summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)AuthorFilesLines
2009-11-03Simplify ManaServ netcode some moreJared Adams36-1110/+214
2009-11-03Fix potential infinite recursionJared Adams3-4/+4
2009-11-03Remove more _SUPPORT ifdefs and do some cleanupJared Adams141-940/+1463
2009-11-02Remove more support #ifdefsJared Adams1-26/+6
2009-11-02Fix connecting to ManaServJared Adams1-1/+3
2009-11-02Fixing disconnection bug.Andrei Karas3-3/+2
And revert commit 30db6c4375f932370d4fce0c5b35a0cab93a2a18.
2009-11-02Got rid of GameHandler::clearThorbjørn Lindeijer4-15/+3
It was just forwarding to disconnect().
2009-11-02Handle the added enum value PARTY_SHARE_UNKNOWNThorbjørn Lindeijer1-0/+6
Was added in commit b98b1702bc3bac8c7a7815aa61b6b26d90a61df0
2009-11-02Fix an uninitialized value error in LocalPlayerJared Adams1-0/+1
2009-11-02Fix an uninitialized value in eAthena's netcodeJared Adams2-2/+4
2009-11-02Fix segfault after login error under eAthena buildJared Adams2-2/+0
2009-11-01Possible fixing disconnection bug.Andrei Karas1-0/+1
Bug in mantis #0000008
2009-10-31Fixed crash on startupThorbjørn Lindeijer1-3/+3
Was introduced in d5d10a30ceb4a9d6bbb19fe8cbcf878cd841cd53. In particular, the progress bar was not initialized to 0, even though it is checked for 0 later on and used if it isn't 0. Thanks to 4144 for reporting this issue.
2009-10-31Fix compilation without openglAndrei Karas1-1/+1
2009-10-30Support switching characters under eAthenaJared Adams14-71/+125
2009-10-29Small refactoring ItemAmountWindowAndrei Karas2-9/+8
2009-10-29Put back the music fade out after gameHandler->ingame(),Bertram1-7/+7
reverting what was made in main.cpp about it.
2009-10-29Some random cleanupsThorbjørn Lindeijer5-56/+49
2009-10-29Disable keyboard shortcuts in windows with text input.Andrei Karas3-1/+16
Disable items shortcuts in setup window. Disable all shortcuts in ItemAmount window. Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2009-10-29Fix dark color in TextParticlesAndrei Karas1-1/+0
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2009-10-29Fix show cost increase stats in StatusWindow.Andrei Karas1-1/+1
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2009-10-29Fix changing servers under eAthenaJared Adams1-2/+2
2009-10-29Cleaned up the viewport code, when dealing with mouse movement.Bertram2-54/+52
Now, both eAthena and ManaServ clients follow the mouse correctly when it is dragged.
2009-10-29Second round of fine tuning for keyboard movement.Bertram4-14/+33
I just discovered that the X,Y offsets aren't handled the same way between eAthena and Manaserv to draw the player's character. So, this patch hopefully fix the walk on water bug. There are some glitches left: - Like walking diagonally to a blocked corner. - Or Some times the character miss a blocked tile and correct its route. - The character's name is drawn in the wrong place for Manaserv client. - The playerBox draws the player at the wrong location; He's not centered at login and isn't diplayed at all in equipment window... But anyway, it's better than before. I'll go on for some polishing before continuing. Some cleanups are becoming vital for code's understanding.
2009-10-29Mostly fixed the walk on water bug... But...Bertram2-21/+29
The current code tells that the character must stop in the middle of a tile when the tile to the north is blocking. But even now with respecting this, the player is still on water. So, what to do? Correct the water tile?
2009-10-28Fix music playing by calling maploaded after setting musicfile.Dennis Friis1-5/+5
2009-10-26Merge branch 'master' of git@gitorious.org:mana/manaPhilipp Sehmisch1-3/+5
2009-10-26Fixed loading of skill database on ManaServ (quick hotfix, needs to be ↵Philipp Sehmisch1-1/+1
rebranded)
2009-10-25Fix screenshot makingJared Adams1-3/+5
2009-10-24Make homedir accessible from other filesJared Adams4-11/+14
2009-10-24Fix a type in main.hJared Adams1-1/+1
2009-10-24Basically finish rebrandingJared Adams5-6/+6
2009-10-24More rebrandingJared Adams5-19/+19
2009-10-24REplace instances of TMW with ManaJared Adams90-476/+476
2009-10-23Refixed the -u and -d parameter again, resolving for sure Mantis #951 ;)Bertram1-13/+9
2009-10-21Add an option to skip loading updatesJared Adams1-2/+12
2009-10-21Revert "Made the -d data path don't be bothered by updates and customdata ↵Jared Adams1-11/+8
files." This reverts commit 078544a2dcc54cd3e52914a39d0cbebfc62024f4.
2009-10-22Made the -d data path don't be bothered by updates and customdata files.Bertram1-8/+11
2009-10-22Optimized game startup sequence for eAthena in order to cope a bit better ↵Bertram3-63/+74
with network errors. Unfortunately, it isn't enough: The bug seems to be elsewhere...
2009-10-22Fix flipping player's direction when using keyboard to walk diagonally.Bertram3-4/+14
2009-10-21Commencing the keyboard walking fine-tune.Bertram2-3/+8
Also, fixed sit to stand action change.
2009-10-21Made the skip updates (-u) and set custom data path (-d) startup options ↵Bertram1-14/+12
work again, even separately. Be aware, that skiping the updates download does still the already downloaded data files. If needed, a "don't use updates" options should be made to explicitely get temporary rid of updates files.
2009-10-19Fix RegisterDialog tab order and detail lengthsJared Adams7-44/+68
2009-10-17Not translating a message sent to logPhilipp Sehmisch1-1/+1
2009-10-17Made some network error messages translateablePhilipp Sehmisch1-4/+5
2009-10-17Changed the "SDLNet_TCP_Recv()" error message to something more ↵Philipp Sehmisch1-1/+1
understandable for the user.
2009-10-16Made the keyboard walking pixel exact again.Bertram3-3/+15
What's left is working on player corner handling and directions while walking.
2009-10-15Fixed a potential segfault.Bertram1-2/+3
2009-10-15Make sure item icons in the invy are full opacityJared Adams3-5/+19
2009-10-15Speed code unification part 3: Made the client handle the speed in tiles per ↵Bertram6-24/+57
second in TMWserv. While I was on it, I tweaked the default speed value to its final 6 tiles per second value, which seems to be nice to me. Another notice, the server does already send speed value to the player. The keyboard movement protocol is one step ahead Release Candidate, enjoy ;)