summaryrefslogtreecommitdiff
path: root/src/net/messageout.h
AgeCommit message (Collapse)AuthorFilesLines
2009-03-22Merged the tmwserv client with the eAthena clientBjørn Lindeijer1-5/+38
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2007-11-21Renamed {read,write}{Byte,Short,Long} to {read,write}{Int8,Int16,Int32}. ThisBjørn Lindeijer1-3/+3
is less confusing in 64-bit context and less conflicting with the 0.0 client.
2007-01-28Some work on documentation.Bjørn Lindeijer1-1/+4
2006-08-26Got rid of the default MessageOut constructor, since all messages should haveBjørn Lindeijer1-5/+0
an ID.
2006-08-20The Network can now connect to the three servers and affected methods now takeBjørn Lindeijer1-0/+5
the server type as a parameter. The MessageOut gained a convenience constructor (same as was added server side). The game states during login sequence have been renamed and redone in order to ensure no communication is attempted to unconnected servers. This allowed the removal of the outgoing message queue. Connecting to the account server has been moved before the login/register phase (dialogs will still need to be updated). Quite a few things are expected to be broken since I'm rather tired at the moment. I've left many TODO entries in the code.
2006-08-14Completed porting of character creation/deletion, fixed some issues with ↵Eugenio Favalli1-2/+2
network code.
2006-07-25Switched client to use enet and modified login sequence to work with the new ↵Eugenio Favalli1-15/+30
protocol from tmwserv.
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-23/+3
2005-10-16Rename {read,write}{Byte,Short,Long} to {read,write}Int{8,16,32}.Björn Steinbrink1-6/+7
2005-09-27Dont crash if there is an unknown error at login.Cedric Borgese1-1/+1
Remove a bug that do x86_64 arch fail to connect to server : long is 8 bytes on that arch, use int for 4 bytes integer.
2005-09-172005-09-17 Duane Bailey nayryeliab@gmail.comDuane Bailey1-1/+1
* game.h: fixed bugs created by matt * messageout.h: fixed bug concering expand arguments * mesageout.cpp: adding include to win2mac.h and commented out SDL_net include; caused bugs on macs
2005-09-14Added stream operator for char, short and long reading and writing.Björn Steinbrink1-0/+4
2005-09-14Header cleanups.Björn Steinbrink1-2/+2
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-0/+80