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2010-02-21Do some more copyright header cleanupsJared Adams4-4/+2
Fix "(C) 2009-2009" to just "(C) 2009" Fix "(C) 2010 TMW" to "(C) 2010 Mana" Remove TMW compyright on (hopefully all) files added after 0.0.29.1
2010-02-22Modify copyright headersFreeyorp42-42/+84
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer46-180/+134
2010-02-14Don't quit the client on invalid decRefThorbjørn Lindeijer1-3/+5
It's not a fatal error.
2010-02-14Give more meaningful error messages when decRef() fails.Tametomo1-2/+5
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-10Adds missile-particle attribute to items and monster attacksChuck Miller5-3/+29
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
2010-02-09Don't translate the logThorbjørn Lindeijer1-11/+11
It's not meant for the user, translating it only burdens both us and our translators unnecessarily.
2010-02-09Got successfully rid of tile width/height fallback values as asked by Jaxad.Bertram1-9/+18
But I added some logs when speed and other actions where refused due to game/map uninitialized. This could help.
2010-02-09Separated fallback defaults for tile width and height.Bertram1-3/+0
2010-02-07Nicer way of indicating that we're waiting on the serverThorbjørn Lindeijer2-4/+2
No longer a dialog with an annoying progress bar (due to going back and forth), but rather a progress indicator that integrates better with the background.
2010-02-07Updated Copyright year to 2010!Bertram42-42/+42
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-02-01Moved from SDLrescalefacility to SDL_gfx.Bertram3-571/+3
2010-01-17Fix equiping charm itemsChuck Miller2-1/+3
2010-01-12Standardize header orderJared Adams17-29/+38
Also remove some extra new lines and fix eAthena's PartyTab define guards.
2010-01-10Change code styleAndrei Karas6-139/+158
2010-01-06Fixes so mapreader ignores the case of object typesChuck Miller1-4/+3
This will decrease warnings in the log file by a good bit
2009-12-25Added support for map background images which work exactly like overlays, ↵Philipp Sehmisch3-1/+164
just that they are drawn before the tiles instead of afterwards. Renamed overlays to foregrounds (but kept backward compatibility intact)
2009-10-14Add more detail to DebugWindowJared Adams1-0/+2
2009-10-03Added support for the "too fast" login errorThorbjørn Lindeijer1-4/+2
So that next time somebody encounters it, it doesn't turn up as "unknown error".
2009-10-02Updating Code::Blocks project and adding header to fix compiler error.Stefan Dombrowski1-0/+1
2009-09-28Fix file handling in imagewriterFreeyorp1-6/+8
Make imagewriter only open a file stream after some checks have occurred elsewhere, and be sure to close it if the surface conversion fails.
2009-09-17Optimized the Image::setAlpha() function for SDL.Bertram1-14/+25
2009-08-15Fix some compile errorsJared Adams1-1/+1
2009-08-15Removed unused include.Bertram1-1/+0
2009-08-15Mantis #783: Fixed window opacity breaks in software (SDL) mode.Bertram2-39/+74
2009-08-14Fixed the compilation without OpenGL Support, and remove a too young function.Bertram2-44/+5
2009-08-13Fix compile errorsJared Adams1-8/+10
2009-08-13Clean up Being and it's derivativesJared Adams1-1/+1
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables.
2009-08-14Added a Alpha Channel copier for 32 bit SDL based images.Bertram2-6/+45
This will later be used to keep the original alpha value...
2009-08-14Minor update...Bertram1-3/+0
2009-08-14Prevented another possible segfault...Bertram1-0/+3
2009-08-14Reliability fix in Image::Image(SDL_Surface*)...Bertram1-3/+2
2009-08-14Added a new function to know if an image is using an alpha channel.Bertram2-3/+49
This all will be useful for my next patch: Repair windows opacity break in SDL mode.
2009-08-14Made the mLoaded member working again.Bertram2-2/+28
2009-08-13Changed mImage member to mSDLSurface as it is SDL specific...Bertram2-19/+19
2009-08-13Cleaned up the image code a bit...Bertram2-170/+204
2009-08-11Added the possibility to get random login wallpapers, when several fit the ↵Bertram1-34/+57
resolution. This resolve the Mantis #809. The images filenames must end using the mask "_<width>x<height>.png" For instance: myskylogin_800x600.png. Of course, the images must be in the data/graphics/images folder.
2009-08-06Fixed messed up indentation and removed trailing spacesThorbjørn Lindeijer2-243/+245
2009-08-06Use fillRectangle instead of tiling a colored imageThorbjørn Lindeijer2-37/+8
2009-07-27Merge of two gettext stringsKess Vargavind1-1/+1
As reported by swimmy on the forums
2009-07-27Added the ability to ask a ambient layer to keep its ratio when the ↵Bertram2-6/+41
resolution isn't the default. You'll have to add this in map properties, for instance if you're want to keep ratio on overlay 0: <map version="1.0" orientation="orthogonal" width="128" height="128" tilewidth="32" tileheight="32"> <properties> ... <property name="overlay0keepratio" value="true"/> ... </properties> </map>
2009-07-26Fixed a '+' string operation, and attempt to resolve the Mantis 427.Bertram2-12/+41
2009-07-25Fixed compile warnings about unsigned/signed integer comparisonsThorbjørn Lindeijer3-3/+4
2009-07-24Made the wallpaper be rescaled when necessary under SDL and OpenGL.Bertram6-1/+614
The SDL methods to rescale the wallpaper has been optimized to permit rescaling at load time while OpenGL draws directly rescaled. Does someone know how to smooth the rescaled image under OpenGL?
2009-05-28Merge branch '0.0.29'Bjørn Lindeijer1-2/+1
2009-05-28Made two error strings untranslatableBjørn Lindeijer1-2/+1
They should never be seen by a user.
2009-05-24Merge branch '0.0.29'Bjørn Lindeijer1-3/+8
2009-05-24Fixed item links that aren't written in lowercaseBjørn Lindeijer1-3/+8
In commit 2a9f8e05312c210ec204e09861f47c3d017706eb I meant to move the normalizing of item names into the database, but the commit failed to include this change.
2009-05-23Merge branch '0.0.29'Bjørn Lindeijer2-16/+17
Conflicts: src/gui/widgets/chattab.cpp
2009-05-23Fixed a few strings for better translationKess Vargavind2-2/+2
Just a few notes that would help us translators immensly: * Please do not split one sentence into several strings * Please try to refrain from inserting extra spaces into the strings (cherry picked from commit 9712489ef67f95d6a5fa1fc3102bb7c4ee6a1f59)