Age | Commit message (Collapse) | Author | Files | Lines | |
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2011-03-15 | Implemented a screen shake effect system in the viewport class. | Philipp Sehmisch | 1 | -0/+1 | |
The screen can either be "nudged" in a random direction with a specific intensity or you can define an exact x and y intensity, decay factor and duration. On a tmwAthena server an effect is triggered when the player character dies. A method for stopping all shake effects is also implemented, but not used yet. I added a netcode message for Manaserv to trigger an effect server-sided. Because our protocol has currently no way to transport floating point values, the decay is transported as a fixed point value with 4 decimals which is entirely sufficient for this purpose. | |||||
2010-02-22 | Modify copyright headers | Freeyorp | 1 | -1/+2 | |
2010-02-20 | License header update for The Mana Client | Thorbjørn Lindeijer | 1 | -4/+3 | |
2010-02-07 | Updated Copyright year to 2010! | Bertram | 1 | -1/+1 | |
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P ) | |||||
2009-11-03 | Remove more _SUPPORT ifdefs and do some cleanup | Jared Adams | 1 | -5/+5 | |
2009-10-24 | REplace instances of TMW with Mana | Jared Adams | 1 | -0/+43 | |