Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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model, cause it's a mess.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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again.
Signed-off-by: Ira Rice <irarice@gmail.com>
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uniform GUI style.
Signed-off-by: Ira Rice <irarice@gmail.com>
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completing, as well as making it so that the server can actually
use the string to match to the same value (which it wasn't doing before.
Did anyone think to test that?) Would eventually like to whittle down
the wasted bytes sent, but this so far is the least number that can be
done, make it so that strings can be matched, and on top of that, NOT
crash the map server.
Signed-off-by: Ira Rice <irarice@gmail.com>
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NPC String class. The Integer input field was rather horribly broken to
the point where it could send invalid data, the increment and decrement
buttons didn't work, and overall it was tripping over itself. As for the
NPC String, "The Mana World" as a string is not needed to set the field
to that length, but instead fills the text field with that text for
starting. This is completely inappropriate for a text entry field, and a
more sensible default would be to leave it empty, so that people can
type in what they want without having to delete it.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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translation friendly.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Introduced a LayoutHelper class which can be used for any non-Window
container where you want to use a layout to place child widgets.
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that I would like some praxis-oriented testing of the animation system before the release).
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The dialog looks nicer now and the layout problems when the dialog is
translated have been fixed.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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closing, rather than opening every time the client loads.
Signed-off-by: Ira Rice <irarice@gmail.com>
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having to specify a full file path. Now, if you invoke the /record
command, you only need to specify a file name, and it'll save a log to
the .aethyra directory. Should help stop failures based on not having
the priveleges to write to that location.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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where these "translation" strings can be used to tell the client to use
a separate XML file than the English one, so that item descriptions,
monster names, etc. which are obtained from updates can be translated as
well. Ex. instead of pointing to items.xml for Spanish, tell the client
to translate that string to items.es.xml, or for monsters.xml, tell it
to point to monsters.zh.xml for Chinese.
Signed-off-by: Ira Rice <irarice@gmail.com>
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then this build might be official)
Signed-off-by: Ira Rice <irarice@gmail.com>
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consistent UI-wise (continue-like functionality is always in the bottom
right corner, with canceling to the left of it).
Signed-off-by: Ira Rice <irarice@gmail.com>
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friendly, as well as modified the character creation screen to use the
layout code.
Signed-off-by: Ira Rice <irarice@gmail.com>
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trade window in TMW's mainline client.
Signed-off-by: Ira Rice <irarice@gmail.com>
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than 12 emotes.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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being so that the last emote draws (which got broken).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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TODO: Figure out how the itempopup transparency is broken and fix it
(broken on code import). Best guess would be that the window is attached
to a widget which is then attached to a window, causing a break in
updates to the transparency code.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Also changed all emotes to be animated sprites now, and to load from
emotes.xml. This gives us a bit more flexibility to not only add more
emotes in the future, but allowing them to be animated as well.
NOTE: This commit, unlike the previous emote commits, breaks emotes if
you don't have the xml file. This will be available on Aethyra soon, but
is not rolled into an update at the moment.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Changes mostly done by David Athay.
Currently these widgets are only used in the setup window, where they
replace the previously used TabbedContainer.
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the function names should no longer be around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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more, as well as a few more code style fixes.
Signed-off-by: Ira Rice <irarice@gmail.com>
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the emote shortcut window (which I meant to test before committing.
Don't remove this line, as text drawing behavior is rather crazy
without it).
Signed-off-by: Ira Rice <irarice@gmail.com>
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code so that only one term is used everywhere (to simplify
maintainability), as well as corrected several variable names and
comments where there was copy/pasted code, but it wasn't corrected. Also
moved emote shortcuts back to where they were originally, to reduce
player confusion when the next build comes around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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removing emotions.png from the client data files (should have never
been there to begin with, IMO). TODO: Simplify the emote code so that
there is a lot less redundant code, as well as make filling out the
possible emotes more flexible.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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well as some code style cleanups in the skill dialog.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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is viewable or not, and the player doesn't exist yet.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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We should probably look into fixing the thing he's talking about.
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