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path: root/src/net/tmwa
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2010-10-04Remove the following systemChuck Miller1-20/+0
The implamentation is poor, and this is something that would be better handled by the addon engine later down the road. Reviewed-By: Freeyorp < Freeyorp101@hotmail.com >
2010-09-25Merge branch '1.0'Thorbjørn Lindeijer8-13/+53
Conflicts: src/actorspritemanager.h src/beingmanager.cpp src/game.cpp src/gui/beingpopup.cpp src/gui/chat.cpp src/gui/chat.h src/gui/inventorywindow.h src/gui/itempopup.cpp src/gui/socialwindow.cpp src/gui/statuswindow.cpp src/gui/widgets/chattab.cpp src/gui/widgets/chattab.h src/net/tmwa/inventoryhandler.cpp src/net/tmwa/partyhandler.cpp src/party.cpp src/sound.cpp src/utils/stringutils.cpp src/utils/stringutils.h
2010-09-15Avoid log message for unhandled SMSG_BEING_SPAWNStefan Dombrowski1-0/+8
This log message shows up in mana.log: "Unhandled packet: 7c". Later, the client will have to actually take care of it, though. Reviewed-by: Bertram, jaxad0127.
2010-09-11Fixing misspelling in Setup_Video and removing empty lines from logStefan Dombrowski3-4/+4
Reviewed-by: Jaxad0127
2010-09-11Making sure the inventory window shows the correct number of used slotsStefan Dombrowski1-2/+10
The SlotsBar is updated, if InventoryWindow::slotsChanged() is called. This did not happen when an item disappeared from the inventory, because of using it. Then the item quantity was just set to 0, but the SlotBar was not notified. Reviewed-by: Jaxad0127
2010-09-08Adding missing updates for buttons in InventoryWindowStefan Dombrowski2-0/+12
Reviewed-by: Thorbjorn
2010-09-08Adding missing update for attributes in StatusWindowStefan Dombrowski1-0/+4
Reviewed-by: Thorbjorn
2010-09-05Fixing ghost characters in charselectdialogStefan Dombrowski1-0/+3
How to reproduce the bug: Switch the login to an account with fewer characters. Then those character slots are not empty, but show characters from the previous account. Reviewed-by: thorbjorn
2010-08-28Fixing omitted items in equipment windowStefan Dombrowski1-2/+1
Bug description: If a player has equipable items only, then the equipment backend gets not initialized. As a consequence the equipment window remains empty. This is particularly a problem for new characters. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-08-27Changing findBeingByName so that it searches case insensitiveStefan Dombrowski1-1/+1
Adding error message when trying to create a party with to long name. Removing non-existing files from C::B project. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-08-26Merged testing branch into master.Yohann Ferreira3-22/+14
2010-08-24Giving functionality to invite in socialwindow and allow enter key in textdialogStefan Dombrowski1-5/+11
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-08-23Fixing segmentation fault in partyhandlerStefan Dombrowski1-1/+1
Segmentation fault happens if a player leaves your party while he is out of sight. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-08-16Move more to the event systemJared Adams3-86/+80
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
2010-08-15Merge branch '1.0'Chuck Miller1-1/+2
Conflicts: mana.cbp mana.files src/CMakeLists.txt src/Makefile.am src/utils/xml.cpp
2010-08-13Add missing setAttribute for moneyStefan Dombrowski1-0/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-08-12Simplify working with the event systemJared Adams11-25/+25
EventManager has been merged into Event, with some new convinience methods added. Reviewed-by: Chuck Miller
2010-08-12Replace most of Net::NpcHandler with eventsJared Adams2-61/+48
Reviewed-by: Chuck Miller
2010-08-10Remove NpcDialog references from netcodeJared Adams3-87/+63
Reviewed-by: Chuck Miller
2010-08-05Have Being manage speech creation and add permissions to eventsJared Adams1-18/+24
The Being and Player Chat events now have the precomuted permissions for SPEECH_LOG and SPEECH_FLOAT. The Being class now acts on those events to show speech (if SPEECH_FLOAT is present). ChatWindow now checks for the SPEECH_LOG permission. Reviewed-by: Freeyorp
2010-08-04Remove some unused headers and fix some chat eventsJared Adams1-4/+9
Reviewed-by: Chuck Miller
2010-08-04Changed the stats.xml to attributes.xml according to the server commit.Yohann Ferreira1-1/+2
Also, fixed a compilation warning about passing a NULL value to a boolean parameter. The built-ins are kept for now. Reviewed-by: Jaxad0127.
2010-08-03Move Theme and UserPalette to the resources folderJared Adams2-4/+2
Reviewed-by: Yohann Ferreira
2010-08-03Merge remote branch 'origin/1.0'Jared Adams1-8/+26
Conflicts: src/net/tmwa/chathandler.cpp
2010-08-02Convert most of the remaining chat system to use the event systemChuck Miller1-17/+37
Reviewed-by: Jared Adams
2010-08-01Remove isActive methods from buy/sell windowsJared Adams1-1/+1
Uses a state variable in PlayerInfo instead. Moves isTalking from Being to PlayerInfo. Also some small cleanups. Reviewed-by: Chuck Miller
2010-08-01Fix chat spoofing. Remove colors from nicks in public chat.Andrei Karas1-10/+29
Signed-off-by: Chuck Miller <shadowmil@gmail.com>
2010-08-01Reduce localChatTab presence replacing it with the event systemChuck Miller1-3/+2
Reviewed-By: Jared Adams
2010-07-29Changed the items loading to handle a new 'attack-action' parameter.Yohann Ferreira1-1/+1
The old behaviour was to load the weapon-type value and do many unnecessary checks and transformation on it: The weapon-type was transformed using hard-coded values into an integer enum value. The exact same thing was done on the opposite side in the animation files before comparing the two. As both data were string values, I simplified all of it by using the value taken in items.xml to call the corresponding action. This now also permit to set up new attack animation in items.xml and in the playerset.xml without having the need to modify the client code. Last but not least, the weapon-type value was used by both the skills and the actions and avoided the possibility to set up a definite action for a weapon-type. Note: The weapon-type parameter will become deprecated for the server in favor of a 'skill' parameter to reflect more it's actual use. This patch is the first step to fix Manasource issue: #157.
2010-07-28Centralized configuration default values using the VariableData system.Yohann Ferreira1-1/+1
Please note that I didn't turned all the getValue() call into new ones, simply because I have to have config object initiated which is not forcefully the case the branding file. Resolves: Manasource Mantis #170.
2010-07-28Add some null being checks and cleanup some related codeJared Adams2-26/+23
Reviewed-by: Chuck Miller
2010-07-18Add event.h to eventmanager.h and listener.h to reduce total number of includesChuck Miller10-10/+0
You'll have to include it anyways 99% of the time
2010-07-18Move the majority of the netcode's server messages to the event systemChuck Miller9-68/+65
There is still a good way to go, but this should get us started Reviewed-by: Jared Adams
2010-07-18Replace some state-related netcode methods with eventsJared Adams4-61/+73
Also move the virtual destructors of the Net handler base classes to the top of their method lists. Reviewed-by: Chuck Miller
2010-07-18Move more from LocalPlayer to PlayerInfoJared Adams4-15/+16
Also cleanup PlayerInfo a bit. Reviewed-by: Chuck Miller
2010-07-17Modify how attributes and stats are handledChuck Miller5-156/+115
Handling moved from LocalPlayer to PlayerInfo class Event system used to update windows Reviewed-by: Jared Adams
2010-07-08Fix crash in picking up an item that no longer existsremoitnane1-2/+5
Adds ActorSpriteListener to manage ActorSprite destruction as recommended by Jaxad0127. This likewise includes the changes made by Bertram. Reviewed-by: Jaxad0127, Bertram. Resolves: Manasource Mantis #160
2010-06-29Make whisper responses from tmwAthena show up in correct tabsJared Adams2-6/+23
Reviewed-by: Bertram
2010-06-24Fix a logic error in tmwAthena's PartyHandlerJared Adams1-1/+1
Pre-approved-by: Freeyorp
2010-06-24Fix a logic error in tmwAthena's PartyHandlerJared Adams1-1/+1
Pre-approved-by: Freeyorp
2010-06-13Merge remote branch '1.0/1.0'Jared Adams3-13/+11
Conflicts: data/graphics/CMakeLists.txt data/graphics/Makefile.am src/client.cpp
2010-06-13Handle char-server login errors betterJared Adams1-6/+4
Also fix a small compilation error sometimes reported. Reviewed-by: Chuck Miller
2010-06-10Merge BeingManager and FloorItemManager as ActorSpriteManagerJared Adams7-36/+36
No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller
2010-06-09Fix dead Beings not being removed using tmwAthenaJared Adams1-2/+2
Rename mWalkTime to mActionTime in Being and have Being manage death. Reviewed-by: 4144
2010-06-09Remove hard-coded frame counts from Being classJared Adams2-9/+2
Also removes the Monster/Player difference in tmwAthena's Being::logic and moves the particle code from Being::setAttack to Being::Logic for tmwAthena. Reviewed-by: Chuck Miller
2010-06-01Made the MP bar be shown only if the protocol is using it.Yohann Ferreira1-0/+3
Reviewed-by: Jaxad0127.
2010-05-22Fix handling of tmwAthena registration disabled bitJared Adams2-7/+7
2010-05-21Merge branch '1.0'Thorbjørn Lindeijer4-20/+32
Conflicts: src/beingmanager.cpp src/beingmanager.h src/client.cpp src/localplayer.cpp
2010-05-17Remove Monster, Player, and NPC classesJared Adams11-89/+68
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
2010-05-04Clear NPC dialogs when the player diesJared Adams3-0/+12
Reviewed-by: Freeyorp