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path: root/src/net/tmwa/charserverhandler.cpp
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2012-02-02Fix to the hair colors and styles handling.Yohann Ferreira1-1/+2
- I made the charCreatedialog handle a possible max permitted color Id and a minimum hair style id for tA. - Added a foundation to later load the styles and colors from the same file, to handle the Mana-issue #224 for manaserv. - Support for non-contiguous hair color and style ids has also been added. - I also replaced the < and > arrow signs with images. Reviewed-by: Ben Longbons, Thorbjørn Lindeijer
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2012-01-18ColorDB -> HairDB.Yohann Ferreira1-2/+2
This will ease the reading of the next patch about hair handling at character creation time in tAthena. As requested by bjorn. Reviewed-by: bjorn
2012-01-10player_node -> local_playerYohann Ferreira1-5/+5
Reviewed-by: Ablu
2012-01-09Changed INT and DELETE enum names to fix C::B compilation.Yohann Ferreira1-1/+1
This was introduced since Crush updated his mana lib pack. I simply changed the names to avoid a collision. Reviewed-by: Ablu.
2011-06-22Applied fixes requested by cody.Yohann Ferreira1-2/+2
- Made the map teleport distance fixed for manaserv. - Small cleanups. The branch is considered reviewed by: Cody. Resolves Mana-Mantis: #74.
2011-05-30Remove some uneeded offsettingJared Adams1-1/+1
Also fix position of being names. Reviewed-by: Bertram
2011-03-15Basically merged the two movement algorithms into one.Yohann Ferreira1-1/+5
This was made in favour of the manaserv way of doing things. I also added a way to keep the original server speed value so the pixel value can be recomputed at each map change, as this was necessary since the speed is given before the first map is loaded. The code is much more simpler now about movement handling, and we can already see improvements on other characters movements in The Mana World with this. Everything can't be perfect the first time; here are bugs identified so far: - Monsters direction isn't updated on TmwAthena for obscure reasons. - Remote players walking animation is sometimes reset on each steps. - When changing map, the local player sometimes walks randomly until the player reacts. Stay tuned!
2010-09-25Merge branch '1.0'Thorbjørn Lindeijer1-0/+3
Conflicts: src/actorspritemanager.h src/beingmanager.cpp src/game.cpp src/gui/beingpopup.cpp src/gui/chat.cpp src/gui/chat.h src/gui/inventorywindow.h src/gui/itempopup.cpp src/gui/socialwindow.cpp src/gui/statuswindow.cpp src/gui/widgets/chattab.cpp src/gui/widgets/chattab.h src/net/tmwa/inventoryhandler.cpp src/net/tmwa/partyhandler.cpp src/party.cpp src/sound.cpp src/utils/stringutils.cpp src/utils/stringutils.h
2010-09-05Fixing ghost characters in charselectdialogStefan Dombrowski1-0/+3
How to reproduce the bug: Switch the login to an account with fewer characters. Then those character slots are not empty, but show characters from the previous account. Reviewed-by: thorbjorn
2010-07-17Modify how attributes and stats are handledChuck Miller1-22/+29
Handling moved from LocalPlayer to PlayerInfo class Event system used to update windows Reviewed-by: Jared Adams
2010-06-13Merge remote branch '1.0/1.0'Jared Adams1-6/+4
Conflicts: data/graphics/CMakeLists.txt data/graphics/Makefile.am src/client.cpp
2010-06-13Handle char-server login errors betterJared Adams1-6/+4
Also fix a small compilation error sometimes reported. Reviewed-by: Chuck Miller
2010-05-17Remove Monster, Player, and NPC classesJared Adams1-3/+3
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
2010-04-17Changed eAthena protocol name to TmwAthena and changed the config files ↵Bertram1-0/+352
accordingly. This makes room for the actual eAthena protocol future inclusion.