Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-09-23 | Fixed some glitches in Equipment and Inventory window, and made the code ↵ | Bertram | 3 | -2/+5 | |
more logical... Now, the setAlpha() function is called with less changing numbers which can help increasing FPS a bit... | |||||
2009-09-23 | Added a basic smooth effect to rescaled wallpapers in OpenGL. | Bertram | 2 | -0/+32 | |
The current login wallpaper (as any streched ones) will look a bit less ugly... | |||||
2009-09-21 | Fix character creation failure message ID | Jared Adams | 1 | -1/+1 | |
2009-09-21 | Fix an unused variable | Jared Adams | 1 | -2/+2 | |
2009-09-22 | Added support for the go-through-walls case with mouse movement on TMWserv. | Bertram | 2 | -3/+16 | |
Also removed an (now) unuseful debug piece of information. Thanks Kage for reporting this case. | |||||
2009-09-22 | An attempt to fix the mouse ignoring collisions in TMWserv. | Bertram | 1 | -0/+5 | |
2009-09-22 | Mostly fixed the mouse movement in TMWserv client. | Bertram | 3 | -16/+10 | |
The only case left in mouse movement is that the client doesn't check for walkability of the destination point when you click on a unwalkable point. Let me explain this NASTY bug: The bug remained in the Being::SetDestination() function, when recalculating the path from tiles to pixels. The changeX and changeY variables went crazy when (endX - startX) gave a negative value. That why the given path became random, and the player went anywhere. This didn't happened to monsters, NPCs, and when walking using the keyboard because the patnodes system isn't used for movement up to 1 tile at a time. I removed some dead code (in viewpoint.cpp), made the keyboard navigation a little bit more bearable, and fixed this client bug. Now, I'll be up to finish fixing the movement system using mouse (What's remaining is a joke next to what I had to do to discover this...), and I'll look at a third time to the keyboard system which is a bit raw, just for now... Regards, P.S.: Kage, I'd like to get a three-cheese pizza! | |||||
2009-09-19 | Removed unexplained exceptions to undressing logic in player outfits ↵ | Fate | 1 | -7/+3 | |
handling, making the system more intuitive to use | |||||
2009-09-17 | Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and ↵ | Bertram | 12 | -13/+171 | |
Floor Items visible even covered. Next Step would be to add a caching system for multi-layered sprites + copy functions for SDL and OpenGL. Then, I'll be able to finish this, by making also players visible when covered... But Kage asked me (each and every hour) to do something else first ;) | |||||
2009-09-17 | Optimized the Image::setAlpha() function for SDL. | Bertram | 1 | -14/+25 | |
2009-09-14 | Fix context menu for items in the EquipmentWindow | Jared Adams | 5 | -3/+19 | |
2009-09-13 | Add ellipsis (...) to some options requiring further input | Kess Vargavind | 2 | -4/+12 | |
2009-09-13 | Fix hair browsing bug in character creation | Kess Vargavind | 1 | -0/+4 | |
Selecting the previous hair style/colour got unexpected results sometimes (when the id was negative). | |||||
2009-09-06 | Resolved Mantis #857: Make Show Own Name consistent. | Bertram | 1 | -0/+1 | |
2009-09-03 | Resolved Mantis #847: Login stage Windows won't go less than the default gui ↵ | Bertram | 15 | -68/+154 | |
opacity. Of course, in-game, the wanted opacity still shows up. | |||||
2009-09-02 | Added a minimum alpha opacity value handle in SkinLoader and made use of it. | Bertram | 8 | -30/+119 | |
Part 1 of 3 for Mantis #847 Only a few controls follow minimum opacity value at login stage. Part 2 will make all other controls do the same. Part 3 will try to set default gui opacity value as a constant. | |||||
2009-09-01 | Disable correction points in eA client | Kess Vargavind | 2 | -7/+24 | |
For now, until correction points are supported in eA. By the way, I notice mDec et cetera aren't private members. Not sure what you are up to. | |||||
2009-08-31 | Fixes NPC names on the popup menu. | Freeyorp | 1 | -6/+2 | |
Mantis-issue: 861 | |||||
2009-08-31 | Change 'Tile' to 'Cursor' in debug window | Kess Vargavind | 1 | -2/+2 | |
This has confused many players, as we at times have believed them to be the player coordinates and not those of the cursor. (A possible extension might be to put the player coordinates as well in the debug window or elsewhere, for instance the minimap.) | |||||
2009-08-30 | Keeping two similar gettext strings identical | Kess Vargavind | 1 | -1/+1 | |
2009-08-30 | Fixed a style error. | Philipp Sehmisch | 1 | -1/+1 | |
2009-08-30 | Merge branch 'master' of git@gitorious.org:tmw/mainline | Philipp Sehmisch | 5 | -8/+17 | |
2009-08-30 | Particle count is again displayed properly in debug window (was cut off by ↵ | Philipp Sehmisch | 1 | -1/+1 | |
layout manager) | |||||
2009-08-30 | Tweak to previous commit | Kess Vargavind | 1 | -1/+1 | |
Now when I've wakened up I realize I could have used a more sane check. | |||||
2009-08-30 | Fix exit hang of eA client on AmigaOS4 | Kess Vargavind | 1 | -0/+3 | |
As reported and fixed by afxgroup on the forums. Note that the tmwserv client still hangs on exit. | |||||
2009-08-24 | Change default for whispers in tabs | Jared Adams | 1 | -1/+1 | |
It will now default to showing whispers in tabs. | |||||
2009-08-23 | Fix some layout issues with TabbedAreas | Jared Adams | 2 | -5/+12 | |
2009-08-20 | Simplify applying GM status | Jared Adams | 1 | -2/+1 | |
2009-08-16 | More merges and conflict resolves | Philipp Sehmisch | 53 | -997/+1329 | |
2009-08-16 | fixed a compilation error | Philipp Sehmisch | 1 | -1/+1 | |
2009-08-16 | Merged changes from last month with a commit I forgot to commit before I ↵ | Philipp Sehmisch | 147 | -3022/+3610 | |
went on vacation. | |||||
2009-08-15 | Fix changing setting for own name visibility | Jared Adams | 1 | -0/+2 | |
2009-08-15 | Fix some compile errors | Jared Adams | 1 | -1/+1 | |
2009-08-14 | Remove some uneeded code | Jared Adams | 4 | -26/+0 | |
This should've been removed earlier with the layout fixes. | |||||
2009-08-15 | Removed unused include. | Bertram | 1 | -1/+0 | |
2009-08-15 | Mantis #783: Fixed window opacity breaks in software (SDL) mode. | Bertram | 2 | -39/+74 | |
2009-08-14 | Add functions to more easily work with equipment | Jared Adams | 5 | -20/+53 | |
Move hair changes back over to them; related server change was reverted. Also move NPCs back over to extending Player. NPCs will have equipment in the future too, but for now, disable that part while we finish the system. | |||||
2009-08-14 | Fixed the compilation without OpenGL Support, and remove a too young function. | Bertram | 2 | -44/+5 | |
2009-08-13 | Fix compile errors | Jared Adams | 1 | -8/+10 | |
2009-08-13 | Clean up Being and it's derivatives | Jared Adams | 26 | -475/+365 | |
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables. | |||||
2009-08-13 | Make NPC inherit from Being instead of Player | Jared Adams | 2 | -15/+2 | |
No need for NPCs to inherit from Player. Player has functions NPC doesn't need and overrides that NPC doesn't need. This change reduces the number of functions needed to be overrided by NPC. | |||||
2009-08-14 | Added a Alpha Channel copier for 32 bit SDL based images. | Bertram | 2 | -6/+45 | |
This will later be used to keep the original alpha value... | |||||
2009-08-14 | Minor update... | Bertram | 1 | -3/+0 | |
2009-08-14 | Prevented another possible segfault... | Bertram | 1 | -0/+3 | |
2009-08-14 | Reliability fix in Image::Image(SDL_Surface*)... | Bertram | 1 | -3/+2 | |
2009-08-14 | Added a new function to know if an image is using an alpha channel. | Bertram | 2 | -3/+49 | |
This all will be useful for my next patch: Repair windows opacity break in SDL mode. | |||||
2009-08-14 | Made the mLoaded member working again. | Bertram | 2 | -2/+28 | |
2009-08-13 | Changed mImage member to mSDLSurface as it is SDL specific... | Bertram | 3 | -35/+39 | |
2009-08-13 | Cleaned up the image code a bit... | Bertram | 2 | -170/+204 | |
2009-08-13 | Fix initial sizing issue with TabbedAreas | Jared Adams | 2 | -3/+2 | |
Also remove some commented code from ChatWindow |