Age | Commit message (Collapse) | Author | Files | Lines |
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width and height for the skin used.
Signed-off-by: Ira Rice <irarice@gmail.com>
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skin variables public.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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least for popup type functionality, this isn't needed.
Signed-off-by: Ira Rice <irarice@gmail.com>
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values.
Signed-off-by: Ira Rice <irarice@gmail.com>
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ItemDB. This helps reduce the junk logging for the player and hair
sprites.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Window class, but stripped down to the bare essential functionality to
just draw and position them. This means no resizing, no close buttons,
no ability to move them, etc. This should help reduce the overhead in
drawing speech bubbles, as well as other popup type dialogs, but is also
not a drop in replacement for the Window class as well.
Signed-off-by: Ira Rice <irarice@gmail.com>
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other widget containers to use skins as well, and to make it easier to
extend later.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Rare crash is in KeyboardConfig, where the active keys array is accessed
before it's initialized. Also remove some debug prints that made it into
a previous commit.
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skin loads.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Rare crash is in KeyboardConfig, where the active keys array is accessed
before it's initialized. Also remove some debug prints that made it into
a previous commit.
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dimensions.
Signed-off-by: Ira Rice <irarice@gmail.com>
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setLocationRelativeTo as well.
Signed-off-by: Ira Rice <irarice@gmail.com>
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that position. This makes it so that when resolutions are changed, the
default locations stay relative to the window's position, and not the
800x600 screen resolution.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Use the last location the user gave instead. Also, do the same for the
inventory dialog.
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The client can now differentiate between the following hit types:
- hit (normal)
- critical (full attack)
- multi (more than one hit at once, currently not used)
- reflect (reflected damage, currently not used)
- flee (dodging criticals)
The Being's showCrit method is now merged into takeDamage.
Being's takeDamage and handleAttack now both get the opponent, the amount of
damage and the attack type as parameter.
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as removed a redundant call for sizing in the minimap class.
Signed-off-by: Ira Rice <irarice@gmail.com>
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the maximum width and height. Exceeding the minumum width and height
is a desireable case in some situations.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This was needed in the Minimap class, but not migrated out to the Window
class until now.
Signed-off-by: Ira Rice <irarice@gmail.com>
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smaller than the minimum width and height (a check that should have
been enforced in the first place), as well as modified the NPC list and
text dialogs to remember where they were when they were moved or resized
last.
Signed-off-by: Ira Rice <irarice@gmail.com>
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The client can now differentiate between the following hit types:
- hit (normal)
- critical (full attack)
- multi (more than one hit at once, currently not used)
- reflect (reflected damage, currently not used)
- flee (dodging criticals)
The Being's showCrit method is now merged into takeDamage.
Being's takeDamage and handleAttack now both get the opponent, the amount of
damage and the attack type as parameter.
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The cancel button in Video configuration window doesn't switch back the
"show name" setting to the original state. This patch fixes that.
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This patch makes item links work in any chatLog() message, not only chatSend()
as before. I enabled it for the "You picked <nr> <item>" message by explicitly
adding [] around the item name in the string.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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The cancel button in Video configuration window doesn't switch back the
"show name" setting to the original state. This patch fixes that.
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This patch makes item links work in any chatLog() message, not only chatSend()
as before. I enabled it for the "You picked <nr> <item>" message by explicitly
adding [] around the item name in the string.
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