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2009-05-05Remove extra check on player targetJared Adams4-4/+64
~Being does this too, so let's leave it there.
2009-05-05Fix the context menu for the storage windowJared Adams5-20/+46
2009-05-05Change the item amount window to skip on one itemJared Adams1-2/+9
2009-05-05Merge branch 'master' of git://gitorious.org/tmw/mainlineChuck Miller4-9/+25
2009-05-05Moved code for hiding / showing player names from Player::logic() to a the ↵Chuck Miller3-13/+29
configure listener system
2009-05-05Fix selling stacked itemsJared Adams1-2/+3
2009-05-05Hide the item popup when the mouse moves on top of itBjørn Lindeijer3-7/+22
Makes the popup a lot less annoying. Still sticks around in some cases when it shouldn't, which seems to be because of missing mouseExited events from Guichan.
2009-05-05Fixed hidding showing player namesChuck Miller1-1/+14
2009-05-05Don't short the shortcut windows by defaultBjørn Lindeijer3-25/+25
The item shortcut window is easily accessible for those who want it, but it's a bit of a power feature so it shouldn't be shown by default.
2009-05-05Tweaked the available font sizesBjørn Lindeijer1-11/+14
The "Very Large" option didn't make that much sense, and some people may still prefer a smaller font.
2009-05-05Fixed up the video tab in the setup window.Chuck Miller2-28/+38
We really should considering adding a new tab, the video window is getting pretty full
2009-05-04Removed the no longer used EmoteContainer classBjørn Lindeijer4-307/+0
This code moved into EmotePopup.
2009-05-04Replaced emote window with a new emote popupBjørn Lindeijer15-230/+421
The popup is meant to be temporary, showing the emote instantly when you click on it. It adapts nicely to show any number of emotes. I still need to add a better way of assigning emote shortcuts, since currently you can only change which emote is assigned to which shortcut by actually using it.
2009-05-04Unduplicated code for updating XP progress barsBjørn Lindeijer1-34/+29
Noticed while working on last commit.
2009-05-04Made the experience bar have a fixed, two digit precision past theTametomo1-5/+3
decimal point, as well as simplifying the logic to calculate it. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> (adapted patch)
2009-05-04Fixed seemingly random attacks from occuring once a target is put up.Tametomo2-3/+1
This was due to an uninitialized variable. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2009-05-04Fix link colors and item links for pickup messagesJared Adams2-3/+3
2009-05-04Fix a typo in --help outputJared Adams1-1/+3
Also make the line only show if compiled for OpenGL
2009-05-04Remove a superscript 2 from a source fileJared Adams1-1/+1
2009-05-04Fix char-server default selection to be firstJared Adams2-18/+15
Also send a different version to the login-server to tell it to send the main char-server first.
2009-05-04Check to see if their is a victim before sending a arrowChuck Miller1-1/+1
2009-05-04Prevented crash when arrow particle effect does not exist or has an error.Philipp Sehmisch1-3/+6
2009-05-04Fixed crash when no weapon is equipped and fixed height of arrow targetPhilipp Sehmisch1-1/+2
2009-05-03Fixed compile warnings and other tweaksBjørn Lindeijer8-33/+35
Warnings were about initialization order and signed variables compared to unsigned variables. Please pay attention to these things. Also made some getters const and turned some std::string parameters into const std::string &.
2009-05-03NPC Integer input plus and minusBlue2-10/+26
Added plus and minus buttons on NPC Integer input. No server side modifications.
2009-05-03Merge branch 'master' of git://gitorious.org/tmw/mainlineChuck Miller2-6/+45
2009-05-03Added rotational particles, and added code to show arrows when a player ↵Chuck Miller12-4/+246
shoots them.
2009-05-03Fix some layout issues with the NPC dialogJared Adams2-6/+45
Also add a reset button for the string and integer input modes.
2009-05-03Moved strprintf into stringutils.{h,cpp}Bjørn Lindeijer46-136/+60
2009-05-03Made the new present player count translatableBjørn Lindeijer2-6/+7
2009-05-03Don't choose default character server when given a character nameBjørn Lindeijer1-2/+1
Just cause a character name was given on the command line doesn't mean we should pick any random character server. For the latter we have -D.
2009-05-03Moved mIsGM from Being to Player and made isGM() constBjørn Lindeijer6-18/+20
2009-05-03De-hardcoded the color values for the minimap, and set them to theirTametomo2-10/+25
equivalent Palette color type. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2009-05-02Fix up some things in the NPC dialogJared Adams4-11/+32
2009-05-02Make sure messages on most tabs are handled rightJared Adams3-4/+3
2009-05-02fixed so /where will show the correct correct coordsChuck Miller1-2/+2
2009-05-02Fixed compile error on TMWServ buildsChuck Miller1-1/+3
2009-05-02Extend the /present command.Freeyorp1-4/+6
/present will now output the number of players present in addition to the names of players that are present.
2009-05-02Fix the /where command to include coordinates.Freeyorp1-2/+3
2009-05-02Changed chat window to allow downwards arrow to create a empty lineChuck Miller2-10/+16
Minor: removed some debugging output no longer needed
2009-05-01Changed the way beings are handled when clicked on with a TMWServ buildChuck Miller1-8/+16
(mainly talking to NPCs, and attacking Monsters / Players. Though combat is still broken.)
2009-05-01mainline - NPC String inputBlue1-0/+6
Adding support for npc string input for tmwserv.
2009-05-01Forgot the new dialogJared Adams2-0/+462
2009-05-01Merge the NPC dialogs into oneJared Adams22-1049/+111
Also add support for the new TMWServ NPC packets
2009-05-01Fixed reference to selection.png not being clearedBjørn Lindeijer1-1/+1
2009-05-01Make sure mouse still moves smoothly during loginBjørn Lindeijer1-1/+6
By only limiting redraws when no SDL events were handled.
2009-04-29Some random cleanupsBjørn Lindeijer5-18/+10
2009-04-29Fix handling of party create response messagesJared Adams1-2/+3
Also tell the user that invite by name isn't available atm.
2009-04-29Fixed the name of the buy button member of BuySellDialogBjørn Lindeijer2-8/+9
Missed the m prefix.
2009-04-29Set default focuses on the BuySell dialog, the Buy dialog, and the SellTametomo4-4/+7
dialog to reduce the amount of needed tabbing by the user when using the keyboard to use these dialogs. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>