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path: root/src/net/tmwa/inventoryhandler.cpp
AgeCommit message (Collapse)AuthorFilesLines
2011-02-17Specific messages for each pickup failure reason.Ben Longbons1-3/+4
Reviewed-by: Jaxad0127
2010-09-11Making sure the inventory window shows the correct number of used slotsStefan Dombrowski1-2/+10
The SlotsBar is updated, if InventoryWindow::slotsChanged() is called. This did not happen when an item disappeared from the inventory, because of using it. Then the item quantity was just set to 0, but the SlotBar was not notified. Reviewed-by: Jaxad0127
2010-09-08Adding missing updates for buttons in InventoryWindowStefan Dombrowski1-0/+10
Reviewed-by: Thorbjorn
2010-08-28Fixing omitted items in equipment windowStefan Dombrowski1-2/+1
Bug description: If a player has equipable items only, then the equipment backend gets not initialized. As a consequence the equipment window remains empty. This is particularly a problem for new characters. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-04-17Changed eAthena protocol name to TmwAthena and changed the config files ↵Bertram1-0/+519
accordingly. This makes room for the actual eAthena protocol future inclusion.