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2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer36-72/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer61-120/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-16Fixed warning about unused variableBjørn Lindeijer1-1/+1
Since I compile with -Werror, even small warnings like this are annoying. Please keep that in mind. ;)
2008-11-13Added avatars to party windowDavid Athay2-6/+26
2008-11-09Fixed NPC's reporting as dead on the new server.Ira Rice1-1/+2
2008-11-06Ported a patch by Peavey on TMW to keep all item pointers inside of Ira Rice1-4/+4
inventory. For us, this should get rid of the arrow crashing bug, if it still exists (been a few weeks since I've heard of it happening now).
2008-11-06Have equipment tied into player inventory instead of keeping its own list of ↵Dennis Friis1-4/+4
pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers.
2008-11-06Added interface for sending post.David Athay6-131/+14
2008-11-02Reverted a TMW change that had a repercussion that I didn't think of. While ↵Ira Rice1-2/+2
TMW may think that it's unnecessary to use these view packets, what they fail to realize is that this is done so that you can see these viewed on OTHER players than yourself, otherwise there would never be a reason to use any of the clothing packets at all. So, my reccommendation, if any TMW person is reading these SVN logs at all, is to either add it back, or remove all clothing ID's in the SMSG_PLAYER_MOVE packet. This is yet again another reason why all TMW commits should not be treated as being good and should be tested first before committing to our own SVN.
2008-11-02Ported a patch from TMW by fate which de-hardcodes skills, as well as ↵Ira Rice3-4/+15
removes the server sending out view id's for gloves and boots (which weren't needed.) Here's the full log: * Updated GUI table and model to better handle NULL widgets during initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
2008-11-01* Updated GUI table and model to better handle NULL widgets during ↵Fate3-9/+15
initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
2008-11-01Magic implementation phase 1 and 2 (added netcode and a very crude gui for ↵Philipp Sehmisch3-0/+9
using special actions like magic)
2008-11-01Merged revisions 4180-4181 via svnmerge from Bjørn Lindeijer1-1/+0
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4180 | peaveydk | 2008-04-24 22:49:30 +0200 (Thu, 24 Apr 2008) | 1 line Make shortcut container ID based instead of slot based. Fixes items shifting around often causing equipment to be lost. ........ r4181 | peaveydk | 2008-04-25 02:25:59 +0200 (Fri, 25 Apr 2008) | 1 line Document anti-trade function. ........
2008-10-31Added critical notifications to the client. While I had originally Ira Rice1-1/+4
planned to do this (I still did it my way), TMW beat me to implementing, so I'll credit them with their commit reminding me to do it. This is not done the exact same way, as I prefer to see an actual "crit!" show above the being, instead of an ambiguous particle.
2008-10-30Added particle effect on critical hits.Philipp Sehmisch1-4/+8
2008-10-30Do not set shoe sprite on player move packet unless supported by eAthena.Dennis Friis1-3/+3
2008-10-28Removed a redundant line that wasn't doing anything. Should have taken a Ira Rice1-1/+0
minute more to check it over thouroughly first.
2008-10-28Added support for no dialogue NPC's. Patch by Peavey from TMW.Ira Rice1-2/+8
2008-10-28Handle NPC script close. Fixes client input freeze on no-dialog NPCs.Dennis Friis1-2/+8
2008-10-27add effect handler (by Chuck Miller)Roderic Morris3-0/+99
2008-10-26fix for last commitRoderic Morris1-2/+2
2008-10-26fixes for movementRoderic Morris1-1/+14
2008-10-26Since we somehow did end up depending on a hacked eAthena instead of supportingBjørn Lindeijer1-8/+4
existing features decently, assign the shoes and gloves IDs.
2008-10-25Added in TMW's patch to display how long a ban is in effect.Ira Rice1-1/+1
2008-10-24Made it so the player will auto face its targetJared Adams1-2/+9
Fixed it so the correct direction will be Patch by Chuck Miller
2008-10-23Added a patch by peavey over on TMW to disallow adding items to trade if Ira Rice2-4/+10
the trade partner doesn't have room for them.
2008-10-23Add support for new athena trade-add failure condition; no free slot.Dennis Friis1-1/+7
2008-10-22Now displays ban time, if bannedDavid Athay1-2/+4
2008-10-21Fixed up some of the postal system stuff for testing it.David Athay3-1/+118
2008-10-15src/localplayer.cppDavid Athay5-0/+44
src/net/beinghandler.cpp src/net/protocol.h src/net/gameserver/player.h src/net/gameserver/player.cpp src/net/beinghandler.h ChangeLog tmw.cbp
2008-10-12This commit contains three things: one, after looking over how TMW was Ira Rice2-20/+10
handling the effects through the level up system, I determined that it wasn't bad, so I pulled it from TMW's SVN. Two, I edited the web page css so that it better matches the forum. And three, I patched text wrapping so that it'll fix up its display size based on all previous lines, except for the last line. That fix will come later, but for now, it'll be seen as a special case. While you'd like to think that just resending the string and starting the function over again would fix it, you'd be wrong. So it won't be patched until I think of a better way to handle that case.
2008-10-09Merged the movement branch into trunkBjørn Lindeijer2-348/+29
I consider this the only way forward. In my tests this code isn't actually doing worse than what was there before. Of course some cases are a bit broken, and I'm open to any kind of feedback so that we can fix those issues.
2008-10-01Possible fix for the arrow crashing bug. Confirmation needed.Ira Rice1-14/+14
2008-10-01Fixed female sprites not showing all equipment.Ira Rice1-1/+1
2008-09-25Merged the Tametomo branch into trunk.Ira Rice4-13/+67
2008-09-12Fixed /where, added /cast for heal and gather, some changes to inventory to ↵Lloyd Bryant3-19/+122
support storage
2008-09-11Fixed the name of a variable (fix by Scraggy).Bjørn Lindeijer1-1/+1
2008-08-28Added support for being effects through the eAthena levelup message, and checkBjørn Lindeijer3-23/+32
whether the being exists before referencing it. Re-enabled proper MP bar display. Improved handling of a warp to the same map.
2008-08-28Applied patch put together by Jaxad0127 with changes from the Aethyra project.Bjørn Lindeijer5-27/+143
Improves compatibility with the newer version of eAthena and works around an initialization bug.
2008-08-28Removed the usually incorrect "for 5 minutes" clause from the message ↵Philipp Sehmisch1-3/+3
displayed to banned users.
2008-08-22Added config option to honor stop-walking packet, added X and Y to /where, ↵Lloyd Bryant2-16/+26
reformatted src/chat.cpp
2008-08-18Fixed bugs with new arrow typesLloyd Bryant2-44/+25
2008-08-17Fixed crash resulting from having a player targeted when hitting a warp pointLloyd Bryant2-4/+8
2008-08-13Changed the bit to signal GM status to evade bad data from TMW's serverLloyd Bryant1-1/+1
2008-08-13Added permission levels to guilds, and operator permissions to channels.David Athay7-14/+118
2008-08-13Added support for different colored fonts for different being typesLloyd Bryant1-2/+4
2008-08-06totally killed the stop walking packet handlerLloyd Bryant1-5/+5
2008-08-05Fixed alignment (patch by Scraggy - Mantis #384) and spelling error.David Athay1-2/+2
2008-07-30Adding patch the stops a segfault from occuring in beinghandler whenKraant1-4/+5
a targeted player runs off screen. -- Daniel Thomas
2008-07-24Reverted David Athay2-0/+4
Alt-Gr fix. Added NPC error messages.