Age | Commit message (Collapse) | Author | Files | Lines |
|
for particle effects.
It is now possible to write, for instance:
<particlefx>my-particle-file.xml|#cbcb78,345678</particlefx>
and in my-particle-file.xml:
...
<property image="my-image.png|W" />
...
This will permit the use (and reuse) of generic particle files.
|
|
Every files has been checked against the hard coded
32 values except the map.cpp file.
I also added convenience functions in the Game class,
centralized the default item icon size, and removed two
unused defines in being.cpp.
|
|
Every particle can now have a death effect. This is an effect which
is created when the particle dies. Which death reasons (timeout,
touching floor, touching sky, reaching target or deleted by external
call) trigger the effect can also be specified. This is useful for
exploding projectiles and many other effects.
Reviewed-by: Bertram
|
|
particle effects. Reviewed-by: Jared Adams <jaxad0127@gmail.com>
|
|
|
|
|
|
Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
|
|
Also remove some extra new lines and fix eAthena's PartyTab define guards.
|
|
|
|
shoots them.
|
|
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
|
|
the function names should no longer be around.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
newlines.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
|
|
statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
|
|
|
|
their
trunk client.
|
|
properly implemented line wrapping. Now, there are no more visual
artifacts for speech boxes, and it always chooses the most optimal box
size (which required that npc_text use it also. Do any other gui
classes use the textbox class?).
|
|
|
|
|
|
its parent particle is moved.
|
|
|
|
|
|
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
|
|
to native for some files that were still missing this property. This is
a feeble attempt to reduce the amount of conflicts for future merges.
|
|
functionality for the debug window and renamed Particle::mVector to
Particle::mVelocity for clarity.
|
|
caused by particles with child emitters that have an image than isn't used elsewhere. Added a particle effect at the spawn point in Tulimshar (we should have at least one particle effect that demonstrates acceleration and particles with emitters)
|
|
crash when the image can't be found.
|
|
|