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the server type as a parameter. The MessageOut gained a convenience constructor
(same as was added server side). The game states during login sequence have
been renamed and redone in order to ensure no communication is attempted to
unconnected servers. This allowed the removal of the outgoing message queue.
Connecting to the account server has been moved before the login/register phase
(dialogs will still need to be updated). Quite a few things are expected to be
broken since I'm rather tired at the moment. I've left many TODO entries in the
code.
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network code.
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protocol from tmwserv.
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Remove a bug that do x86_64 arch fail to connect to server : long is 8 bytes on that arch, use int for 4 bytes integer.
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* game.h: fixed bugs created by matt
* messageout.h: fixed bug concering expand arguments
* mesageout.cpp: adding include to win2mac.h and commented out SDL_net
include; caused bugs on macs
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