Age | Commit message (Collapse) | Author | Files | Lines |
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They don't have to be specified, so we can leave them out for rarely
used options or those for which a single character is rather unclear.
Also gave them a bit nicer order, since alphabetical doesn't make much
sense.
Reviewed-by: Jared Adams
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Reviewed-by: Jared Adams
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Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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It's not complete yet, but it is closer. Also fix up handling of guild/party members.
Reviewed-by: Chuck Miller
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to Being.
This fixes some movement glitches under ManaServ and make the code much cleaner
even if it's not perfect enough yet.
First of all, many checks have been gathered in the Being::setDestination() calls.
Also, now all path nodes including destination are checked against surrounding
tiles to correct the path when necessary.
The LocalPlayer::nextTile() still needs to be reviewed and some checks are missing
but it's almost done :)
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Also added generated documentation to the git ignore list.
Reviewed-by: Jared Adams
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This will help simplifying setDestination() calls.
No regression seen in both client.
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Reviewed-by: Bernd Wachter
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Reviewed-by: Bernd Wachter
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Reviewed-by: Chuck Miller
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Reviewed-by: Jared Adams
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When the ChannelTab gets deleted by the Channel, the ChatWindow may have
already been removed. So before telling it that the tab got deleted,
check whether it's still there.
Reviewed-by: Jared Adams
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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Fix "(C) 2009-2009" to just "(C) 2009"
Fix "(C) 2010 TMW" to "(C) 2010 Mana"
Remove TMW compyright on (hopefully all) files added after 0.0.29.1
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The fact that it's the client is not interesting to most people.
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This check is built in already.
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Ownership of the charInfo global variable wasn't well defined. It was
being locked, unlocked and generally modified from a lot of places, and
somewhere in this mess it ended up crashing when switching servers.
Now the CharHandler instances, for eAthena and manaserv respectively,
own this list of characters. A new class, Net::Character wraps up the
slot index in combination with the player dummy. The list is passed on
to the CharSelectDialog each time it changes.
Both related and unrelated cleanups were made as well.
Reviewed-by: Jared Adams
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This reverts commit 20d2a17c8c0fa9220c257d61641a6459e154de26.
Going to try to remove this fix, people have still been reporting
crashes with minimap caption. Maybe if more people report it, we
can get more information.
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Mantis-issue: 1
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They'd be in the correct position, just that the link length would always
stay at the length of the original font.
Signed-off-by: Tametomo <irarice@gmail.com>
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Signed-off-by: Tametomo <irarice@gmail.com>
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It's not a fatal error.
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Signed-off-by: Tametomo <irarice@gmail.com>
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game.
Signed-off-by: Tametomo <irarice@gmail.com>
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Signed-off-by: Tametomo <irarice@gmail.com>
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dependent on a tabbed area, and because of that, shouldn't get double
focus.
Signed-off-by: Tametomo <irarice@gmail.com>
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Signed-off-by: Tametomo <irarice@gmail.com>
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space was pressed.
Signed-off-by: Tametomo <irarice@gmail.com>
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released, this can cause the user to think that the client has frozen up
when dialogs such as the quit dialog take modal focus.
Signed-off-by: Tametomo <irarice@gmail.com>
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they happened within a contained widget.
Signed-off-by: Tametomo <irarice@gmail.com>
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Compiler warning seems unjustified, but the code could make this
more clear.
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networking code will get stuck in an infinite loop currently if it tries
to handle these, and the packet id isn't helpful in identifying what
packet it is.
Since this specific case creates a rabbit, and will flood
logger with unhandled messages until the hard drive is completely
filled, it's a lot more friendly to force a client exit on detection
than to continue.
Signed-off-by: Tametomo <irarice@gmail.com>
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to move a window to the top when one of its contained widgets is
focused.
Signed-off-by: Tametomo <irarice@gmail.com>
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pressed by the mouse.
Signed-off-by: Tametomo <irarice@gmail.com>
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Update more frequently (every tick) and by a smaller amount.
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button is pressed, instead of just moving one tick for each press.
Signed-off-by: Tametomo <irarice@gmail.com>
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Signed-off-by: Tametomo <irarice@gmail.com>
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Signed-off-by: Tametomo <irarice@gmail.com>
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Signed-off-by: Tametomo <irarice@gmail.com>
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