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path: root/src/properties.h
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2009-01-04Code reformattingBjørn Lindeijer1-9/+6
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project. (cherry picked from mainline)
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2007-11-20Merged revisions 3692 via svnmerge from Bjørn Lindeijer1-4/+3
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line Made it compile with GCC 4.3 ........
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-2/+14
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2006-10-07Added support for gzip compressed map layer data. Increased version to 0.0.22.Bjørn Lindeijer1-4/+25
Cleaned up overlay initialization a bit.
2006-02-24Another bunch of cosmetic cleanups, ie mostly typedefs...Björn Steinbrink1-13/+6
2006-02-01Simplified button creation code in some windows. Fixed a bug where the game ↵Björn Steinbrink1-1/+1
crashes if there's a message dialog from a npc that no longer exists. Reverted properties to private.
2006-01-31Various small cleanups.Björn Steinbrink1-1/+1
2005-10-10Introduced new window shortcuts and corrected position of job xp bar. AlsoBjørn Lindeijer1-0/+84
corrected strange commit by ElvenProgrammer.
2005-10-10Updated docs for releaseEugenio Favalli1-84/+0
2005-10-07Modified finding NPC as by timonator's suggestion in order to allow NPCs to beBjørn Lindeijer1-0/+84
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map.