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path: root/src/net/manaserv
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2010-04-03Fix a crash after changing serversJared Adams1-1/+2
Reviewed-by: Chuck Miller
2010-04-01Fix crash when trying to talk to NPCs under ManaServ at a distanceJared Adams1-0/+3
Reviewed-by: Chuck Miller
2010-03-30Rename file manaserv netcode looks from from tmw-skills.xml to mana-skills.xmlChuck Miller1-1/+1
2010-03-25Remove the type boolean from InventoryWindowJared Adams2-14/+14
This moves inventory/storage type into the Inventory class, having size default to a call to the netcode to get the sive for the given type. Reviewed-by: Chuck Miller
2010-02-27No point in calling Viewport::setMap(0) before deleting itThorbjørn Lindeijer1-1/+1
Reviewed-by: Jared Adams
2010-02-27Disable guilds for eAthena for nowJared Adams1-0/+2
Reviewed-by: Thorbjørn Lindeijer
2010-02-24Add more to eAthena guild supportJared Adams3-10/+7
It's not complete yet, but it is closer. Also fix up handling of guild/party members. Reviewed-by: Chuck Miller
2010-02-22Warn when receiving an empty update hostThorbjørn Lindeijer1-4/+10
Reviewed-by: Jared Adams
2010-02-21Made tick counter and framerate limiter work during login sequenceThorbjørn Lindeijer7-39/+34
Much code was moved from main() to the new Client::exec(). This new event loop now integrates with the Game class, so that the tick counter and framerate limiter apply universally. The Client class is also responsible for some things that used to be global variables. Mantis-issue: ...
2010-02-21Do some more copyright header cleanupsJared Adams2-2/+2
Fix "(C) 2009-2009" to just "(C) 2009" Fix "(C) 2010 TMW" to "(C) 2010 Mana" Remove TMW compyright on (hopefully all) files added after 0.0.29.1
2010-02-22Modify copyright headersFreeyorp47-47/+94
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer47-188/+141
2010-02-19Fixed a crash when trying to switch serversThorbjørn Lindeijer9-216/+192
Ownership of the charInfo global variable wasn't well defined. It was being locked, unlocked and generally modified from a lot of places, and somewhere in this mess it ended up crashing when switching servers. Now the CharHandler instances, for eAthena and manaserv respectively, own this list of characters. A new class, Net::Character wraps up the slot index in combination with the player dummy. The list is passed on to the CharSelectDialog each time it changes. Both related and unrelated cleanups were made as well. Reviewed-by: Jared Adams
2010-02-13Make NPC dialogs instance instead of globalJared Adams4-76/+65
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
2010-02-13Allow player to talk after deathAndrei Karas1-1/+1
Mantis-issue: 938 (TMW Mantis)
2010-02-09Got successfully rid of tile width/height fallback values as asked by Jaxad.Bertram2-11/+8
But I added some logs when speed and other actions where refused due to game/map uninitialized. This could help.
2010-02-09Pushed away some 32 hardcoded values.Bertram1-1/+21
2010-02-09Separated fallback defaults for tile width and height.Bertram2-9/+12
2010-02-09Made the Beings' logic be able to handle any tile height/width.Bertram4-6/+33
This is the First step to get rid of most hardcoded 32 values.
2010-02-08Merge PartyWindow and GuildWindow into SocialWindowJared Adams5-32/+33
2010-02-07Updated Copyright year to 2010!Bertram47-47/+47
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-02-06Merged the Engine class into the Game classThorbjørn Lindeijer2-7/+7
There was little point in keeping the Engine class separate. It wasn't an engine at all, but only kept track of the currently active map, a job more suitable for the Game class anyway.
2010-02-05Fixed the low framerate problem by not waiting for network eventsThorbjørn Lindeijer1-6/+2
The enet service loop was waiting up to 10ms for a new network packet to come in. There is no need for this, so just remove it. Raised the framerate from about 60 to over 200 fps for me.
2010-02-03Factorized speed translation from tile per seconds to pixels per ticks.Bertram3-8/+24
2010-02-01Reduced CPU consumption by setting speed per ticks value only once.Bertram2-5/+17
2010-01-31Unify eAthena and manaserv support in to one build.Daniel Bradshaw3-4/+10
Finish support for server types in the server dialog. Using the new server type function, strip out ifdefs, replacing them with if blocks for later merging in smaller atomic commits. Remove any remaining references to the support defs, including in build system.
2010-01-24Remove some more _SUPPORT ifdefsJared Adams5-6/+42
2010-01-13Supress level up notifications when startingJared Adams1-2/+2
2010-01-12Standardize header orderJared Adams20-91/+91
Also remove some extra new lines and fix eAthena's PartyTab define guards.
2010-01-10Remove some support ifdefsJared Adams2-2/+5
2010-01-10Change code styleAndrei Karas8-43/+54
2009-12-22Rename tmw-skills.xml to mana-skills.xmlThorbjørn Lindeijer1-1/+1
Should eventually just be skills.xml, but we can't do that at the moment due to sharing the client data repository between different server types.
2009-12-08Fix handling of an enum switchJared Adams1-2/+1
Removes warnings on older compilers.
2009-12-07Simplify Equipment handlingJared Adams2-2/+44
Also merge eAthena's EquipmentHandler and InventoryHander. Fixes http://mantis.themanaworld.org/view.php?id=888 .
2009-12-05Syncronize registration info with ManaServJared Adams2-5/+3
2009-12-04Remove password length info for manaservJared Adams2-18/+2
Also fix defaults.
2009-12-04Moved password hashing during registration to the clientPhilipp Sehmisch1-4/+2
2009-12-04Register credentials information serviceJared Adams3-4/+78
2009-12-02Centralize netcode handler instances in NetJared Adams13-14/+13
Instead of each netcode making the global variables and Net referencing them, Net now makes them and the netcodes reference them. Also remove an innappropriate ChatHandler reference from eA's AdminHandler.
2009-11-30Updating codeblocks project and removing unused define - Patch by Stefan ↵Philipp Sehmisch1-4/+0
Dombrowski <stefan@uni-bonn.de>
2009-11-21Remove another support ifdefJared Adams1-0/+5
2009-11-07More eAthena guild stuffJared Adams4-35/+46
Also some related chenges elsewhere
2009-11-03Move ManaServ guild code into GuildHandlerJared Adams4-171/+114
Ad start eAthena's GuildHandler
2009-11-03Remove two unneeded methods of Net::GeneralHandlerJared Adams2-15/+0
2009-11-03Fix switching characters under ManaServJared Adams5-8/+31
2009-11-03Simplify ManaServ netcode some moreJared Adams34-1074/+214
2009-11-03Fix potential infinite recursionJared Adams3-4/+4
2009-11-03Remove more _SUPPORT ifdefs and do some cleanupJared Adams65-396/+758
2009-11-02Got rid of GameHandler::clearThorbjørn Lindeijer1-5/+0
It was just forwarding to disconnect().
2009-10-30Support switching characters under eAthenaJared Adams2-0/+7