Age | Commit message (Collapse) | Author | Files | Lines |
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Reviewed-by: Bertram
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The job/class field is used to select the race. If the given race isn't defined,
it falls back on the first race (so servers can use jobs/classes without races).
Also rename job to subtype for Being and subclasses, and begin support for
changing monster and NPC subtypes on the fly (particle effects still need to be
reset when they change).
Reviewed-by: Bertram
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These are warps.
Reviewed-by: Bertram
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Also do some cleanup that's been needed for a while.
Reviewed-by: Bertram
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Reviewed-by: Freeyorp
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Reviewed-by: Chuck Miller`
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Reviewed-by: Chuck Miller
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Reviewed-by: Chuck Miller
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Reviewed-by: Chuck Miller
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Reviewed-by: Thorbjørn Lindeijer
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Use it to hilight entries that we don't meet. Also make the entries in
that list higher, put server name and location on different lines, and
use the description below the list. The dialog is also resizable now.
Reviewed-by: Freeyorp
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The remaining instances can't easily or safely be changed as the classes
involved don't have type information like Being does.
Reviewed-by: Freeyorp
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This moves inventory/storage type into the Inventory class, having
size default to a call to the netcode to get the sive for the given
type.
Reviewed-by: Chuck Miller
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Reviewed-by: Chuck Miller
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Reviewed-by: Chuck Miller
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Reviewed-by: Chuck Miller
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And remove the hardcoded offset from eAthena's BeingHandler.
Reviewed-by: Freeyorp
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Themes can now control the colors they use. Colors in the Viewport (being
names, particles, etc) can still be changed by the user. Also make
ProgressBars more easily colored. DyePalette was made more flexible in the
process.
Also fixes comparing strings of different lengths insensitively.
Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Jared Adams
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Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: Chuck Miller
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Reviewed-by: Jared Adams
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Thorbjørn Lindeijer
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Also make storage under eAthena more flexible.
Reviewed-by: Dennis Friis
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It's not complete yet, but it is closer. Also fix up handling of guild/party members.
Reviewed-by: Chuck Miller
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Also added generated documentation to the git ignore list.
Reviewed-by: Jared Adams
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Reviewed-by: Chuck Miller
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Reviewed-by: Jared Adams
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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Fix "(C) 2009-2009" to just "(C) 2009"
Fix "(C) 2010 TMW" to "(C) 2010 Mana"
Remove TMW compyright on (hopefully all) files added after 0.0.29.1
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Ownership of the charInfo global variable wasn't well defined. It was
being locked, unlocked and generally modified from a lot of places, and
somewhere in this mess it ended up crashing when switching servers.
Now the CharHandler instances, for eAthena and manaserv respectively,
own this list of characters. A new class, Net::Character wraps up the
slot index in combination with the player dummy. The list is passed on
to the CharSelectDialog each time it changes.
Both related and unrelated cleanups were made as well.
Reviewed-by: Jared Adams
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Compiler warning seems unjustified, but the code could make this
more clear.
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networking code will get stuck in an infinite loop currently if it tries
to handle these, and the packet id isn't helpful in identifying what
packet it is.
Since this specific case creates a rabbit, and will flood
logger with unhandled messages until the hard drive is completely
filled, it's a lot more friendly to force a client exit on detection
than to continue.
Signed-off-by: Tametomo <irarice@gmail.com>
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This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
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Mantis-issue: 938 (TMW Mantis)
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Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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But I added some logs when speed and other actions where refused due to game/map
uninitialized. This could help.
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This is the First step to get rid of most hardcoded 32 values.
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Also fix party invite by name when you aren't in a party.
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