Age | Commit message (Collapse) | Author | Files | Lines |
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are enabled or not in a static member of class Particle instead of an instanced member of Being.
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shoots them.
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It has fast(inv)sqrt and weightedAverage.
Also cleanup the last ocmmit a bit.
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Conflicts:
Many files.
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the open source project Wormux. To improve SDL performance, the number
of layers that are pushed out to the hardware or software buffers should
be reduced, which is where this function comes into play, as it combines
two surfaces together so that the number of blit operations is reduced.
This function is currently not used, but will be used once a good way to
link each of the target systems is determined so that it only initiates
when SDL is enabled, as well as making sure that each hook that uses
this function is benefiting from it sufficiently. At the moment, it's
suspected that the particle engine will likely be the most likely to
benefit from this function, followed by tile drawing, then sprite drawing.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This patch lets all being derivatives use the palette to set their
name's colors. Text Particle Effects all respect the new settings. Some
widgets were updated to use the colors.
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This patch lets all being derivatives use the palette to set their
name's colors. Text Particle Effects all respect the new settings. Some
widgets were updated to use the colors.
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enable/disable this effect (default is off) and another option to disable the pickup notification in the chat log (default is on).
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enable/disable this effect (default is off) and another option to disable the pickup notification in the chat log (default is on).
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Conflicts:
A lot of files...
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Conflicts:
Almost everywhere.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
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I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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an NPC, n for targeting an NPC, and changed basic targeting code so that
it'll time out after being on a target for longer than a minute.
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according to wave functions.
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their
trunk client.
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patch.
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its parent particle is moved.
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emitters work with particleEmitterSkip enabled.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r4013 | crush_tmw | 2008-04-01 01:18:19 +0200 (Di, 01 Apr 2008) | 1 line
Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs.
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r4027 | crush_tmw | 2008-04-02 01:34:14 +0200 (Mi, 02 Apr 2008) | 1 line
misspelled filename
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r4043 | b_lindeijer | 2008-04-07 10:37:23 +0200 (Mo, 07 Apr 2008) | 3 lines
Added XML::Document class which simplifies parsing an XML document and
automatically cleans it up again.
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r4174 | b_lindeijer | 2008-04-23 14:57:45 +0200 (Mi, 23 Apr 2008) | 2 lines
Fixed svn:keywords properties and added header to guild.h.
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r4250 | crush_tmw | 2008-05-19 18:18:38 +0200 (Mo, 19 Mai 2008) | 1 line
Added the possibility to add particle effects to NPCs in npcs.xml.
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r4254 | crush_tmw | 2008-05-20 15:58:26 +0200 (Di, 20 Mai 2008) | 1 line
fixed some filename confusion messup in the last commit.
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NOTE: This was my first commit using svnmerge. Please check if I did everything correctly.
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instead of before (small change which allows a little trick to create polar emitters)
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line
Made it compile with GCC 4.3
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0.0. Mostly memory leak fixes by Guillaume.
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functionality for the debug window and renamed Particle::mVector to
Particle::mVelocity for clarity.
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caused by particles with child emitters that have an image than isn't used elsewhere. Added a particle effect at the spawn point in Tulimshar (we should have at least one particle effect that demonstrates acceleration and particles with emitters)
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crash when the image can't be found.
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aren't 32-bit and removed drawImageTransparent from Graphics class, should be
set on image.
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Guichan color structure.
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