Age | Commit message (Collapse) | Author | Files | Lines |
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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Since I compile with -Werror, even small warnings like this are
annoying. Please keep that in mind. ;)
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inventory. For us, this should get rid of the arrow crashing bug, if it
still exists (been a few weeks since I've heard of it happening now).
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pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers.
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TMW may think that it's unnecessary to
use these view packets, what they fail to realize is that this is done so that you can see these viewed on OTHER
players than yourself, otherwise there would never be a reason to use any of the clothing packets at all. So, my
reccommendation, if any TMW person is reading these SVN logs at all, is to either add it back, or remove all clothing
ID's in the SMSG_PLAYER_MOVE packet. This is yet again another reason why all TMW commits should not be treated as
being good and should be tested first before committing to our own SVN.
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removes the server sending out view id's for
gloves and boots (which weren't needed.) Here's the full log:
* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to
already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground,
dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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using special actions like magic)
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4180 | peaveydk | 2008-04-24 22:49:30 +0200 (Thu, 24 Apr 2008) | 1 line
Make shortcut container ID based instead of slot based. Fixes items shifting around often causing equipment to be lost.
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r4181 | peaveydk | 2008-04-25 02:25:59 +0200 (Fri, 25 Apr 2008) | 1 line
Document anti-trade function.
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planned to do this (I still did it my way), TMW beat me to implementing,
so I'll credit them with their commit reminding me to do it. This is not
done the exact same way, as I prefer to see an actual "crit!" show above
the being, instead of an ambiguous particle.
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minute more to check it over thouroughly first.
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existing features decently, assign the shoes and gloves IDs.
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Fixed it so the correct direction will be
Patch by Chuck Miller
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the trade partner doesn't have room for them.
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src/net/beinghandler.cpp
src/net/protocol.h
src/net/gameserver/player.h
src/net/gameserver/player.cpp
src/net/beinghandler.h
ChangeLog
tmw.cbp
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handling the effects through the level up system, I determined that it
wasn't bad, so I pulled it from TMW's SVN. Two, I edited the web page
css so that it better matches the forum. And three, I patched text
wrapping so that it'll fix up its display size based on all previous
lines, except for the last line. That fix will come later, but for now,
it'll be seen as a special case. While you'd like to think that just
resending the string and starting the function over again would fix it,
you'd be wrong. So it won't be patched until I think of a better way to
handle that case.
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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support storage
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whether the being exists before referencing it. Re-enabled proper MP bar
display. Improved handling of a warp to the same map.
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Improves compatibility with the newer version of eAthena and works around an
initialization bug.
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displayed to banned users.
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reformatted src/chat.cpp
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a targeted player runs off screen. -- Daniel Thomas
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Alt-Gr fix. Added NPC error messages.
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