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2008-12-13* Use hair.xml to determine hair colours (#514)Fate4-25/+108
* Auto-detect number of hair styles available (#514) Conflicts: ChangeLog src/being.cpp src/being.h src/gui/char_select.cpp (cherry picked from eAthena client)
2008-12-13Moved gender and hair style back to BeingBjørn Lindeijer4-33/+48
These properties should also apply to NPCs and possibly even monsters in the future.
2008-12-10Obscure precise home directory name when making screenshotsFate1-9/+14
2008-12-10Obscure precise home directory name when making screenshotsFate1-4/+9
2008-12-09Fixed two issues with the chat message parsingBjørn Lindeijer1-6/+17
Don't treat anything starting with "Welcome" as a server message, for example messages starting with a name that starts with "Welcome" shouldn't belong in that category. Put the nick in the right place for global announcements. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-09Make the window shortcuts configurableJared Adams4-18/+52
2008-12-09Fixed two issues with the chat message parsingBjørn Lindeijer1-7/+11
Don't treat anything starting with "Welcome" as a server message, for example messages starting with a name that starts with "Welcome" shouldn't belong in that category. Put the nick in the right place for global announcements. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-09Removed the unused NewSkillDialogBjørn Lindeijer5-271/+0
Won't be introduced based on eAthena anyway, I think even with tmwserv we have different plans now. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-09Make the window shortcuts configurableJared Adams3-10/+28
2008-12-09Only play status effect sound effects for localplayerFate2-2/+4
2008-12-09Defer re-adding of particles to next call to Being::logic() to avoid crashFate3-4/+19
2008-12-09Status particle effects: when looking up block IDs (effect IDs for otherFate4-7/+19
players), make sure to initialise if needed Status particle effects: properly delete particles after effect has worn off
2008-12-08Small maps used to scroll as well as big maps. Fixed.Ira Rice1-2/+2
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-08An attempt to fix the crashes related to particlesBjørn Lindeijer1-2/+7
The player character is never deleted, and hence might have particles still active when the map changes. These particles are deleted on map change, but when the player character was moved, it was trying to mark these deleted particles for deletion, writing to unallocated memory. The marking for deletion by the player character now happens before the particles are deleted. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-08An attempt to fix the crashes related to particlesBjørn Lindeijer1-2/+7
The player character is never deleted, and hence might have particles still active when the map changes. These particles are deleted on map change, but when the player character was moved, it was trying to mark these deleted particles for deletion, writing to unallocated memory. The marking for deletion by the player character now happens before the particles are deleted. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-08Mostly code reformattingBjørn Lindeijer3-9/+14
2008-12-08Code reformattingBjørn Lindeijer12-198/+128
I wish I had never fallen for this weird style, and I hope removing it will prevent others from introducing new code like this. :-)
2008-12-08Code reformattingBjørn Lindeijer13-298/+175
I wish I had never fallen for this weird style, and I hope removing it will prevent others from introducing new code like this. :-)
2008-12-08Introduced another template to make deleting all values in a container easier.Bjørn Lindeijer12-31/+20
Inspired by qDeleteAll() from Qt. Conflicts: ChangeLog src/beingmanager.cpp src/channelmanager.cpp src/gui/skill.cpp src/map.cpp src/resources/monsterinfo.cpp (cherry picked from mainline)
2008-12-08Fixed speech bubbles, which broke on the last merger.Ira Rice1-0/+1
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-08Compacted the inventory window layout.Ira Rice2-22/+8
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-08Clip the minimap image to within its windowBjørn Lindeijer1-10/+14
The image wasn't clipped so it would draw beneath the map name and on top of the window border.
2008-12-08Don't scroll past the edges of the minimapBjørn Lindeijer1-0/+12
When centering the minimap on the player, it would often happen that the minimap scrolled past its edge. Based on a patch by QOAL.
2008-12-08Clip the minimap image to within its windowBjørn Lindeijer1-10/+14
The image wasn't clipped so it would draw beneath the map name and on top of the window border.
2008-12-08Don't scroll past the edges of the minimapBjørn Lindeijer1-0/+12
When centering the minimap on the player, it would often happen that the minimap scrolled past its edge. Based on a patch by QOAL.
2008-12-07Added some initialization and removed ChargeDialogIra Rice8-124/+13
Many member variables of LocalPlayer were not being initialized properly. In general this shouldn't have caused any problems, but it's bad style. The ChargeDialog was removed. This class was long dead anyway. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> Conflicts: src/Makefile.am src/game.cpp src/gui/chargedialog.cpp src/gui/chargedialog.h src/localplayer.cpp src/localplayer.h Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-07Fixed inconsistency in default window sizesBjørn Lindeijer9-20/+21
The default window sizes were all too small, since they were specified in content size. On pressing "Reset Windows", the sizes would be interpreted as such and apply alright. The inconsistency is now removed, and the default window sizes are always the size of the whole widget now, not just the contents. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-07Fixed the minimap name field so that it works for us again. Since IIra Rice1-6/+4
originally ported this from TMW's trunk, and they later changed their mind on the minimap name property, this was broken on our maps. Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-07Made minimap visible by defaultBjørn Lindeijer1-0/+2
Also remember its visibility state.
2008-12-07Tweaked some configuration defaultsBjørn Lindeijer3-10/+10
Scrolling is now a bit less lazy and the scroll radius is 0. In my opinion this is a better default. Framerate limiter is now off by default, since it makes the game appear a bit choppy. It's basically only useful for laptops anyway, and not too hard to find.
2008-12-07Merge commit 'a7c21e6f8add37af7412449742ec55c8daa8571a'Ira Rice68-352/+1368
Conflicts: AUTHORS CMakeLists.txt ChangeLog INSTALL README aethyra.cbp configure.ac data/help/changes.txt data/help/commands.txt data/help/header.txt data/help/support.txt src/Makefile.am src/aethyra.rc src/being.cpp src/being.h src/equipment.cpp src/equipment.h src/floor_item.h src/game.cpp src/gui/buddywindow.cpp src/gui/char_select.cpp src/gui/char_server.cpp src/gui/chat.cpp src/gui/chat.h src/gui/equipmentwindow.cpp src/gui/equipmentwindow.h src/gui/gui.cpp src/gui/inventorywindow.cpp src/gui/inventorywindow.h src/gui/itemcontainer.cpp src/gui/itemcontainer.h src/gui/minimap.cpp src/gui/ministatus.cpp src/gui/newskill.cpp src/gui/npc_text.cpp src/gui/npclistdialog.h src/gui/ok_dialog.cpp src/gui/setup_video.cpp src/gui/skill.cpp src/gui/skill.h src/gui/status.h src/gui/table_model.h src/gui/updatewindow.cpp src/gui/viewport.cpp src/inventory.cpp src/inventory.h src/keyboardconfig.cpp src/keyboardconfig.h src/localplayer.cpp src/localplayer.h src/logindata.h src/main.cpp src/map.cpp src/monster.cpp src/monster.h src/net/beinghandler.cpp src/net/beinghandler.h src/net/buysellhandler.cpp src/net/equipmenthandler.cpp src/net/loginhandler.cpp src/net/loginhandler.h src/net/network.h src/net/npchandler.cpp src/net/playerhandler.cpp src/net/protocol.h src/net/tradehandler.cpp src/npc.cpp src/npc.h src/particleemitter.cpp src/particleemitterprop.h src/player.cpp src/player.h src/player_relations.cpp src/resources/imageset.cpp src/resources/imageset.h src/resources/itemdb.cpp src/resources/mapreader.cpp src/resources/monsterinfo.h src/text.cpp src/text.h src/textmanager.cpp src/textmanager.h src/tileset.h src/utils/fastsqrt.h src/utils/strprintf.cpp src/winver.h tools/tmxcopy/Makefile tools/tmxcopy/base64.cpp tools/tmxcopy/base64.h tools/tmxcopy/tostring.h Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-07Some code reformattingBjørn Lindeijer5-29/+23
2008-12-07Added some initialization and removed ChargeDialogBjørn Lindeijer8-128/+13
Many member variables of LocalPlayer were not being initialized properly. In general this shouldn't have caused any problems, but it's bad style. The ChargeDialog was removed. This class was long dead anyway. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-07Updated version to 0.0.27Bjørn Lindeijer1-2/+2
2008-12-07Fixed inconsistency in default window sizesBjørn Lindeijer9-21/+22
The default window sizes were all too small, since they were specified in content size. On pressing "Reset Windows", the sizes would be interpreted as such and apply alright. The inconsistency is now removed, and the default window sizes are always the size of the whole widget now, not just the contents. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-07Use widgetResized to adjust chat window contentsBjørn Lindeijer2-6/+4
Previously was using the logic() method, adjusting window contents 100 times per second.
2008-12-07Made minimap visible by defaultBjørn Lindeijer1-0/+2
Also remember its visibility state.
2008-12-07Tweaked some configuration defaultsBjørn Lindeijer3-10/+10
Scrolling is now a bit less lazy and the scroll radius is 0. In my opinion this is a better default. Framerate limiter is now off by default, since it makes the game appear a bit choppy. It's basically only useful for laptops anyway, and not too hard to find.
2008-12-07Some small updates and reformattingBjørn Lindeijer4-61/+49
2008-12-07Added client-side status change handlers (text, icon, particle effect, audio).Fate14-38/+559
2008-12-06Merge branch 'master' into statuseffectsFate2-30/+36
2008-12-06For interaction popup window: serialise beings as IDs and look up, to allow ↵Fate2-30/+36
them to vanish whist the interaction popup window is open
2008-12-06Defrobnicated ParticleContainer inheritance hierarchyFate3-31/+69
2008-12-06Merge branch 'master' into statuseffectsFate10-136/+187
2008-12-06Minor punctuation fix, merged earlier /whisper fix/help update with separate ↵Fate1-2/+2
fix for same issue
2008-12-06Merge branch 'master' of git@gitorious.org:tmw/eathenaFate9-95/+133
2008-12-06Fixes to the /w commandFate1-2/+4
2008-12-07Fix background on resolutions other than 800x600Bjørn Lindeijer1-1/+10
The image is now centered and a gray background is drawn behind it so that parts that are not covered by the image don't show redrawing issues. (cherry picked from eAthena commit 07c2da75b7d994ab097e7c50d865bee929623685) Conflicts: src/main.cpp
2008-12-07Fixed wrapping in some cases, removed draw methodBjørn Lindeijer4-53/+21
The 'draw' method was confusingly named, and was actually for updating the GUI after a resize. Its functionality has been merged into 'widgetResized'. The wrapping was broken in the case where text was added to the NPC dialog, cause it was added to an already wrapped string, causing the wrapping to become permanent. Sorry for all the reformatting. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> (cherry picked from eAthena commit 43eb6ba950dd8bf978e539c7c7460ef5096438de) Conflicts: src/gui/npclistdialog.cpp src/gui/npclistdialog.h
2008-12-07Made NPC dialogues resizeable.Ira Rice4-7/+94
Conflicts: src/gui/inventorywindow.cpp src/gui/npc_text.cpp (cherry picked from eAthena commit 523eed88816298b1660ecb9e67db80776e4007bb)