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2006-08-13Merged Guichan 0.5.0 support from guichan-0.5.0 branch, plus several updatesBjørn Lindeijer76-232/+286
from the 0.1.0 branch.
2006-08-07A bunch of cleanups.Björn Steinbrink4-75/+45
2006-08-05Some cleanups, mostly lowering indentation levels.Björn Steinbrink7-208/+162
2006-08-05Forgot to commit the ChangeLog as well...Björn Steinbrink1-8/+4
2006-08-04Fix enum being treated as string.Björn Steinbrink1-1/+1
2006-08-04Small code cleanup. Removed unused headers.Björn Steinbrink1-20/+15
2006-08-04Small code cleanup/lower indentation.Björn Steinbrink1-36/+35
2006-08-04Fixed presence of NULL actions. This is doener's version of the fix, because itBjørn Lindeijer1-1/+4
was more efficient in the more common case.
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer7-124/+191
synchronization problem (resetting all animations).
2006-08-01animations and directions are now passed and stored as enums and no longer ↵Philipp Sehmisch5-53/+162
as strings.
2006-07-30Unified the play methods.Björn Steinbrink2-21/+8
2006-07-29A bunch of cleanups.Björn Steinbrink3-109/+62
2006-07-29Moved include from header to source file.Björn Steinbrink2-2/+1
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink11-416/+483
2006-07-28Removed an unused var.Björn Steinbrink1-5/+0
2006-07-26Fixed direction and action issues when changing appeareance, frames are ↵Eugenio Favalli3-6/+17
still out of sync.
2006-07-25Fixed updating on Windows (rename was failing when target file existed).Bjørn Lindeijer1-4/+7
2006-07-24Fixed the loading of updates and made skipping the update process also skip thev0.0.20Bjørn Lindeijer2-7/+12
loading of updates.
2006-07-24Equipments now use real slot positions.Eugenio Favalli1-6/+6
2006-07-24Fixed setDirection() semantics.Björn Steinbrink2-10/+8
Removed a printf-leftover.
2006-07-24Removed unused code, fixed "change direction when not walking" bug, updated ↵Eugenio Favalli3-21/+6
project files.
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer18-239/+376
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-07-21WhooopsEugenio Favalli1-1/+1
2006-07-21Removed unused code, fixed a numeric conversion, used a more meaningful speed.Eugenio Favalli2-30/+14
2006-07-20Fixed left bow attack animation, made the attack animation stay in sync with ↵Eugenio Favalli3-9/+67
attack speed.
2006-07-20Added a resource script to let both Dev-Cpp and Code::Blocks share the same ↵Eugenio Favalli1-0/+34
binary icon and version infos.
2006-07-19Implemented loading for the way Tiled saves properties since version 0.6.0 andBjørn Lindeijer2-17/+43
updated all current maps.
2006-07-19Fixed radar dot size of local player and the color of the [TARGET] string.Bjørn Lindeijer2-1/+3
2006-07-19Fixed next/previous buttons behaviour in character selection dialog.Eugenio Favalli1-1/+2
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli35-249/+947
2006-07-18Updated the updating system. It will now only load those updatesBjørn Lindeijer5-83/+52
specified in the downloaded resources.txt file, and in the order in which they are mentioned (the top one being the most significant).
2006-07-12Fixed a warning with GCC 4.2 about string comparisons.Bjørn Lindeijer1-18/+19
2006-07-03Fixed visible equipment initialization and hack to see 2 kinds of visible ↵Eugenio Favalli3-11/+17
equipments.
2006-06-29GCC 4 fix.Eugenio Favalli1-0/+2
2006-06-29Clients get notified of equipping visible items.Eugenio Favalli4-18/+32
2006-06-27Equipment window now show all the slots, and adapted visible shirts to head ↵Eugenio Favalli3-4/+5
(middle) equipments.
2006-06-26Fixed the readString method (synchronized with the server version by GuillaumeBjørn Lindeijer1-16/+12
Melquiond).
2006-06-21Added female players.Eugenio Favalli11-34/+50
2006-05-22A bunch of updates to the world and disabled art and type xml parser checks ↵Eugenio Favalli1-4/+4
since they're not used.
2006-05-15Set slider range to the real values instead of mapping the amount between ↵Björn Steinbrink1-4/+3
[0,1] and [1,max] all the time.
2006-05-13Specify the color in which speech and names are supposed to be drawn. RemovedBjørn Lindeijer3-7/+4
unused mSpeechColor member.
2006-05-12Set color back to current color instead of setting it to white. Fixes whiteBjørn Lindeijer1-1/+1
rectangles in equipment window.
2006-05-12Fixed initialization order in Being ctor.Björn Steinbrink1-2/+2
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli6-5/+22
2006-05-05Fixed some numeric conversions.Eugenio Favalli1-2/+2
2006-05-03FPS limit can now be set in setup dialog. Default value for FPS is 50. (Code ↵Eugenio Favalli5-10/+97
based on peoro's patch).
2006-05-03Increased fps limit granularity and cleaned some code, fixed some xml ↵Eugenio Favalli4-50/+18
library name in Dev-C++ project file, switched version to 0.0.20.
2006-05-02Fixed the delay last move bug.Eugenio Favalli1-1/+1
2006-03-25Added window resize patch by peoro.Eugenio Favalli1-9/+6
2006-03-20Fixed a crash on map change.Björn Steinbrink1-16/+21