Age | Commit message (Collapse) | Author | Files | Lines |
|
other players are targeted.
|
|
version using a gcn::Label.
|
|
properly.
|
|
and only do the alpha check in software mode.
|
|
|
|
|
|
|
|
|
|
|
|
was superfluous anyway.
|
|
animations with frames that change faster than they are updated.
|
|
action and direction stuff from AnimatedSprite.
|
|
|
|
|
|
|
|
|
|
|
|
data on MacOS X.
|
|
|
|
10.4 and later.
|
|
|
|
|
|
|
|
|
|
outside of the map in the south and east.
|
|
|
|
|
|
|
|
|
|
checksum of a file. Probably not fixing any bug though.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
the player to start walking when clicking on the GUI.
|
|
|
|
|
|
|
|
compression on loaded images while most of the time, we're only drawing a small
subimage of them. Also, don't try to draw an icon when it is not defined or
failed to load properly.
|
|
loaded.
|
|
fixed a problem with scrolling to the current selection. Also aligned the text
a bit better and put the price in parenthesis.
|
|
many and changing direction towards an obstacle.
|
|
fixed an issue with fading out damage texts (they were sometimes fully opaque
at the end of fading out).
|