summaryrefslogtreecommitdiff
path: root/src/sprite.h
AgeCommit message (Collapse)AuthorFilesLines
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+16
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+1
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-01-31Various small cleanups.Björn Steinbrink1-6/+0
2005-10-10Introduced new window shortcuts and corrected position of job xp bar. AlsoBjørn Lindeijer1-0/+65
corrected strange commit by ElvenProgrammer.
2005-10-10Updated docs for releaseEugenio Favalli1-65/+0
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-25/+14
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-10-07Modified finding NPC as by timonator's suggestion in order to allow NPCs to beBjørn Lindeijer1-0/+76
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map.