Age | Commit message (Collapse) | Author | Files | Lines |
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spriteset index and looking it up later (checking validity should still be
added). Also calculate animation length during loading instead of summing it up
each time it is requested.
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Roel van Dijk).
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done by allowing walking over other beings, but at an additional cost so that
it is preferable to walk around them.
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in it.
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highlighted in gray and can't be selected.
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When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
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Cleaned up overlay initialization a bit.
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using h and problems with trade window positioning.
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problem with an OpenGL related redefinition.
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animations of the monsters)
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implementation, instead adjust the set of affected windows by the 'hide' shortcut.
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improvements and more descriptive variable names in the parsing algorithmn.
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and add support for saving the last used character (based on a patch by Andrew Harrison).
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