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2010-04-16Add race support for eAthenaJared Adams15-84/+129
The job/class field is used to select the race. If the given race isn't defined, it falls back on the first race (so servers can use jobs/classes without races). Also rename job to subtype for Being and subclasses, and begin support for changing monster and NPC subtypes on the fly (particle effects still need to be reset when they change). Reviewed-by: Bertram
2010-04-12Fix error in server list download when download has problemsJared Adams1-2/+5
2010-04-12Fix canceling game connect leaving no characters to selectJared Adams1-1/+1
2010-04-12Completely ignore eAthena job 45Jared Adams2-3/+9
These are warps. Reviewed-by: Bertram
2010-04-12Reviewed the LocalPlayer::nextTile() function. The ManaServ movement system ↵Bertram4-135/+356
is functional!! Introduced LocalPlayer::getNextWalkPosition(unsigned char dir) which takes care about the player next position while moving using keyboard. I removed the pixel scaler thing because it couldn't handle all the noticed cases and was rather heavy. There is still a bug in the movement system (nothing's perfect) but it's very rare and this is here in eAthena, too. So, I'll give a try at taking care of it once I'll have polished all of this a bit. Please try and give feedback!!
2010-04-12Added the player collision rectangle and tweaked colorsBertram3-5/+27
2010-04-12Forgot to remove Being::checkNodeOffset() function.Bertram3-82/+15
2010-04-12Added a more trusty path debug view for ManaServ.Bertram2-15/+58
2010-04-12Move path finding related code to the Map class and small fixes.Bertram3-48/+162
It permits two things: 1. It simplifies and demystifies Being::SetDestination() code. 2. It will permit to show the *real* calulated path when using the drawDebugPath feature for ManaServ.
2010-04-12One step closer to the full movement system ready.Bertram2-46/+134
The LocalPlayer::nextTile() function has been sanitized and the movement system has been fine tuned, but yet not optimized. (Optimizations and riddance of 32 hard-coded value will come later.) There is just one case left not handled correctly when the character walked within one tile south-east of a blocking one and then the player click north-west (through the blocking tile) on a walkable location. Quite rare but still here.
2010-04-12Finished Being::checkNodeOffsets function.Bertram1-8/+28
2010-04-12Add support for map-server switching under eAthenaJared Adams15-39/+109
Also do some cleanup that's been needed for a while. Reviewed-by: Bertram
2010-04-11Fix one crash when switching serversJared Adams1-3/+3
Reviewed-by: Freeyorp
2010-04-09Add support for registration disabled for eAthenaJared Adams6-4/+30
Reviewed-by: Chuck Miller`
2010-04-08Fix handling of "../" and fix a bug in TSX handlingJared Adams2-12/+36
2010-04-06Fix a crash when adding new serversJared Adams3-32/+17
Reviewed-by: Chuck Miller
2010-04-04Fix a crash in PlayerRelationsManagerJared Adams1-1/+1
2010-04-03Fix a crash after changing serversJared Adams3-2/+4
Reviewed-by: Chuck Miller
2010-04-01Fix crash when trying to talk to NPCs under ManaServ at a distanceJared Adams1-0/+3
Reviewed-by: Chuck Miller
2010-03-31A hack to prevent NPCs from walking off screen on ManaServChuck Miller1-0/+4
This should really be fixed a different way, but until I find the cause of the issue, this will have to hold.
2010-03-31Don't spam change direction packetsJared Adams1-2/+2
Reviewed-by: Chuck Miller
2010-03-31Removed some unused members from Party and Guild classesThorbjørn Lindeijer4-98/+17
Reviewed-by: Jared Adams
2010-03-31Removed the ability to assign custom skins to windows/popupsThorbjørn Lindeijer8-67/+3
Old settings are causing it to fall back on the wrong combination of files if old data is in the search path. Reviewed-by: Jared Adams
2010-03-30Rename file manaserv netcode looks from from tmw-skills.xml to mana-skills.xmlChuck Miller1-1/+1
2010-03-30Fix some memory issuesJared Adams6-2/+25
Reviewed-by: Thorbjørn Lindeijer
2010-03-29Add minimum version information to the server listJared Adams5-30/+165
Use it to hilight entries that we don't meet. Also make the entries in that list higher, put server name and location on different lines, and use the description below the list. The dialog is also resizable now. Reviewed-by: Freeyorp
2010-03-29Fix ListBox::draw to work more correctlyJared Adams1-4/+4
Reviewed-by: Thorbjørn Lindeijer
2010-03-27Fix crash with showing BeingPopupJared Adams1-1/+1
Reviewed-by: Freeyorp
2010-03-26Reduce the amount of "Unable to unequip item" when changing outfits.Chuck Miller1-5/+3
It will still do it at times because of lag. But this reduced it for me by about 80% Reviewed-by: Jared Adams
2010-03-26Replace most dynamic_casts with static_castsJared Adams14-85/+62
The remaining instances can't easily or safely be changed as the classes involved don't have type information like Being does. Reviewed-by: Freeyorp
2010-03-25Simplify NPC input when only one dialog is openJared Adams1-0/+3
Reviewed-by: Freeyorp
2010-03-25Fix the close button on the inventory windowChuck Miller1-5/+8
Reviewed-by: Jared Adams
2010-03-25Fix crash in inventory window, adds quick retrieve to the windowChuck Miller1-4/+11
Reviewed-by: Jared Adams
2010-03-25Remove the type boolean from InventoryWindowJared Adams13-66/+83
This moves inventory/storage type into the Inventory class, having size default to a call to the netcode to get the sive for the given type. Reviewed-by: Chuck Miller
2010-03-25Fix save/load storage window position.Andrei Karas1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-03-25Remove InventoryWindows from their instances list when deletedJared Adams1-0/+1
2010-03-25Merge StorageWindow into InventoryWindowJared Adams13-402/+137
Reviewed-by: Chuck Miller
2010-03-25Eliminate the logic methods from InventoryWindow and StorageWindowJared Adams8-113/+144
2010-03-25Fix some ProgressBar issues in StatusWindowJared Adams1-2/+8
When max was 0, it was causing problems.
2010-03-21Make the Dye class more flexible and fix an issue in itJared Adams3-26/+69
After the last change, it could go over the end of the colors array. Reviewed-by: Chuck Miller Reviewed-by: Freeyorp
2010-03-21Make TextDialog use the layout systemJared Adams1-19/+5
Reviewed-by: Chuck Miller Reviewed-by: Philipp Sehmisch
2010-03-21Make TextDialog send an appropriate event for cancelJared Adams3-20/+36
Reviewed-by: Chuck Miller
2010-03-21Fix crash when no old party is set for a playerChuck Miller1-1/+1
Reviewed-By: Jarad Adams
2010-03-21Fix crash when declining inviteJared Adams1-0/+3
Reviewed-by: Chuck Miller
2010-03-21Added CMake build system to source distributionThorbjørn Lindeijer1-1/+5
The source distribution is currently still made using autoconf, but now you can build/install it using CMake as well. Reviewed-by: Bernd Wachter
2010-03-20Fix default offset in monster db for old servers.Andrei Karas1-1/+4
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-03-20Fix base skill in old servers.Andrei Karas1-6/+36
2010-03-20Add some defaults for MonsterInfoJared Adams2-2/+4
2010-03-20Initialize missed variables in vieportAndrei Karas1-1/+3
2010-03-19Fix crash when player chooses to follow a being that has been deleted alreadyChuck Miller1-2/+2
Reviewed-By: Jarad Adams