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path: root/src/net/tmwserv/protocol.h
AgeCommit message (Collapse)AuthorFilesLines
2009-10-24REplace instances of TMW with ManaJared Adams1-313/+0
2009-10-03Added support for the "too fast" login errorThorbjørn Lindeijer1-0/+1
So that next time somebody encounters it, it doesn't turn up as "unknown error".
2009-09-27Client-sided netcode support for being-bound special effectsPhilipp Sehmisch1-1/+2
2009-08-16Merged changes from last month with a commit I forgot to commit before I ↵Philipp Sehmisch1-2/+2
went on vacation.
2009-08-01Simplifies movement to only move to the current posChuck Miller1-1/+1
2009-07-07Use tmw-skills.xml instead of hardcodingJared Adams1-1/+1
2009-07-03Implemented display of spell recharge information from server in the magic ↵Philipp Sehmisch1-1/+2
gui (very, very hackish)
2009-06-30Use two bytes for skill IDJared Adams1-1/+1
2009-05-19Fixed targeting and warn on attack-range not being found in itemdb.David Athay1-2/+4
Tried to make the client continue attacking (it does not need to send attack packets, but just continue playing attack animation and sounds). Now logs a warning when a weapon is found without an attack-range (I keep finding weapons with an attack-range of 0 which makes it hard to target monsters).
2009-05-18Added target combatDavid Athay1-1/+1
2009-05-01Merge the NPC dialogs into oneJared Adams1-0/+5
Also add support for the new TMWServ NPC packets
2009-04-23Added listing all online usersDavid Athay1-0/+5
2009-04-21Trade systemblue1121-6/+9
Handler & GUI modification, to make the three steps systems working. Protocol changes for the same reason Player.cpp changes because it uses the cancel method which signature has changed
2009-03-27Changed the includes for the net/tmwserv/ directoryBjørn Lindeijer1-2/+2
2009-03-26Fixes to file headers and header guardsBjørn Lindeijer1-6/+6
Mostly removal of branding for tmwserv related files, as was done for the eAthena client before.
2009-03-23Move all TMWServ-specific code to net/tmwservJared Adams1-0/+295
Also fix several instances where the same net handler was being used for both servers, and a few other related oddities.