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I made sure the manaserv based custom server don't get deleted
when running a manaserv-less client session.
Reviewed-by: Thorbjørn Lindeijer
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This shopping mechanism is not supported by this client at the moment,
and it's annoying to have these turn up in whispers.
Reviewed-by: Stefan Beller
Reviewed-by: Erik Schilling
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Reviewed-by: Erik Schilling
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Resolves: Mana-Mantis #457.
Reviewed-by: Bertram.
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This reverts commit 92fd074aa85e2357bfe1ab642209dd5a0d87e4d5.
Reverting because these checks should be done server-side and because having
them in the client would currently require wrapping them up in checks if
there is even a current map due to the reliance on tile size (we need to
handle the case where the current map didn't load properly without crashing).
Conflicts:
src/map.cpp
src/net/manaserv/beinghandler.cpp
Reviewed-by: Erik Schilling
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I also made the range be taken from the server type
as for the pickup and npc talk ranges.
Last but no least, I fixed the parameters sent with
PGMSG_PICKUP to send the (item) position where to pickup at
as described in the manaserv protocol.
The pickup is still not 100% functional due certainly
to two problems:
1. The client item coordinates might not be the exact same as in the server.
2. The client seems to try to pick up the item a bit too soon,
probably for the reason given in 1.
I'll investigate this in another patch.
Reviewed-by: Thorbjørn Lindeijer, Erik Schilling.
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- I made the charCreatedialog handle a possible
max permitted color Id and a minimum hair style id for tA.
- Added a foundation to later load the styles and colors from
the same file, to handle the Mana-issue #224 for manaserv.
- Support for non-contiguous hair color and style ids
has also been added.
- I also replaced the < and > arrow signs with images.
Reviewed-by: Ben Longbons, Thorbjørn Lindeijer
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The tA beingmanager was wrongly using the attack type
in the Being::handleAttack() function,
which is in fact used to set the attack id.
Thus, breaking the attack id given
and all its attack parameters.
I noticed that while updating the client data for TMW.
Reviewed-by: Thorbjørn Lindeijer
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I also change the serverInfo to use a deque to permit
the use of the push_front function.
Spotted and reviewed-by: Erik Schilling
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Reviewed-by: Erik Schilling
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Really only the trade handler is concerned about whether the player is
currently in a trade or not.
Reviewed-by: Erik Schilling
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- Renamed mLastTarget to mLastTargetTime, and mLastAction to mLastActionTime
to clarify their use.
- NULL -> 0.
- Removed the unused mLocalWalkTime member.
+ Change requested by bjorn.
Reviewed-by: Thorjørn Lindeijer
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Reviewed-by: Bertram.
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- Added support for senders of announcement
Reviewed-by: Bjorn.
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This can always happen, either due to mismatching local data or a
server-side error. The client displays a pop-up in this case, but
it's not possible to read that when it crashes as well.
Reviewed-by: Yohann Ferreira
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This will ease the reading of the next patch about hair handling
at character creation time in tAthena.
As requested by bjorn.
Reviewed-by: bjorn
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The patch also takes care of not spamming the different servers,
when the servers are setting the being speed correctly.
The most problems were coming from the keyboard movement functions
handling 1 tile paths. To void the issues seen in #405, #439,
and #440, I simply prevented to set a new path before reaching
the destination of the former one, when using the keyboard.
The mouse path system remains unchanged.
I also made some functions private (or here protected)
to show they shouldn't be called by something else than
the localplayer object.
And I removed the nextTile() function, since it was obsolete,
unused, and replaced by the nextTile(direction) function.
That patch was tested on both servers with mouse/keyboard
mixed use.
Resolves: Mana-Mantis #405, #439, #440.
Reviewed-by: bjorn
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This fixes a segfault when trying to do /announce on manaserv servers.
Reviewed-by: Bertram, bjorn.
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This was already done by ManaPlus. It's a good idea anyway and it makes
comparing the code a little easier.
Reviewed-by: Yohann Ferreira
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Reviewed-by: Ablu
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This was introduced since Crush updated his mana lib pack.
I simply changed the names to avoid a collision.
Reviewed-by: Ablu.
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Reviewed-by: o11c, bjorn, Bertram.
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The background images are auto-centered.
Also, for Manaserv, a new background parameter has been
added in the box node of the equip.xml file
to specify the background image.
Note that the filename is relative to the gui theme
folder.
Reviewed-by: Thorbjorn Lindeijer
Resolves: TMW-Mantis #769.
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* Channel always has a ChannelTab, so need to check it for null
* Removed duplicate handling of 'topic' command
* No need to set Channel::mTab twice
Reviewed-by: Yohann Ferreira
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Reviewed-by: Erik Schilling
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Conflicts:
src/localplayer.cpp
src/net/manaserv/beinghandler.cpp
src/net/manaserv/charhandler.cpp
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Reviewed-by: bjorn.
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This reverts commit 06fff57500242c37890459ceffdfff2bdf19f6d6.
At least I tried :)
I'd like to have a clear discussion about how we could initialize
the skill and attributes values, without spamming the user.
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Resolves: Mana-Mantis #158.
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* Use a symbol, VAR, instead of -1 for variable-length packets.
* Also change it's value to 1, so the length can be properly unsigned.
Note: A packet can't actually have length 1, since packet ID is 2 bytes.
* Use correct type (uint16_t) for packet id and length in more places.
* Avoid reading beyond the length of the array.
* Immediately parse variable length packets with length 4 (i.e. no body)
instead of waiting for another byte to arrive first.
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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* Use a symbol, VAR, instead of -1 for variable-length packets.
* Also change it's value to 1, so the length can be properly unsigned.
Note: A packet can't actually have length 1, since packet ID is 2 bytes.
* Use correct type (uint16_t) for packet id and length in more places.
* Avoid reading beyond the length of the array.
* Immediately parse variable length packets with length 4 (i.e. no body)
instead of waiting for another byte to arrive first.
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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It has been fixed and be made adapted
to the being movement speed.
Now, for instance, the client sends 3x times less move calls
to the tA server, and roughly 20x times for the Manaserv's one.
Resolves: Mana-Mantis #346.
Reviewed-by: o11c.
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A <box> sub tag was added to the <slot> tag with a x and y
parameter to do so.
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Now the itempopup is also telling what equip slot
is under the mouse pointer.
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I also made the number of slots displayed
taken from the equip.xml file for manaserv.
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git://gitorious.org/~bertram/mana/mana-equipment-fix into equipment-fix
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It has been fixed and be made adapted
to the being movement speed.
Now, for instance, the client sends 3x times less move calls
to the tA server, and roughly 20x times for the Manaserv's one.
Resolves: Mana-Mantis #346.
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There are two bugs left I'll take care about in the near future:
- Items dealing with more than one slot capacity
are only showing on the first equip slot.
- The unequip button doesn't get updated when clicking
on the equipped item.
A client design limitation known:
- The client still don't handle correctly items applied on more
than one item type at equip time.
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