Age | Commit message (Collapse) | Author | Files | Lines |
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The screen can either be "nudged" in a random direction with a specific
intensity or you can define an exact x and y intensity, decay factor and
duration. On a tmwAthena server an effect is triggered when the player
character dies. A method for stopping all shake effects is also
implemented, but not used yet. I added a netcode message for Manaserv to
trigger an effect server-sided. Because our protocol has currently no way
to transport floating point values, the decay is transported as a fixed
point value with 4 decimals which is entirely sufficient for this purpose.
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Previously, the walkmask was hardcoded to handling walls.
Trivial.
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This prevent some weird things happening in path finding when
playing for a very long time.
Reviewed-by: Thorbjorn.
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Currently working on the chat window.
Resolves: Mana-Mantis #308.
Reviewed-by: Thorbjorn.
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Translation file updates ignored.
Conflicts:
src/client.cpp
src/commandhandler.cpp
src/gui/popupmenu.cpp
src/localplayer.cpp
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This name represents the name of the client software, not the branding
it received.
Cleaned up the rest of the code a bit.
Reviewed-by: Jared Adams
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Reviewed-by: Jaxad0127, Thorbjorn
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Resolves: Mana-mantis #236.
Reviewed-by: Mpa4Hu.
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Reviewed-by: Freeyorp
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Trivial fix.
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Reviewed-by: Jaxad0127
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Tab completion puts quotes around nicks. The query command
now removes the quotes.
Also avoiding the opening of a tab if no nick was given.
Reviewed-by: Freeyorp
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Reviewed-by: Freeyorp
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Reviewed-by: Bertram
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Also added an error message should a server ever need another protocol.
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Conflicts:
po/de.po
src/game.cpp
src/resources/wallpaper.cpp
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Due to taking the version from InspIRCd, our version of the file is
stuck on GPLv2 and can't legally be released as "GPLv2 or later". Fix
the license header accordingly.
We should probably consider replacing this code once again.
Reviewed-by: Patrick Matthäi
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The rc and specialfolders files where included
with the manaserv specific files.
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Now the icon extension is computed against the os,
except for mac where the behaviour is left untouched.
This means that the 'icons/mana' appIcon branding parameter
will now load icons/mana.png files for unices,
and icons/mana.ico for Windows.
Reviewed-by: Trapdoor.
Resolves: Mana-Mantis: #135.
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Trivial.
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Now the icon extension is computed against the os.
This means that the 'icons/mana' appIcon branding parameter
will now load icons/mana.png files for unices and mac,
and icons/mana.ico for Windows.
Reviewed-by: Trapdoor.
Resolves: Mana-Mantis: #135.
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Only using cmake conditions and an ifdef. This will greatly help
packaging the mana 0.5 version on other distros.
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(As requested by Thorbjorn.)
Now the foundation to set up per-protocol equipment display
is ready.
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Yeah, I know Jaxad, we're not releasing but as agreed with
Thorbjorn, the protocol is incompatible even when moving, so
better get rid of old clients early.
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This will greatly help into upgrading the need of
each protocol separately.
This is the first step to a new item and equipment system for manaserv.
A subclassing of the EquipmentWindow will be done in the next commit,
as requested by Thorbjorn.
Reviewed-by: Thorbjorn.
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The pick-up with the joystick happend on the wrong tile.
Bug was reported by Feufochmar on IRC.
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Trivial.
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From http://www.gitorious.org/manaplus/manaplus/commit/6c885855b0c06bd7c4b6ab3574d8e2f3398ad97a
Thanks to 4144.
Trivial.
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Resolves: Mana-mantis #277
Trivial fix.
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Now the client returns to server choice dialog with a warning
instead of aborting.
I'm kinda certain I'm not the only one getting crazy
with such a lazy behaviour.
Reviewed-by: Jaxad.
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Resolves: Mana-mantis #277
Trivial fix.
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Trivial.
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Trivial.
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(Preparation for bringing a smaller item loading refactoring patch.)
Trivial.
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This follows the changes made on the server.
Reviewed-by: Jaxad.
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Based on:
http://gitorious.org/manaplus/manaplus/commit/ef7f53e43ce4306080efae3b86443a6016a3e66a
Resolves: TMW-Mantis #536
Reviewed-by: 4144.
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It could lead to (even small) curious desyncs making things worse
to debug.
Trivial.
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This fix the change dir (with alt key), attacks directions,
and the direction of a being standing when you come in its range.
Reviewed-by: Jaxad.
Resolves: Mana-mantis #257
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I had to let the keyboard path not be resend when the player
released the movement keys and work on conditions
used to update the beings direction to avoid conflicts.
Resolves: Mana-mantis #154.
Reviewed-by: Thorbjorn.
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Conflicts:
po/es.po
po/fr.po
src/net/tmwa/adminhandler.cpp
update-creator.sh
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Trivial.
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