Age | Commit message (Collapse) | Author | Files | Lines |
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Started with not being able to click NPCs properly, and I ended up
correcting the draw positions of overhead text, targets and sprite
ordering.
It's now a bit more straight-forward. The position of a being is simply
in the middle of the sprite at the bottom. When drawing the sprite, an
offset remains because all the sprites are compensating for getting
drawn half a tile to the left and one tile up.
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Also made mPx and mPy private and synchronize with mPos on
setPosition(). The side effects of setting destination and clearing the
path have been removed from setPosition(). Only the tmwserv
PlayerHandler seemed to rely on that feature.
Mantis-issue: 672
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Conflicts:
A lot of files.
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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This patch lets all being derivatives use the palette to set their
name's colors. Text Particle Effects all respect the new settings. Some
widgets were updated to use the colors.
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The client can now differentiate between the following hit types:
- hit (normal)
- critical (full attack)
- multi (more than one hit at once, currently not used)
- reflect (reflected damage, currently not used)
- flee (dodging criticals)
The Being's showCrit method is now merged into takeDamage.
Being's takeDamage and handleAttack now both get the opponent, the amount of
damage and the attack type as parameter.
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Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
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Conflicts:
src/gui/npc_text.cpp
src/gui/npc_text.h
src/gui/npcintegerdialog.cpp
src/gui/npclistdialog.cpp
src/gui/npcstringdialog.cpp
src/net/npchandler.cpp
src/npc.cpp
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done to ensure that the client doesn't crash if the target dies and is
removed from the map (since target drawing is based off of the specific
target reporting its x and y coordinates).
Signed-off-by: Ira Rice <irarice@gmail.com>
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
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Conflicts:
A lot of files...
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Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
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Conflicts:
Almost everywhere.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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regular player) is displayed in the speech bubbles now. No need to
view your own name to be able to see whether you're showing as a GM now.
Signed-off-by: Ira Rice <irarice@gmail.com>
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The speech bitmap font can't handle unicode, so it has now been replaced
by the standard GUI font, drawn with a shadow for chat and with a full
outline for names.
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The speech bitmap font can't handle unicode, so it has now been replaced
by the standard GUI font, drawn with a shadow for chat and with a full
outline for names.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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(cherry picked from eAthena client)
Conflicts:
src/monster.cpp
src/resources/monsterinfo.h
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Conflicts:
AUTHORS
CMakeLists.txt
ChangeLog
INSTALL
README
aethyra.cbp
configure.ac
data/help/changes.txt
data/help/commands.txt
data/help/header.txt
data/help/support.txt
src/Makefile.am
src/aethyra.rc
src/being.cpp
src/being.h
src/equipment.cpp
src/equipment.h
src/floor_item.h
src/game.cpp
src/gui/buddywindow.cpp
src/gui/char_select.cpp
src/gui/char_server.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/equipmentwindow.cpp
src/gui/equipmentwindow.h
src/gui/gui.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/itemcontainer.h
src/gui/minimap.cpp
src/gui/ministatus.cpp
src/gui/newskill.cpp
src/gui/npc_text.cpp
src/gui/npclistdialog.h
src/gui/ok_dialog.cpp
src/gui/setup_video.cpp
src/gui/skill.cpp
src/gui/skill.h
src/gui/status.h
src/gui/table_model.h
src/gui/updatewindow.cpp
src/gui/viewport.cpp
src/inventory.cpp
src/inventory.h
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/localplayer.h
src/logindata.h
src/main.cpp
src/map.cpp
src/monster.cpp
src/monster.h
src/net/beinghandler.cpp
src/net/beinghandler.h
src/net/buysellhandler.cpp
src/net/equipmenthandler.cpp
src/net/loginhandler.cpp
src/net/loginhandler.h
src/net/network.h
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
src/net/tradehandler.cpp
src/npc.cpp
src/npc.h
src/particleemitter.cpp
src/particleemitterprop.h
src/player.cpp
src/player.h
src/player_relations.cpp
src/resources/imageset.cpp
src/resources/imageset.h
src/resources/itemdb.cpp
src/resources/mapreader.cpp
src/resources/monsterinfo.h
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
src/tileset.h
src/utils/fastsqrt.h
src/utils/strprintf.cpp
src/winver.h
tools/tmxcopy/Makefile
tools/tmxcopy/base64.cpp
tools/tmxcopy/base64.h
tools/tmxcopy/tostring.h
Signed-off-by: Ira Rice <irarice@gmail.com>
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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change this in the future to update instantaneously.
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their
trunk client.
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3823 | crush_tmw | 2007-12-28 19:36:58 +0100 (Fri, 28 Dec 2007) | 1 line
Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
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r3826 | crush_tmw | 2007-12-30 01:02:14 +0100 (Sun, 30 Dec 2007) | 1 line
Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map.
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r3839 | the_enemy | 2008-01-13 17:28:50 +0100 (Sun, 13 Jan 2008) | 1 line
Fixed non-default location music loading
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r3842 | crush_tmw | 2008-01-14 11:48:13 +0100 (Mon, 14 Jan 2008) | 1 line
ixed an error in Davids last commit (couldn't compile that way).
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asynchronisation.
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interpretation of the attacktype parameter of attack messages and visualize monster attacks other than id 1 with a particle effect. Prepared to get attack particle effects and animation types from the monster database.
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via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3790 | b_lindeijer | 2007-12-18 14:54:17 +0100 (Tue, 18 Dec 2007) | 3 lines
Remember to delete the progressbar and label also when the game was not
started.
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r3801 | b_lindeijer | 2007-12-21 12:56:23 +0100 (Fri, 21 Dec 2007) | 2 lines
Fixed shop list box not to scroll up when the selection is removed.
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r3802 | b_lindeijer | 2007-12-21 13:37:17 +0100 (Fri, 21 Dec 2007) | 2 lines
Added logging of error on PHYSFS_addToSearchPath.
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r3803 | b_lindeijer | 2007-12-21 15:56:38 +0100 (Fri, 21 Dec 2007) | 3 lines
Fixed inventory size not matching the size assumed by eAthena and related
memory corruption and increased default chat log length.
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r3804 | the_enemy | 2007-12-21 16:07:20 +0100 (Fri, 21 Dec 2007) | 1 line
Attempted to fix client freeze when unable to connect to update host, and added exit dialog
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r3805 | b_lindeijer | 2007-12-22 16:24:14 +0100 (Sat, 22 Dec 2007) | 2 lines
Updated version to 0.0.24. Release data set to tomorrow, we'll see.
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r3806 | b_lindeijer | 2007-12-22 21:42:35 +0100 (Sat, 22 Dec 2007) | 2 lines
Make sure chat messages are also trimmed for the local player.
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r3809 | crush_tmw | 2007-12-23 03:16:53 +0100 (Sun, 23 Dec 2007) | 1 line
Particle images are now reference-counted properly. Avoided attempts to load "data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
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r3810 | b_lindeijer | 2007-12-24 02:20:42 +0100 (Mon, 24 Dec 2007) | 2 lines
Updated release date.
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r3812 | the_enemy | 2007-12-24 15:16:15 +0100 (Mon, 24 Dec 2007) | 1 line
Minor update, fixed disconnection dialog
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r3813 | b_lindeijer | 2007-12-24 15:45:34 +0100 (Mon, 24 Dec 2007) | 2 lines
Fixed compile warning.
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r3816 | b_lindeijer | 2007-12-25 13:31:21 +0100 (Tue, 25 Dec 2007) | 2 lines
Fixed year. :)
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r3818 | b_lindeijer | 2007-12-25 23:11:55 +0100 (Tue, 25 Dec 2007) | 2 lines
Updated CMake file.
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r3821 | b_lindeijer | 2007-12-26 19:06:15 +0100 (Wed, 26 Dec 2007) | 2 lines
Fixed year in README too.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3687 | crush_tmw | 2007-10-26 02:22:12 +0200 (Fri, 26 Oct 2007) | 1 line
Added possibility of length limitation to browserbox and used it for the chatlog (length set by the config option "ChatLogLength").
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r3688 | crush_tmw | 2007-10-26 02:38:00 +0200 (Fri, 26 Oct 2007) | 1 line
Removed some completely useless code from the chat class.
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r3690 | crush_tmw | 2007-10-26 14:50:49 +0200 (Fri, 26 Oct 2007) | 1 line
Implemented monster hurt sounds and added new sound effects by Cosmostrator.
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database. Added flame particle effect to fire goblin as a proof of concept.
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"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(but kept looks in Being class, since eAthena works that way)
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r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line
Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
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r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line
Fixed changelog message.
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missing sprites. Merged weapon-type and attack-type fields for items.
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