Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-03-12 | Add an optional offset property to monsters.xml | Jared Adams | 1 | -1/+3 | |
And remove the hardcoded offset from eAthena's BeingHandler. Reviewed-by: Freeyorp | |||||
2010-03-12 | Split Palette into Theme and UserPalette | Jared Adams | 2 | -15/+38 | |
Themes can now control the colors they use. Colors in the Viewport (being names, particles, etc) can still be changed by the user. Also make ProgressBars more easily colored. DyePalette was made more flexible in the process. Also fixes comparing strings of different lengths insensitively. Reviewed-by: Thorbjørn Lindeijer | |||||
2010-03-08 | Fix crash with incorrect wallpaper names. (From 4144) | Bertram | 1 | -11/+16 | |
Reviewed-by: Bertram | |||||
2010-03-07 | Added config option for disabling particle effects on map warps. | Philipp Sehmisch | 1 | -2/+7 | |
Reviewed-by: Jared Adams | |||||
2010-03-04 | Implemented markers for warp portals defined in map files in form of ↵ | Philipp Sehmisch | 1 | -3/+12 | |
particle effects. Reviewed-by: Jared Adams <jaxad0127@gmail.com> | |||||
2010-02-28 | Make the gui more themeable and distribute two themes | Jared Adams | 1 | -1/+2 | |
The older gray theme and the new wood theme are available as themes. The gray theme needs some new graphics for hilights. Add a theme option for branding and add path/to/branding/data to the PhysFS search path. Reviewed-by: Thorbjørn Lindeijer Reviewed-by: Chuck Miller | |||||
2010-02-21 | Do some more copyright header cleanups | Jared Adams | 4 | -4/+2 | |
Fix "(C) 2009-2009" to just "(C) 2009" Fix "(C) 2010 TMW" to "(C) 2010 Mana" Remove TMW compyright on (hopefully all) files added after 0.0.29.1 | |||||
2010-02-22 | Modify copyright headers | Freeyorp | 42 | -42/+84 | |
2010-02-20 | License header update for The Mana Client | Thorbjørn Lindeijer | 46 | -180/+134 | |
2010-02-14 | Don't quit the client on invalid decRef | Thorbjørn Lindeijer | 1 | -3/+5 | |
It's not a fatal error. | |||||
2010-02-14 | Give more meaningful error messages when decRef() fails. | Tametomo | 1 | -2/+5 | |
Signed-off-by: Tametomo <irarice@gmail.com> | |||||
2010-02-10 | Adds missile-particle attribute to items and monster attacks | Chuck Miller | 5 | -3/+29 | |
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles | |||||
2010-02-09 | Don't translate the log | Thorbjørn Lindeijer | 1 | -11/+11 | |
It's not meant for the user, translating it only burdens both us and our translators unnecessarily. | |||||
2010-02-09 | Got successfully rid of tile width/height fallback values as asked by Jaxad. | Bertram | 1 | -9/+18 | |
But I added some logs when speed and other actions where refused due to game/map uninitialized. This could help. | |||||
2010-02-09 | Separated fallback defaults for tile width and height. | Bertram | 1 | -3/+0 | |
2010-02-07 | Nicer way of indicating that we're waiting on the server | Thorbjørn Lindeijer | 2 | -4/+2 | |
No longer a dialog with an annoying progress bar (due to going back and forth), but rather a progress indicator that integrates better with the background. | |||||
2010-02-07 | Updated Copyright year to 2010! | Bertram | 42 | -42/+42 | |
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P ) | |||||
2010-02-01 | Moved from SDLrescalefacility to SDL_gfx. | Bertram | 3 | -571/+3 | |
2010-01-17 | Fix equiping charm items | Chuck Miller | 2 | -1/+3 | |
2010-01-12 | Standardize header order | Jared Adams | 17 | -29/+38 | |
Also remove some extra new lines and fix eAthena's PartyTab define guards. | |||||
2010-01-10 | Change code style | Andrei Karas | 6 | -139/+158 | |
2010-01-06 | Fixes so mapreader ignores the case of object types | Chuck Miller | 1 | -4/+3 | |
This will decrease warnings in the log file by a good bit | |||||
2009-12-25 | Added support for map background images which work exactly like overlays, ↵ | Philipp Sehmisch | 3 | -1/+164 | |
just that they are drawn before the tiles instead of afterwards. Renamed overlays to foregrounds (but kept backward compatibility intact) | |||||
2009-10-14 | Add more detail to DebugWindow | Jared Adams | 1 | -0/+2 | |
2009-10-03 | Added support for the "too fast" login error | Thorbjørn Lindeijer | 1 | -4/+2 | |
So that next time somebody encounters it, it doesn't turn up as "unknown error". | |||||
2009-10-02 | Updating Code::Blocks project and adding header to fix compiler error. | Stefan Dombrowski | 1 | -0/+1 | |
2009-09-28 | Fix file handling in imagewriter | Freeyorp | 1 | -6/+8 | |
Make imagewriter only open a file stream after some checks have occurred elsewhere, and be sure to close it if the surface conversion fails. | |||||
2009-09-17 | Optimized the Image::setAlpha() function for SDL. | Bertram | 1 | -14/+25 | |
2009-08-15 | Fix some compile errors | Jared Adams | 1 | -1/+1 | |
2009-08-15 | Removed unused include. | Bertram | 1 | -1/+0 | |
2009-08-15 | Mantis #783: Fixed window opacity breaks in software (SDL) mode. | Bertram | 2 | -39/+74 | |
2009-08-14 | Fixed the compilation without OpenGL Support, and remove a too young function. | Bertram | 2 | -44/+5 | |
2009-08-13 | Fix compile errors | Jared Adams | 1 | -8/+10 | |
2009-08-13 | Clean up Being and it's derivatives | Jared Adams | 1 | -1/+1 | |
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables. | |||||
2009-08-14 | Added a Alpha Channel copier for 32 bit SDL based images. | Bertram | 2 | -6/+45 | |
This will later be used to keep the original alpha value... | |||||
2009-08-14 | Minor update... | Bertram | 1 | -3/+0 | |
2009-08-14 | Prevented another possible segfault... | Bertram | 1 | -0/+3 | |
2009-08-14 | Reliability fix in Image::Image(SDL_Surface*)... | Bertram | 1 | -3/+2 | |
2009-08-14 | Added a new function to know if an image is using an alpha channel. | Bertram | 2 | -3/+49 | |
This all will be useful for my next patch: Repair windows opacity break in SDL mode. | |||||
2009-08-14 | Made the mLoaded member working again. | Bertram | 2 | -2/+28 | |
2009-08-13 | Changed mImage member to mSDLSurface as it is SDL specific... | Bertram | 2 | -19/+19 | |
2009-08-13 | Cleaned up the image code a bit... | Bertram | 2 | -170/+204 | |
2009-08-11 | Added the possibility to get random login wallpapers, when several fit the ↵ | Bertram | 1 | -34/+57 | |
resolution. This resolve the Mantis #809. The images filenames must end using the mask "_<width>x<height>.png" For instance: myskylogin_800x600.png. Of course, the images must be in the data/graphics/images folder. | |||||
2009-08-06 | Fixed messed up indentation and removed trailing spaces | Thorbjørn Lindeijer | 2 | -243/+245 | |
2009-08-06 | Use fillRectangle instead of tiling a colored image | Thorbjørn Lindeijer | 2 | -37/+8 | |
2009-07-27 | Merge of two gettext strings | Kess Vargavind | 1 | -1/+1 | |
As reported by swimmy on the forums | |||||
2009-07-27 | Added the ability to ask a ambient layer to keep its ratio when the ↵ | Bertram | 2 | -6/+41 | |
resolution isn't the default. You'll have to add this in map properties, for instance if you're want to keep ratio on overlay 0: <map version="1.0" orientation="orthogonal" width="128" height="128" tilewidth="32" tileheight="32"> <properties> ... <property name="overlay0keepratio" value="true"/> ... </properties> </map> | |||||
2009-07-26 | Fixed a '+' string operation, and attempt to resolve the Mantis 427. | Bertram | 2 | -12/+41 | |
2009-07-25 | Fixed compile warnings about unsigned/signed integer comparisons | Thorbjørn Lindeijer | 3 | -3/+4 | |
2009-07-24 | Made the wallpaper be rescaled when necessary under SDL and OpenGL. | Bertram | 6 | -1/+614 | |
The SDL methods to rescale the wallpaper has been optimized to permit rescaling at load time while OpenGL draws directly rescaled. Does someone know how to smooth the rescaled image under OpenGL? |