Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2008-08-29 | #406 by jaxad0127v0.0.26 | David Athay | 1 | -7/+22 | |
2008-08-28 | Accepted Patch by Scraggy that moves text in such a way that no text overlaps | Bjørn Lindeijer | 1 | -2/+43 | |
2007-12-28 | Added the possibility to assign particle effects to monsters in the monster ↵ | Philipp Sehmisch | 1 | -1/+13 | |
database. Added flame particle effect to fire goblin as a proof of concept. | |||||
2007-12-23 | Particle images are now reference-counted properly. Avoided attempts to load ↵ | Philipp Sehmisch | 1 | -2/+10 | |
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist. | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -1/+1 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-10-26 | Implemented monster hurt sounds and added new sound effects by Cosmostrator. | Philipp Sehmisch | 1 | -0/+7 | |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -2/+2 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-05-20 | Added different target cursor sizes for monsters. Graphics for small and ↵ | Philipp Sehmisch | 1 | -0/+6 | |
large cursor are provisional until better versions based on the original SVG of the medium sized one are available. | |||||
2007-02-20 | Now different sounds can play when a monster misses the player. | Bjørn Lindeijer | 1 | -2/+16 | |
2006-12-03 | Don't try to play empty strings as sounds, and don't return a SoundEffect | Bjørn Lindeijer | 1 | -2/+2 | |
instance when Mix_Chunk loading failed. | |||||
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -1/+35 | |
2006-11-29 | Small fix to resource path. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-11-29 | Implemented MonsterDB namespace | Philipp Sehmisch | 1 | -1/+3 | |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+1 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -1/+2 | |
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -3/+1 | |
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -36/+5 | |
2006-03-19 | Unreverted latest change by Doener due to my lack of proper communication ↵ | Eugenio Favalli | 1 | -8/+4 | |
abilities. | |||||
2006-03-19 | Reverted changeset r2269 (toString) as requested by ElvenProgrammer. | Björn Steinbrink | 1 | -4/+8 | |
2006-03-18 | Added a toString conversion function. | Björn Steinbrink | 1 | -8/+4 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -6/+6 | |
2006-02-07 | Made the being directions being stored in a bitfield. | Björn Steinbrink | 1 | -1/+4 | |
2006-02-06 | Unify some of the drawing code for beings. | Björn Steinbrink | 1 | -14/+6 | |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -0/+101 | |