not included in the source release
0.0.14 (3 July 2005)
- Added action menu (moved trading to action menu)
- Added support for map properties
- Added background image to minimap
- Added background music to maps
- Attempt to improve mouse control by left click auto-targetting
- Fixed window resizing and also made chat window resizable
- Fixed inventory item display not to be cut off
- Fixed ghosts bug
- Fixed fullscreen switch bug (OpenGL, win32)
- Fixed unequip of weapon
- Fixed equipping of picked up items
- Fixed players to be able to see eachother attacking
- Fixed maps to be loaded through resource manager
0.0.13 (5 June 2005)
- Added ability to trade items and money
- Added server field to login dialog
- Added item descriptions to inventory and buy/sell dialogs
- Added confirmation dialog before quitting
- Added button to show/hide equipment window
- Added framerate limiter to config options
- Added ability to auto attack
- Added in-game help window
- Added new hair style (mohawk)
- Upgraded to Guichan 0.4.0
- Dialogs are now modal when appropriate
- Maximum item icon size changed to 32x32
- Fixed a crash in OpenGL mode
- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode
- Fixed 100% CPU usage when minimized
- Fixed players not always appearing to sit when they are in fact sitting
0.0.12 (1 May 2005)
- Added new map (a cave), tiles, monsters and items
- Added volume sliders in setup window
- Added attack and level up samples
- Added icon to application window
- Added player names below players
- Added register button in login screen
- Added warning message to use at least 4 characters as user name
- Added scrollbar and command history to chat window
- Added proper support for installation of the game on *nix systems
- Improved skin on scrollbars, arrows and slider
- Improved sound engine and added fade in and out option for music
- Now you can use right mouse button to attack (enables also ranged attacks)
- Sound samples are now loaded through resource manager
- Item information is now stored in an XML file
- Monstersets are now loaded dynamically
- Fixed crash when map server is down
- Fixed NPC lists not to show garbage
- Fixed attack animation to be synced with attack speed
- Fixed speech and emoticons position
- Fixed speech, damage and emoticon display to be framerate independent
- Fixed rendering of certain monsters, items and NPCs in OpenGL mode
- Fixed skipping with mouse walk and made interruptable with keyboard
- Fixed mouse walk when dead or talking with NPC
- Fixed log files to be created in ~/.tmw on Linux systems
0.0.11.2 (8 April 2005)
- Damage text now floats upwards
- Mouse walk now only works with left mouse button
- Fixed frequent crash on startup and exit that crept into 0.0.11.1
0.0.11.1 (7 April 2005)
- Buttons are now disabled when appropriate
- Fixed players standing on top of NPCs
- Fixed getting stuck when trying to sell with nothing to sell
- Fixed setup dialog windowed/fullscreen switching behaviour
- Fixed gui opacity slider (win32)
- Fixed building up false inventory when warping
- Fixed crash on startup with sound enabled (win32)
0.0.11 (3 April 2005)
- Added new maps, tiles and monsters
- Added walking with mouse by clicking where you want to go
- Added diagonal walking with keyboard
- Added a choice dialog of how many items to drop
- Added handling of window close button
- Added config option for GUI opacity (guialpha)
- Added warp between two maps
- Changed chat entry behaviour to focus on enter and defocus on send message
- Upgraded to Guichan 0.3.0
- Chat now appears in a window
- Beings now walk a lot smoother
- Completed support for new map format (collision, compression)
- Fixed problem where players would often turn up with black hair
- Fixed not showing other players dead when they die
- Fixed multiple crashes in being path handling
- Fixed initial starting position for new player characters
0.0.10 (5 March 2005)
- Added using and dropping of items
- Added experimental support for OpenGL rendering
- Added support for new map format in client
- Added ability to load resources from zip files
- Added start of a minimap
- Added new GUI skin, wallpaper and mouse cursor
- Fixed and reintroduced cancel button for NPC choice dialog
- Fixed character creation and deletion error handling
- Fixed crash in fullscreen with hardware acceleration enabled (win32)
- Fixed talking to NPCs and walking while NPC window is still open
- Reimplemented A* pathfinding, more flexible and stable now
- Removed background music that wasn't ours
0.0.9 (30 Jan 2005)
- Replaced Allegro library with SDL, SDL_image and SDL_mixer
- A huge amount of small GUI improvements
- Lots of internal changes including a resource manager
0.0.8a (27 Dec 2004)
- Added controlling player with arrow keys
- Rewrote gui with Guichan
- Added scripts for easy autotools
0.0.8 (30 Oct 2004)
- Added sound support for macosx
- Added primitive inventory
- Added action failed messages for all skills and known reasons (R 0x0110)
- Added sit capability with the right level
- Added "dead" message and restart packet
- Added skill dialog
- Added skill update (R 0x0141)
- Added colored text for damage
- Added monster death animation
- Added icon to win32 executable
- Added 'enter' key support in login screen
- Added RLE sprites for tiles
- Added collision detection with beings
- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on
screen)
- Partially added TMW GUI to inventory
- Added soundpool that can preload, play and remove items to/from ram
- Added tmw_bar_proc
- Added tmw_plus_proc && possibility to increase stats point, at each new level
- Added increase skill level dialog
- Added 2xSaI engine
- Added patch client v0.1 to Win32 version
0.0.7e (31 Aug 2004)
- Tons of bugfixes & improvements (again)
- MacOS X support
- Confirmed support for GNU/Linux on ppc
- Added soundsystem (plays a MOD as BGM)
- Added a 2nd Map
- Added NPCs with simple dialogs
- Added warps
- Changed makefile for GCC to optimize more
0.0.7d (18 Aug 2004)
- Tons of bugfixes
- Added a bit of prediction to player walking
- Added Ultramichy's server to client
- Added a walking monster
- Added a* system (still not applied to player, but only to monster walking)
- Started rewriting of chat system
0.0.7c (22 Jul 2004)
- Started rewriting of graphic engine
- Fixed walking problems
- Server: features a custom map
0.0.7b (10 Jul 2004)
- Completely rewrited network functions
- Removed listening thread
- Replaced blocking calls to socket
- Removed #pragma pack directives
- Replaced MASkinG with own made GUI system
- Finite state machine dialog system
- Greatly reduced memory usage
- Added a lot of comments to the code
- Decreased the number of files in source code
- The code is now a little more organized and easy to understand
0.0.7a (30 Jun 2004)
- Win32 binaries come with an installer
- Renew login GUI:
- Change from dialogs to windows
- Add option to remember last login infos
- Add player creation dialog
- Add NPC GUI
0.0.7 (26 Jun 2004)
- Some kind of multiplayer
- Cross-compiler source code
- Added setup utility
- Minor changes
- Bugfixes
0.0.6a (13 Jun 2004)
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