Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-10-09 | Made the smooth effect quadratic. | Bertram | 1 | -0/+5 | |
2009-10-09 | IAS (I am stupid (TM) ;D... | Bertram | 1 | -4/+6 | |
2009-10-09 | Final fix (or I hope so) to smooth effect in OpenGL. | Bertram | 1 | -2/+3 | |
2009-10-07 | Fixed wallpaper blur by only using resized image drawing when it is necessary | Philipp Sehmisch | 1 | -0/+6 | |
2009-09-23 | Added a basic smooth effect to rescaled wallpapers in OpenGL. | Bertram | 1 | -0/+23 | |
The current login wallpaper (as any streched ones) will look a bit less ugly... | |||||
2009-07-27 | Added the ability to ask a ambient layer to keep its ratio when the ↵ | Bertram | 1 | -0/+43 | |
resolution isn't the default. You'll have to add this in map properties, for instance if you're want to keep ratio on overlay 0: <map version="1.0" orientation="orthogonal" width="128" height="128" tilewidth="32" tileheight="32"> <properties> ... <property name="overlay0keepratio" value="true"/> ... </properties> </map> | |||||
2009-07-24 | Made the wallpaper be rescaled when necessary under SDL and OpenGL. | Bertram | 1 | -0/+67 | |
The SDL methods to rescale the wallpaper has been optimized to permit rescaling at load time while OpenGL draws directly rescaled. Does someone know how to smooth the rescaled image under OpenGL? | |||||
2009-04-14 | Unduplicated the code that draws a quad | Bjørn Lindeijer | 1 | -58/+36 | |
Shouldn't affect performance. | |||||
2009-03-23 | Merge branch 'aethyra/master' | Bjørn Lindeijer | 1 | -20/+93 | |
Conflicts: Many files. | |||||
2009-03-18 | Fixed a broken Mac include for SDL_ttf | Bjørn Lindeijer | 1 | -2/+2 | |
Reviewed-by: trapdoor | |||||
2009-03-17 | Added an image merge feature loosely based on a merge function found in | Ira Rice | 1 | -1/+0 | |
the open source project Wormux. To improve SDL performance, the number of layers that are pushed out to the hardware or software buffers should be reduced, which is where this function comes into play, as it combines two surfaces together so that the number of blit operations is reduced. This function is currently not used, but will be used once a good way to link each of the target systems is determined so that it only initiates when SDL is enabled, as well as making sure that each hook that uses this function is benefiting from it sufficiently. At the moment, it's suspected that the particle engine will likely be the most likely to benefit from this function, followed by tile drawing, then sprite drawing. Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-03-16 | Applied a similar optimization as in commit | Ira Rice | 1 | -17/+36 | |
d654758ef63f6515d678ceaf77d63a2693e08fb7, but for SDL instead. This currently doesn't buy too much, but it's a little better than it used to be. TODO: Find out why SDL is bottlenecked, and try to bring its performance up to OpenGL levels, if possible. Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-03-16 | Optimising OpenGLGraphics::drawImagePattern | Steve Cotton | 1 | -0/+53 | |
2009-03-10 | Extended window layout to take relative positions, as well as offsets to | Ira Rice | 1 | -20/+22 | |
that position. This makes it so that when resolutions are changed, the default locations stay relative to the window's position, and not the 800x600 screen resolution. Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-02-10 | Fixed header files, as well as removed the unused buddy list class (not | Ira Rice | 1 | -2/+3 | |
useful since buddy lists are tracked through the player relation interface instead) Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-02-07 | Some more include cleanups. | Ira Rice | 1 | -5/+0 | |
Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-01-23 | Removed unnecessary references to The Mana World in code headers | Bjørn Lindeijer | 1 | -4/+4 | |
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections. | |||||
2009-01-05 | Made an option around the syncing, but no way to change it for now. | Bjørn Lindeijer | 1 | -3/+1 | |
(cherry picked from mainline commit f6f8b2f885145d4cacf7a6c42d88b6a39f71b366) Conflicts: src/openglgraphics.cpp | |||||
2008-12-02 | Made an option around the syncing, but no way to change it for now. | Bjørn Lindeijer | 1 | -1/+11 | |
2008-11-21 | Fixed the linker error that we've been having. Apparently, it was caused | Ira Rice | 1 | -11/+12 | |
by me accidently removing the include for main.h in openglgraphics. | |||||
2008-11-18 | Pedantic fixes to the client, where I alphabetized all of the include | Ira Rice | 1 | -6/+1 | |
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this. | |||||
2008-07-18 | Import of client tree | Lloyd Bryant | 1 | -1/+1 | |
2008-04-18 | Mac now uses Apple key for | David Athay | 1 | -2/+2 | |
emoticons, so alt can be used for alternate characters. Disable vsync on mac. | |||||
2007-12-24 | Minor update, fixed disconnection dialog | David Athay | 1 | -1/+1 | |
2007-10-18 | Merged removal of dependency on Guichan OpenGL from trunk to 0.0 branch, | Bjørn Lindeijer | 1 | -62/+73 | |
including optimization of OpenGL memory usage on modern OpenGL drivers. Patches by Guillaume Melquiond. | |||||
2007-04-15 | Rely on default 0 value for z axis. | Bjørn Lindeijer | 1 | -12/+12 | |
2006-11-26 | Higher precision log timestamps, some more logging and support for TGA images. | Bjørn Lindeijer | 1 | -0/+3 | |
2006-08-13 | Merged Guichan 0.5.0 support from guichan-0.5.0 branch, plus several updates | Bjørn Lindeijer | 1 | -15/+13 | |
from the 0.1.0 branch. | |||||
2006-05-12 | Set color back to current color instead of setting it to white. Fixes white | Bjørn Lindeijer | 1 | -1/+1 | |
rectangles in equipment window. | |||||
2006-05-03 | Increased fps limit granularity and cleaned some code, fixed some xml ↵ | Eugenio Favalli | 1 | -11/+0 | |
library name in Dev-C++ project file, switched version to 0.0.20. | |||||
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -2/+2 | |
2006-02-23 | A bunch of mostly cosmetic cleanups. | Björn Steinbrink | 1 | -1/+0 | |
2005-10-15 | Some small cleanups. | Björn Steinbrink | 1 | -1/+1 | |
2005-10-09 | * Made Sprite into an interface implemented by both FloorItem and Being, which | Bjørn Lindeijer | 1 | -5/+5 | |
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. | |||||
2005-09-24 | Fix crash on exit after taking screenshot in OpenGL and fix compiler warning. | Bjørn Lindeijer | 1 | -12/+30 | |
2005-09-24 | Fix compile error and memory leak as by Nayr's patch. Verified to work on ↵ | Bjørn Lindeijer | 1 | -5/+6 | |
Windows, still needs to be tested by Mac (maybe needs the byte mask stuff) and I would like the code to be verified again, too. | |||||
2005-09-23 | fixed opengl screenshot, made opengl smoother on macosx | Duane Bailey | 1 | -47/+23 | |
2005-09-20 | Fixed use of Enter for closing death and weight notices, and changed glColor4f | Bjørn Lindeijer | 1 | -15/+15 | |
to glColor4ub. | |||||
2005-09-18 | Changed Graphics::saveScreenshot to Graphics::getScreenshot. Now using the ↵ | Björn Steinbrink | 1 | -0/+55 | |
ImageWriter to save that screenshot. | |||||
2005-09-17 | Use gl{Push,Pop}Matrix instead of calculating offsets, cause floating point ↵ | Björn Steinbrink | 1 | -7/+2 | |
maths isn't accurate enough. | |||||
2005-08-31 | Fix push/pop clip area, also fixes the broken scrollareas. | Björn Steinbrink | 1 | -8/+8 | |
2005-08-28 | Prepare our source so that it'll survive a guichan header cleanup, should it ↵ | Björn Steinbrink | 1 | -0/+2 | |
ever happen... | |||||
2005-08-26 | Remove useless code. | Björn Steinbrink | 1 | -5/+0 | |
2005-08-26 | Use glTranslatef instead of glTranslated. Remove some useless code. | Björn Steinbrink | 1 | -41/+4 | |
2005-08-25 | Use OpenGL's translation capabilites. Small cleanups. | Björn Steinbrink | 1 | -22/+23 | |
2005-08-25 | Reducing the code duplication a little more. | Björn Steinbrink | 1 | -96/+63 | |
2005-08-25 | Reduce code duplication. | Björn Steinbrink | 1 | -34/+18 | |
2005-08-25 | Made our drawImage() method respect the clip area from the guichan graphics ↵ | Björn Steinbrink | 1 | -0/+3 | |
part. Removed some (now) obsolete code. Fixed compilation errors. | |||||
2005-08-20 | Added some missing state changes and checks. | Björn Steinbrink | 1 | -8/+28 | |
2005-08-18 | Semi-separated OpenGL and SDL graphics classes, improving OpenGL performance. | Björn Steinbrink | 1 | -0/+389 | |