Age | Commit message (Collapse) | Author | Files | Lines |
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This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
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The Actor class manages the Map reference, position vector, and alpha float.
These are the common parts from it's children.
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on the dimensions in the map file or not.
Reviewed-by: Jared Adams
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particle effects. Reviewed-by: Jared Adams <jaxad0127@gmail.com>
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To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml"
to the item's or monster's xml entry
This will only work on equipped weapons, and on specified monster attacks.
This patch also fixes a memory leak with target particles
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Also remove some extra new lines and fix eAthena's PartyTab define guards.
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are enabled or not in a static member of class Particle instead of an instanced member of Being.
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Floor Items visible even covered.
Next Step would be to add a caching system for multi-layered sprites + copy functions for SDL and OpenGL.
Then, I'll be able to finish this, by making also players visible when covered...
But Kage asked me (each and every hour) to do something else first ;)
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shoots them.
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Conflicts:
A lot of files.
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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This patch lets all being derivatives use the palette to set their
name's colors. Text Particle Effects all respect the new settings. Some
widgets were updated to use the colors.
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enable/disable this effect (default is off) and another option to disable the pickup notification in the chat log (default is on).
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Added action event id to port field of login dialog.
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Conflicts:
A lot of files...
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Conflicts:
Almost everywhere.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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newlines.
Signed-off-by: Ira Rice <irarice@gmail.com>
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I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
(cherry picked from eAthena branch, commit
68760426532b9ca4c6939d7a7b8faa1586ee82e0)
Conflicts:
src/being.cpp
src/being.h
src/gui/tabbedcontainer.cpp
src/particle.cpp
src/particle.h
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whether the being exists before referencing it. Re-enabled proper MP bar
display. Improved handling of a warp to the same map.
(patch by Fate)
(cherry picked from eAthena client, the part about the levelup message
doesn't apply, and we now seem to have a second "effect manager"...)
Conflicts:
ChangeLog
src/being.cpp
src/being.h
src/engine.cpp
src/engine.h
src/gui/ministatus.cpp
src/net/beinghandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
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I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
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I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4302 | crush_tmw | 2008-05-28 18:51:26 +0200 (Wed, 28 May 2008) | 1 line
Changed the way particle emitter skip is handled to make linear and circular emitters work with particleEmitterSkip enabled.
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r4338 | crush_tmw | 2008-06-05 20:41:39 +0200 (Thu, 05 Jun 2008) | 1 line
Lowered default particle detail level.
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r4360 | crush_tmw | 2008-06-23 16:44:20 +0200 (Mon, 23 Jun 2008) | 1 line
Implemented "alpha" particle property.
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r4361 | crush_tmw | 2008-06-23 22:20:05 +0200 (Mon, 23 Jun 2008) | 1 line
Forgot changelog with last commit.
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r4362 | crush_tmw | 2008-06-24 14:29:33 +0200 (Tue, 24 Jun 2008) | 1 line
Added particle property "follow-parent" which makes the particle move when its parent particle is moved.
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r4526 | crush_tmw | 2008-08-24 20:52:00 +0200 (Sun, 24 Aug 2008) | 1 line
Added new particle emitter property "output-pause" which allows to define a fixed (or random) interval between two outputs.
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r4528 | crush_tmw | 2008-08-24 20:58:39 +0200 (Sun, 24 Aug 2008) | 1 line
fix for an error in the last commit
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r4534 | b_lindeijer | 2008-08-27 20:48:13 +0200 (Wed, 27 Aug 2008) | 3 lines
Renamed "randomnes" to "randomness", so that it won't show up as part of Fate's
patch.
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r4547 | crush_tmw | 2008-08-29 00:44:43 +0200 (Fri, 29 Aug 2008) | 1 line
Added output-pause to copy constructor of particle emitters.
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their
trunk client.
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whether the being exists before referencing it. Re-enabled proper MP bar
display. Improved handling of a warp to the same map.
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patch.
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its parent particle is moved.
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interpretation of the attacktype parameter of attack messages and visualize monster attacks other than id 1 with a particle effect. Prepared to get attack particle effects and animation types from the monster database.
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