Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-11-03 | Simplify ManaServ netcode some more | Jared Adams | 36 | -1110/+214 | |
2009-11-03 | Fix potential infinite recursion | Jared Adams | 3 | -4/+4 | |
2009-11-03 | Remove more _SUPPORT ifdefs and do some cleanup | Jared Adams | 141 | -940/+1463 | |
2009-11-02 | Remove more support #ifdefs | Jared Adams | 1 | -26/+6 | |
2009-11-02 | Fix connecting to ManaServ | Jared Adams | 1 | -1/+3 | |
2009-11-02 | Fixing disconnection bug. | Andrei Karas | 3 | -3/+2 | |
And revert commit 30db6c4375f932370d4fce0c5b35a0cab93a2a18. | |||||
2009-11-02 | Got rid of GameHandler::clear | Thorbjørn Lindeijer | 4 | -15/+3 | |
It was just forwarding to disconnect(). | |||||
2009-11-02 | Handle the added enum value PARTY_SHARE_UNKNOWN | Thorbjørn Lindeijer | 1 | -0/+6 | |
Was added in commit b98b1702bc3bac8c7a7815aa61b6b26d90a61df0 | |||||
2009-11-02 | Fix an uninitialized value error in LocalPlayer | Jared Adams | 1 | -0/+1 | |
2009-11-02 | Fix an uninitialized value in eAthena's netcode | Jared Adams | 2 | -2/+4 | |
2009-11-02 | Fix segfault after login error under eAthena build | Jared Adams | 2 | -2/+0 | |
2009-11-01 | Possible fixing disconnection bug. | Andrei Karas | 1 | -0/+1 | |
Bug in mantis #0000008 | |||||
2009-10-31 | Fixed crash on startup | Thorbjørn Lindeijer | 1 | -3/+3 | |
Was introduced in d5d10a30ceb4a9d6bbb19fe8cbcf878cd841cd53. In particular, the progress bar was not initialized to 0, even though it is checked for 0 later on and used if it isn't 0. Thanks to 4144 for reporting this issue. | |||||
2009-10-31 | Fix compilation without opengl | Andrei Karas | 1 | -1/+1 | |
2009-10-30 | Support switching characters under eAthena | Jared Adams | 14 | -71/+125 | |
2009-10-29 | Small refactoring ItemAmountWindow | Andrei Karas | 2 | -9/+8 | |
2009-10-29 | Put back the music fade out after gameHandler->ingame(), | Bertram | 1 | -7/+7 | |
reverting what was made in main.cpp about it. | |||||
2009-10-29 | Some random cleanups | Thorbjørn Lindeijer | 5 | -56/+49 | |
2009-10-29 | Disable keyboard shortcuts in windows with text input. | Andrei Karas | 3 | -1/+16 | |
Disable items shortcuts in setup window. Disable all shortcuts in ItemAmount window. Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | |||||
2009-10-29 | Fix dark color in TextParticles | Andrei Karas | 1 | -1/+0 | |
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | |||||
2009-10-29 | Fix show cost increase stats in StatusWindow. | Andrei Karas | 1 | -1/+1 | |
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | |||||
2009-10-29 | Fix changing servers under eAthena | Jared Adams | 1 | -2/+2 | |
2009-10-29 | Cleaned up the viewport code, when dealing with mouse movement. | Bertram | 2 | -54/+52 | |
Now, both eAthena and ManaServ clients follow the mouse correctly when it is dragged. | |||||
2009-10-29 | Second round of fine tuning for keyboard movement. | Bertram | 4 | -14/+33 | |
I just discovered that the X,Y offsets aren't handled the same way between eAthena and Manaserv to draw the player's character. So, this patch hopefully fix the walk on water bug. There are some glitches left: - Like walking diagonally to a blocked corner. - Or Some times the character miss a blocked tile and correct its route. - The character's name is drawn in the wrong place for Manaserv client. - The playerBox draws the player at the wrong location; He's not centered at login and isn't diplayed at all in equipment window... But anyway, it's better than before. I'll go on for some polishing before continuing. Some cleanups are becoming vital for code's understanding. | |||||
2009-10-29 | Mostly fixed the walk on water bug... But... | Bertram | 2 | -21/+29 | |
The current code tells that the character must stop in the middle of a tile when the tile to the north is blocking. But even now with respecting this, the player is still on water. So, what to do? Correct the water tile? | |||||
2009-10-28 | Fix music playing by calling maploaded after setting musicfile. | Dennis Friis | 1 | -5/+5 | |
2009-10-26 | Merge branch 'master' of git@gitorious.org:mana/mana | Philipp Sehmisch | 1 | -3/+5 | |
2009-10-26 | Fixed loading of skill database on ManaServ (quick hotfix, needs to be ↵ | Philipp Sehmisch | 1 | -1/+1 | |
rebranded) | |||||
2009-10-25 | Fix screenshot making | Jared Adams | 1 | -3/+5 | |
2009-10-24 | Make homedir accessible from other files | Jared Adams | 4 | -11/+14 | |
2009-10-24 | Fix a type in main.h | Jared Adams | 1 | -1/+1 | |
2009-10-24 | Basically finish rebranding | Jared Adams | 5 | -6/+6 | |
2009-10-24 | More rebranding | Jared Adams | 5 | -19/+19 | |
2009-10-24 | REplace instances of TMW with Mana | Jared Adams | 90 | -476/+476 | |
2009-10-23 | Refixed the -u and -d parameter again, resolving for sure Mantis #951 ;) | Bertram | 1 | -13/+9 | |
2009-10-21 | Add an option to skip loading updates | Jared Adams | 1 | -2/+12 | |
2009-10-21 | Revert "Made the -d data path don't be bothered by updates and customdata ↵ | Jared Adams | 1 | -11/+8 | |
files." This reverts commit 078544a2dcc54cd3e52914a39d0cbebfc62024f4. | |||||
2009-10-22 | Made the -d data path don't be bothered by updates and customdata files. | Bertram | 1 | -8/+11 | |
2009-10-22 | Optimized game startup sequence for eAthena in order to cope a bit better ↵ | Bertram | 3 | -63/+74 | |
with network errors. Unfortunately, it isn't enough: The bug seems to be elsewhere... | |||||
2009-10-22 | Fix flipping player's direction when using keyboard to walk diagonally. | Bertram | 3 | -4/+14 | |
2009-10-21 | Commencing the keyboard walking fine-tune. | Bertram | 2 | -3/+8 | |
Also, fixed sit to stand action change. | |||||
2009-10-21 | Made the skip updates (-u) and set custom data path (-d) startup options ↵ | Bertram | 1 | -14/+12 | |
work again, even separately. Be aware, that skiping the updates download does still the already downloaded data files. If needed, a "don't use updates" options should be made to explicitely get temporary rid of updates files. | |||||
2009-10-19 | Fix RegisterDialog tab order and detail lengths | Jared Adams | 7 | -44/+68 | |
2009-10-17 | Not translating a message sent to log | Philipp Sehmisch | 1 | -1/+1 | |
2009-10-17 | Made some network error messages translateable | Philipp Sehmisch | 1 | -4/+5 | |
2009-10-17 | Changed the "SDLNet_TCP_Recv()" error message to something more ↵ | Philipp Sehmisch | 1 | -1/+1 | |
understandable for the user. | |||||
2009-10-16 | Made the keyboard walking pixel exact again. | Bertram | 3 | -3/+15 | |
What's left is working on player corner handling and directions while walking. | |||||
2009-10-15 | Fixed a potential segfault. | Bertram | 1 | -2/+3 | |
2009-10-15 | Make sure item icons in the invy are full opacity | Jared Adams | 3 | -5/+19 | |
2009-10-15 | Speed code unification part 3: Made the client handle the speed in tiles per ↵ | Bertram | 6 | -24/+57 | |
second in TMWserv. While I was on it, I tweaked the default speed value to its final 6 tiles per second value, which seems to be nice to me. Another notice, the server does already send speed value to the player. The keyboard movement protocol is one step ahead Release Candidate, enjoy ;) |