Age | Commit message (Collapse) | Author | Files | Lines |
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postalworker bug id=117 to fix cancel connecting to a sick server.
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files and thus enables animated NPCs.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3823 | crush_tmw | 2007-12-28 19:36:58 +0100 (Fri, 28 Dec 2007) | 1 line
Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
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r3826 | crush_tmw | 2007-12-30 01:02:14 +0100 (Sun, 30 Dec 2007) | 1 line
Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map.
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r3839 | the_enemy | 2008-01-13 17:28:50 +0100 (Sun, 13 Jan 2008) | 1 line
Fixed non-default location music loading
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r3842 | crush_tmw | 2008-01-14 11:48:13 +0100 (Mon, 14 Jan 2008) | 1 line
ixed an error in Davids last commit (couldn't compile that way).
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via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3790 | b_lindeijer | 2007-12-18 14:54:17 +0100 (Tue, 18 Dec 2007) | 3 lines
Remember to delete the progressbar and label also when the game was not
started.
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r3801 | b_lindeijer | 2007-12-21 12:56:23 +0100 (Fri, 21 Dec 2007) | 2 lines
Fixed shop list box not to scroll up when the selection is removed.
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r3802 | b_lindeijer | 2007-12-21 13:37:17 +0100 (Fri, 21 Dec 2007) | 2 lines
Added logging of error on PHYSFS_addToSearchPath.
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r3803 | b_lindeijer | 2007-12-21 15:56:38 +0100 (Fri, 21 Dec 2007) | 3 lines
Fixed inventory size not matching the size assumed by eAthena and related
memory corruption and increased default chat log length.
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r3804 | the_enemy | 2007-12-21 16:07:20 +0100 (Fri, 21 Dec 2007) | 1 line
Attempted to fix client freeze when unable to connect to update host, and added exit dialog
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r3805 | b_lindeijer | 2007-12-22 16:24:14 +0100 (Sat, 22 Dec 2007) | 2 lines
Updated version to 0.0.24. Release data set to tomorrow, we'll see.
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r3806 | b_lindeijer | 2007-12-22 21:42:35 +0100 (Sat, 22 Dec 2007) | 2 lines
Make sure chat messages are also trimmed for the local player.
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r3809 | crush_tmw | 2007-12-23 03:16:53 +0100 (Sun, 23 Dec 2007) | 1 line
Particle images are now reference-counted properly. Avoided attempts to load "data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
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r3810 | b_lindeijer | 2007-12-24 02:20:42 +0100 (Mon, 24 Dec 2007) | 2 lines
Updated release date.
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r3812 | the_enemy | 2007-12-24 15:16:15 +0100 (Mon, 24 Dec 2007) | 1 line
Minor update, fixed disconnection dialog
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r3813 | b_lindeijer | 2007-12-24 15:45:34 +0100 (Mon, 24 Dec 2007) | 2 lines
Fixed compile warning.
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r3816 | b_lindeijer | 2007-12-25 13:31:21 +0100 (Tue, 25 Dec 2007) | 2 lines
Fixed year. :)
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r3818 | b_lindeijer | 2007-12-25 23:11:55 +0100 (Tue, 25 Dec 2007) | 2 lines
Updated CMake file.
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r3821 | b_lindeijer | 2007-12-26 19:06:15 +0100 (Wed, 26 Dec 2007) | 2 lines
Fixed year in README too.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3687 | crush_tmw | 2007-10-26 02:22:12 +0200 (Fri, 26 Oct 2007) | 1 line
Added possibility of length limitation to browserbox and used it for the chatlog (length set by the config option "ChatLogLength").
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r3688 | crush_tmw | 2007-10-26 02:38:00 +0200 (Fri, 26 Oct 2007) | 1 line
Removed some completely useless code from the chat class.
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r3690 | crush_tmw | 2007-10-26 14:50:49 +0200 (Fri, 26 Oct 2007) | 1 line
Implemented monster hurt sounds and added new sound effects by Cosmostrator.
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redundant HAS_CONFIG_H macro. Used autopoint for generating gettext environment. Removed auto-generated file from po directory.
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strings to french.
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Implemented getting the direction of attacks from the server.
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svn-properties keyword and eol-style, where appropriate.
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switch_accountserver.
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Initialize the logger before libxml2.
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Use a null-logger function instead of /dev/null to quieten libxml2.
Actually initialize libxml2 before using it to load the configuration.
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and made sure cancelling the account server connect shows the server dialog.
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Upgraded also the connection window a bit to handle Cancelling more gracefully.
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Hair style 0 was added and defined as being bald (so bald is no longer a
hardcoded style).
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server tokens. It gets you in the game (or what's left of it), but not on any
map yet.
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the server type as a parameter. The MessageOut gained a convenience constructor
(same as was added server side). The game states during login sequence have
been renamed and redone in order to ensure no communication is attempted to
unconnected servers. This allowed the removal of the outgoing message queue.
Connecting to the account server has been moved before the login/register phase
(dialogs will still need to be updated). Quite a few things are expected to be
broken since I'm rather tired at the moment. I've left many TODO entries in the
code.
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network code.
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OpenGL enabled.
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