summaryrefslogtreecommitdiff
path: root/NEWS
blob: 34d661dbb9cd0834c87c977497e5af3686b9e443 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
0.0.29 (...)
* Added ability to record the chatlog to a file
* Added support for dynamic emotes
* Added speech balloons that wrap the text
* Added item popup for showing detailed information
* Added support for external tilesets
* Added ability to refer to items in chat
* Added the ability to see your own name in game
* Made smily shortcuts customizable in more detail
* Made chat colors customizable
* Made it possible to change resolution
* GUI opacity now effects more widgets
* Redesigned equipment window and allow unequip from there
* Next level percentage is now displayed in hundredths
* Player and NPC names now appear in bold for better readability

0.0.28.1 (12 February 2009)
- Enabled translations on Windows
- Added command line option to set home directory path
- Tweaked green chat color to be a bit more readable
- Made font size configurable in the config file
- Fixed restoring of punching animation after weapon removal
- Fixed inability to chat while talking to NPCs
- Updated German, Spanish, Finnish, Swedish and Polish translations

0.0.28 (25 January 2009)
- Added support for animated map tiles
- Added support for internationalization, plus many translations
- Added support for TrueType fonts
- Trade window is now resizable
- Obscure precise home directory name when making screenshots
- Fixed follow-parent of nested and being-following particle emitters

0.0.27 (9 December 2008)
- Added support for showing map name above minimap
- Added showing how long the ban is when banned
- Added --data parameter for developers
- Added particle effect for critical hits
- Added support for dynamic skill names and hair colors
- Added support for status effects
- Added ability to add equipment to the shortcut bar
- Added ability to change configuration during login phase (from Aethyra)
- Mouse cursor will now hide when not used for some time
- Inventory window now displays amount of slots used
- Center minimap on player when it is larger than the minimap window
- Extended particle emitters with properties that can change over time
- Extended the GUI font to support more characters
- Only require a restart to switch to full screen with OpenGL on Windows
- Make sure news and update file list aren't cached (from Aethyra)
- Made NPC dialogs resizable (from Aethyra)
- Made window shortcuts configurable
- Fixed visibility of trade window on startup
- Fixed a client input freeze when closing NPC script from server
- Fixed dead players to lie on the ground instead of standing around
- Fixed shortcuts being activated when trade window was visible
- Fixed a crash when equipment window is open
- Fixed money value on failing to buy (from Aethyra)
- Fixed crash in right-click menu when used after a being disappeared

0.0.26 (29 August 2008)
- Added support for a newer version of eAthena server
- Added support for showing custom being effects
- Added new features to the particle engine
- Position names and chat such that there is no overlap, when possible
- Fixed a crash when loading a corrupt map that has too much layer data

0.0.25 (27 July 2008)
- Added support for whispering to other players
- Added ability to ignore other players
- Added command line argument for specifying the update host (-H)
- Added support for receiving the update host from the server
- Added support for displaying a shield sprite
- Added shortcut window, allowing you to quickly access inventory items
- Added message when gaining money from trade or quest
- Added support for an arbitrary number of map layers
- Added support for basing one sprite definition on another
- Added the possibility to assign particle effects to NPCs
- Added remembering whether windows are visible or not
- Updated to work with Guichan 0.8.x
- Improved accuracy of monster targeting with the mouse
- Page up and page down will now scroll the chat window
- Item icons are now loaded on demand and unloaded when no longer used
- Fixed display of critical hits
- Fixed multi-channel image dyeing
- Fixed updating of money display after buying

0.0.24.1 (7 April 2008)
- Added /clear command to clear chat window
- Added ability to close quit dialog by pressing ESC
- Added key for targetting nearest player
- Added the possibility to assign particle effects to monsters
- Added possibility to pass through players with key controls
- Fixed crash on exit after connection to server was lost
- Fixed initialization of some variables
- Fixed an error with chat messages without a sender that include a colon
- Fixed minimap to not keep reappearing when hidden
- Fixed a GCC 4.3 compile error
- Fixed music loading from non-default location
- Fixed crash on trying to show out of range emoticon
- Updated Dev-C++ and Code::Blocks project files

0.0.24 (24 December 2007)
- Added female specific hair styles
- Added user-definable key settings
- Added XP gaining notification
- Added close button to most windows
- Added support for dynamic sprite recoloring
- Added notification when the connection to the server is lost
- Updated to work with Guichan 0.7.x
- Mouse cursor now indicates when resize is possible
- Changed amount slider in buy and sell dialogs to start at 1
- Made weapon sprites and sounds customizable
- Made buy and sell dialogs resizable
- Merged equipment database with items database
- Chat window log no longer goes back forever
- Chat messages are trimmed (spaces are removed on both sides)
- Fixed segmentation fault with some OpenGL drivers
- Fixed updating of defense when increasing vitality
- Fixed a bug that prevented being-controlled particles from being deleted
- Fixed a crash in the particle engine related to child emitters
- Fixed encoding issues with user home directory
- Fixed a crash in equipment window on failure to load an item icon
- Fixed a crash on filling up your inventory
- Fixed item list in shops not to scroll back when selling

0.0.23 (3 June 2007)
- Added a particle engine along with some particle effects
- Added a cursor to indicate targeted enemy
- Added new program icon
- Added a man page for UNIX like systems
- Added the --version command line parameter
- Improved MacOS X release
- Screenshots are now saved in the .tmw directory on UNIX like systems
- Magic pink is no longer used for transparency (fixes issues with that on Mac)
- Fixed difficulties with resizing windows
- Fixed misleading error message when connecting fails
- Fixed wrong error message when account name already exists
- Fixed crash when deleting a character
- Fixed error message when creating a new character fails
- Fixed updating problem when using scrollwheel to change shop selection

0.0.22.2 (17 February 2007)
- Updated to work with Guichan 0.6.1
- Changed to new default server (server.themanaworld.org)
- Changed custom mouse cursor
- Fixed the issue where _M or _F is appended to the username
- Fixed problem with Cancel button in update dialog

0.0.22.1 (15 January 2007)
- Updated to work with Guichan 0.6.0 (older versions no longer supported)
- Fixed mouse coordinates in debug window
- Fixed clicking on GUI to cause the player to start walking sometimes

0.0.22 (24 December 2006)
- Added support for female-specific equipment graphics
- Added support for monster sounds
- Added item icons to buy/sell dialogs
- Enhanced character select dialog to show equipment
- Changed to new update host (http://updates.themanaworld.org)
- Worked around a Guichan exception thrown for mice with many buttons
- Changed mouse walk to keep following mouse while button is held down
- Extended font support for å and Å
- Disabled RLE compression on all surfaces in software mode
- Fixed joystick setting not to show disabled when it's actually enabled
- Fixed money field to no longer hide below the bottom of the window
- Fixed pathfinding to allow walking through beings when they block your path
- Fixed an issue with NPC dialogs staying open after player respawn

0.0.21.1 (30 October 2006)
- Reload wallpaper after loading updates
- Added support for gzip compressed map layer data
- Added support for building with CMake
- Added slider to setup dialog for configuring overlay effect
- Fixed excessive unnecessary reloading of sprites
- Fixed problem with OpenGL related redefinition
- Fixed problems with hiding windows using h
- Fixed trade window positioning

0.0.21 (17 September 2006)
- Added item pickup messages to the chat dialog
- Added XP bar to ministatus in the top left
- Added configurable smooth and lazy scrolling
- Added option to turn off the joystick
- Added --playername option for automatic character picking
- Added --configfile option for specifying which configuration file to use
- Added shortcut and middle mouse button for targetting nearest monster
- Added support for map effect overlays
- Fixed FPS limiter
- Fixed updating system on Windows
- Fixed player animations going out of sync on changing equipment or hairstyle
- Fixed SDL_image configure check on some systems by first checking for libpng
- Fixed big memory leak when using OpenGL
- Updated to work with Guichan 0.5.0 (older versions no longer supported)

0.0.20 (24 July 2006)
- Added new hairstyle, and some fixes to the old ones
- Added slider to set FPS limit
- Added visible equipments
- Added new maps and monsters
- Added female characters
- Implemented a new animation system
- Updated the updating system
- Reduced size of textures to stay within the limits of some OpenGL drivers
- Fixed connection not being shut down completely in case of an error
- Fixed min size of a window when resizing
- Fixed some maps issues
- Some fixes to monsters and player graphics
- Minor bug fixes and lots of code cleanups

0.0.19 (6 March 2006)
- Added new playerset
- Added --username, --password and --defaults command line options
- Made the player walk to items prior to picking them up
- Improved login sequence
- Improved setup window and added a joystick calibration tool
- Enabled 3 slots to create players
- Reorganized and improved network code
- Some maps fixes
- Fixed some bugs
- Lots of cleanups and code re-organization

0.0.18.1 (30 December 2005)
- Fixed a drawing glitch with high tiles at the bottom of the screen
- Fixed glitches caused by fading out the damage display

0.0.18 (20 December 2005)
- Added new items, npcs, tilesets, maps and monsters
- Non blocking connection at startup
- Enabled monster emotions
- Client version is now displayed during login
- Fixed setup window behaviour
- Fixed a Windows crash issue
- Fixed ScrollArea and BrowserBox behaviour
- Code cleanups

0.0.17 (10 October 2005)
- Added remembering of window position and sizes
- Added taking screenshot with Alt+P
- Added notice about the player being overweight
- Added time to chat messages
- Added messagebox on error for MacOS X
- Added new network layer based on SDL_net
- Added proper error message for when the map server goes offline
- Added more international characters to fixed and rpg fonts
- Improved damage text font, shadow is now translucent
- Improved GUI layout, new profile window
- Improved support for building on FreeBSD and MacOS X
- Improved tile engine to fix graphics glitches and make mapping easier
- Rearanged keyboard shortcuts
- Fixed items on map to be removed on map switch
- Fixed OpenGL checkbox in the setup window to be usable
- Cleaned up a lot of code

0.0.16 (04 September 2005)
- Added inn and casino
- Improved status window
- Improved OpenGL support
- Removed lot of bugs
- Code cleanups

0.0.15 (31 July 2005)
- Added dynamic updating of client data
- Added much better font for chat and names
- Added option not to use the custom mouse cursor
- Added joystick support
- Improved mouse attack by not walking while pressing shift
- Now one executable that has both SDL and OpenGL support
- Fixed items being shown as equipped in inventory although they are not
- Fixed position of right click menu
- Fixed empty right click menu appearing sometimes

0.0.14.1 (7 July 2005)
- Fixed two map files not included in the source release

0.0.14  (3 July 2005)
- Added action menu (moved trading to action menu)
- Added support for map properties
- Added background image to minimap
- Added background music to maps
- Attempt to improve mouse control by left click auto-targetting
- Fixed window resizing and also made chat window resizable
- Fixed inventory item display not to be cut off
- Fixed ghosts bug
- Fixed fullscreen switch bug (OpenGL, win32)
- Fixed unequip of weapon
- Fixed equipping of picked up items
- Fixed players to be able to see eachother attacking
- Fixed maps to be loaded through resource manager

0.0.13  (5 June 2005)
- Added ability to trade items and money
- Added server field to login dialog
- Added item descriptions to inventory and buy/sell dialogs
- Added confirmation dialog before quitting
- Added button to show/hide equipment window
- Added framerate limiter to config options
- Added ability to auto attack
- Added in-game help window
- Added new hair style (mohawk)
- Upgraded to Guichan 0.4.0
- Dialogs are now modal when appropriate
- Maximum item icon size changed to 32x32
- Fixed a crash in OpenGL mode
- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode
- Fixed 100% CPU usage when minimized
- Fixed players not always appearing to sit when they are in fact sitting

0.0.12  (1 May 2005)
- Added new map (a cave), tiles, monsters and items
- Added volume sliders in setup window
- Added attack and level up samples
- Added icon to application window
- Added player names below players
- Added register button in login screen
- Added warning message to use at least 4 characters as user name
- Added scrollbar and command history to chat window
- Added proper support for installation of the game on *nix systems
- Improved skin on scrollbars, arrows and slider
- Improved sound engine and added fade in and out option for music
- Now you can use right mouse button to attack (enables also ranged attacks)
- Sound samples are now loaded through resource manager
- Item information is now stored in an XML file
- Monstersets are now loaded dynamically
- Fixed crash when map server is down
- Fixed NPC lists not to show garbage
- Fixed attack animation to be synced with attack speed
- Fixed speech and emoticons position
- Fixed speech, damage and emoticon display to be framerate independent
- Fixed rendering of certain monsters, items and NPCs in OpenGL mode
- Fixed skipping with mouse walk and made interruptable with keyboard
- Fixed mouse walk when dead or talking with NPC
- Fixed log files to be created in ~/.tmw on Linux systems

0.0.11.2  (8 April 2005)
- Damage text now floats upwards
- Mouse walk now only works with left mouse button
- Fixed frequent crash on startup and exit that crept into 0.0.11.1

0.0.11.1  (7 April 2005)
- Buttons are now disabled when appropriate
- Fixed players standing on top of NPCs
- Fixed getting stuck when trying to sell with nothing to sell
- Fixed setup dialog windowed/fullscreen switching behaviour
- Fixed gui opacity slider (win32)
- Fixed building up false inventory when warping
- Fixed crash on startup with sound enabled (win32)

0.0.11  (3 April 2005)
- Added new maps, tiles and monsters
- Added walking with mouse by clicking where you want to go
- Added diagonal walking with keyboard
- Added a choice dialog of how many items to drop
- Added handling of window close button
- Added config option for GUI opacity (guialpha)
- Added warp between two maps
- Changed chat entry behaviour to focus on enter and defocus on send message
- Upgraded to Guichan 0.3.0
- Chat now appears in a window
- Beings now walk a lot smoother
- Completed support for new map format (collision, compression)
- Fixed problem where players would often turn up with black hair
- Fixed not showing other players dead when they die
- Fixed multiple crashes in being path handling
- Fixed initial starting position for new player characters

0.0.10  (5 March 2005)
- Added using and dropping of items
- Added experimental support for OpenGL rendering
- Added support for new map format in client
- Added ability to load resources from zip files
- Added start of a minimap
- Added new GUI skin, wallpaper and mouse cursor
- Fixed and reintroduced cancel button for NPC choice dialog
- Fixed character creation and deletion error handling
- Fixed crash in fullscreen with hardware acceleration enabled (win32)
- Fixed talking to NPCs and walking while NPC window is still open
- Reimplemented A* pathfinding, more flexible and stable now
- Removed background music that wasn't ours

0.0.9  (30 Jan 2005)
- Replaced Allegro library with SDL, SDL_image and SDL_mixer
- A huge amount of small GUI improvements
- Lots of internal changes including a resource manager

0.0.8a  (27 Dec 2004)
- Added controlling player with arrow keys
- Rewrote gui with Guichan
- Added scripts for easy autotools

0.0.8  (30 Oct 2004)
- Added sound support for macosx
- Added primitive inventory
- Added action failed messages for all skills and known reasons (R 0x0110)
- Added sit capability with the right level
- Added "dead" message and restart packet
- Added skill dialog
- Added skill update (R 0x0141)
- Added colored text for damage
- Added monster death animation
- Added icon to win32 executable
- Added 'enter' key support in login screen
- Added RLE sprites for tiles
- Added collision detection with beings
- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on
  screen)
- Partially added TMW GUI to inventory
- Added soundpool that can preload, play and remove items to/from ram
- Added tmw_bar_proc
- Added tmw_plus_proc && possibility to increase stats point, at each new level
- Added increase skill level dialog
- Added 2xSaI engine
- Added patch client v0.1 to Win32 version

0.0.7e  (31 Aug 2004)
- Tons of bugfixes & improvements (again)
- MacOS X support
- Confirmed support for GNU/Linux on ppc
- Added soundsystem (plays a MOD as BGM)
- Added a 2nd Map
- Added NPCs with simple dialogs
- Added warps
- Changed makefile for GCC to optimize more

0.0.7d  (18 Aug 2004)
- Tons of bugfixes
- Added a bit of prediction to player walking
- Added Ultramichy's server to client
- Added a walking monster
- Added a* system (still not applied to player, but only to monster walking)
- Started rewriting of chat system

0.0.7c  (22 Jul 2004)
- Started rewriting of graphic engine
- Fixed walking problems
- Server: features a custom map

0.0.7b  (10 Jul 2004)
- Completely rewrited network functions
  - Removed listening thread
  - Replaced blocking calls to socket
  - Removed #pragma pack directives
- Replaced MASkinG with own made GUI system
- Finite state machine dialog system
- Greatly reduced memory usage
- Added a lot of comments to the code
- Decreased the number of files in source code
- The code is now a little more organized and easy to understand

0.0.7a  (30 Jun 2004)
- Win32 binaries come with an installer
- Renew login GUI:
  - Change from dialogs to windows
  - Add option to remember last login infos
  - Add player creation dialog
- Add NPC GUI

0.0.7  (26 Jun 2004)
- Some kind of multiplayer
- Cross-compiler source code
- Added setup utility
- Minor changes
- Bugfixes

0.0.6a  (13 Jun 2004)