Age | Commit message (Collapse) | Author | Files | Lines |
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Also added an error message should a server ever need another protocol.
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Conflicts:
po/de.po
src/game.cpp
src/resources/wallpaper.cpp
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Only using cmake conditions and an ifdef. This will greatly help
packaging the mana 0.5 version on other distros.
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Reviewed-by: CodyMartin.
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With the preprocessor definition MANASERV_SUPPORT the manaserv
support is avaible as before.
* Removing server type from server dialog GUI.
* Ignoring Manaserv entries in serverlist.xml.
* In order not to lose Manaserv CustomServers from the config.xml,
they get stored in mManaservServers.
* The entries in mManaservServers are saved in config.xml again. But
they are now behind the TMWA-Athena servers.
* For custom server the GUI sets 6901 as default value for port.
* If the server type is unknown, then we use TMW-Athena. This is
relevant, if the client is started with command line options for server.
Reviewed-by: Bertram
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If server and port was given on the command line, then the server type
was unknown. The command line options do work now, but only if standard
ports 6901 and 9601 are used.
This resolves http://bugs.manasource.org/view.php?id=177
TODO: Query the server about itself and choose the server type based on that.
Reviewed-by: Jaxad0127
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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Reviewed-by: Chuck Miller
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Fix "(C) 2009-2009" to just "(C) 2009"
Fix "(C) 2010 TMW" to "(C) 2010 Mana"
Remove TMW compyright on (hopefully all) files added after 0.0.29.1
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Finish support for server types in the server dialog.
Using the new server type function, strip out ifdefs, replacing them with if
blocks for later merging in smaller atomic commits.
Remove any remaining references to the support defs, including in build system.
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Many warnings removed.
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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Also remove some extra new lines and fix eAthena's PartyTab define guards.
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Some of the code is waiting for ifdef removal.
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Instead of each netcode making the global variables and Net referencing them, Net now makes them and the netcodes reference them.
Also remove an innappropriate ChatHandler reference from eA's AdminHandler.
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Ad start eAthena's GuildHandler
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And use it to download news, updates, and the server list.
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Fixes a few more bugs
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Also do some cleanup and refactoring of related code.
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SkillHandler::up moved to PlayerHandler::increaseSkill
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Also make Net::LogoutHandler
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Also cleanup character creation, which isn't functional at the moment.
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Also namespace both Player- and TradeHandlers
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Since we'll have three "InventoryHandler" classes, etc. this shows an
example of how we can compile with all of them at the same time using
namespaces. We'll have:
Net::InventoryHandler - the interface
EAthena::InventoryHandler - the eAthena implementation
TmwServ::InventoryHandler - the tmwserv implementation
Maybe we'll find a better way later, but for now this works. I'm not
convinced yet that using namespaces is better than just using longer
class names like EAthenaInventoryHandler.
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Initialization order, return values, unused variables, missing
enumerator.
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Also started temparary implementation of the Net::getXHandler() methods
and started using them.
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