summaryrefslogtreecommitdiff
path: root/ChangeLog
blob: 24d92fb8d65b683bb02090dc16f137361ab438fe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
0.0.13  (... 2005)
- Added server field to login dialog
- Added item descriptions to inventory and buy/sell dialogs
- Added confirmation dialog before quitting
- Added button to show/hide equipment window
- Added framerate limiter to config options
- Fixed a crash in OpenGL mode
- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode

0.0.12  (1 May 2005)
- Added new map (a cave), tiles, monsters and items
- Added volume sliders in setup window
- Added attack and level up samples
- Added icon to application window
- Added player names below players
- Added register button in login screen
- Added warning message to use at least 4 characters as user name
- Added scrollbar and command history to chat window
- Added proper support for installation of the game on *nix systems
- Improved skin on scrollbars, arrows and slider
- Improved sound engine and added fade in and out option for music
- Now you can use right mouse button to attack (enables also ranged attacks)
- Sound samples are now loaded through resource manager
- Item information is now stored in an XML file
- Monstersets are now loaded dynamically
- Fixed crash when map server is down
- Fixed NPC lists not to show garbage
- Fixed attack animation to be synced with attack speed
- Fixed speech and emoticons position
- Fixed speech, damage and emoticon display to be framerate independent
- Fixed rendering of certain monsters, items and NPCs in OpenGL mode
- Fixed skipping with mouse walk and made interruptable with keyboard
- Fixed mouse walk when dead or talking with NPC
- Fixed log files to be created in ~/.tmw on Linux systems

0.0.11.2  (8 April 2005)
- Damage text now floats upwards
- Mouse walk now only works with left mouse button
- Fixed frequent crash on startup and exit that crept into 0.0.11.1

0.0.11.1  (7 April 2005)
- Buttons are now disabled when appropriate
- Fixed players standing on top of NPCs
- Fixed getting stuck when trying to sell with nothing to sell
- Fixed setup dialog windowed/fullscreen switching behaviour
- Fixed gui opacity slider (win32)
- Fixed building up false inventory when warping
- Fixed crash on startup with sound enabled (win32)

0.0.11  (3 April 2005)
- Added new maps, tiles and monsters
- Added walking with mouse by clicking where you want to go
- Added diagonal walking with keyboard
- Added a choice dialog of how many items to drop
- Added handling of window close button
- Added config option for GUI opacity (guialpha)
- Added warp between two maps
- Changed chat entry behaviour to focus on enter and defocus on send message
- Upgraded to Guichan 0.3.0
- Chat now appears in a window
- Beings now walk a lot smoother
- Completed support for new map format (collision, compression)
- Fixed problem where players would often turn up with black hair
- Fixed not showing other players dead when they die
- Fixed multiple crashes in being path handling
- Fixed initial starting position for new player characters

0.0.10  (5 March 2005)
- Added using and dropping of items
- Added experimental support for OpenGL rendering
- Added support for new map format in client
- Added ability to load resources from zip files
- Added start of a minimap
- Added new GUI skin, wallpaper and mouse cursor
- Fixed and reintroduced cancel button for NPC choice dialog
- Fixed character creation and deletion error handling
- Fixed crash in fullscreen with hardware acceleration enabled (win32)
- Fixed talking to NPCs and walking while NPC window is still open
- Reimplemented A* pathfinding, more flexible and stable now
- Removed background music that wasn't ours

0.0.9  (30 Jan 2005)
- Replaced Allegro library with SDL, SDL_image and SDL_mixer
- A huge amount of small GUI improvements
- Lots of internal changes including a resource manager

0.0.8a  (27 Dec 2004)
- Added controlling player with arrow keys
- Rewrote gui with Guichan
- Added scripts for easy autotools

0.0.8  (30 Oct 2004)
- Added sound support for macosx
- Added primitive inventory
- Added action failed messages for all skills and known reasons (R 0x0110)
- Added sit capability with the right level
- Added "dead" message and restart packet
- Added skill dialog
- Added skill update (R 0x0141)
- Added colored text for damage
- Added monster death animation
- Added icon to win32 executable
- Added 'enter' key support in login screen
- Added RLE sprites for tiles
- Added collision detection with beings
- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on 
  screen)
- Partially added TMW GUI to inventory
- Added soundpool that can preload, play and remove items to/from ram
- Added tmw_bar_proc
- Added tmw_plus_proc && possibility to increase stats point, at each new level
- Added increase skill level dialog
- Added 2xSaI engine
- Added patch client v0.1 to Win32 version

0.0.7e  (31 Aug 2004)
- Tons of bugfixes & improvements (again)
- MacOS X support
- Confirmed support for GNU/Linux on ppc
- Added soundsystem (plays a MOD as BGM)
- Added a 2nd Map
- Added NPCs with simple dialogs
- Added warps
- Changed makefile for GCC to optimize more

0.0.7d  (18 Aug 2004)
- Tons of bugfixes
- Added a bit of prediction to player walking
- Added Ultramichy's server to client
- Added a walking monster
- Added a* system (still not applied to player, but only to monster walking)
- Started rewriting of chat system

0.0.7c  (22 Jul 2004)
- Started rewriting of graphic engine
- Fixed walking problems
- Server: features a custom map

0.0.7b  (10 Jul 2004)
- Completely rewrited network functions
  - Removed listening thread
  - Replaced blocking calls to socket
  - Removed #pragma pack directives
- Replaced MASkinG with own made GUI system
- Finite state machine dialog system
- Greatly reduced memory usage
- Added a lot of comments to the code
- Decreased the number of files in source code
- The code is now a little more organized and easy to understand

0.0.7a  (30 Jun 2004)
- Win32 binaries come with an installer
- Renew login GUI:
  - Change from dialogs to windows
  - Add option to remember last login infos
  - Add player creation dialog
- Add NPC GUI

0.0.7  (26 Jun 2004)
- Some kind of multiplayer
- Cross-compiler source code
- Added setup utility
- Minor changes
- Bugfixes

0.0.6a  (13 Jun 2004)