Age | Commit message (Collapse) | Author | Files | Lines |
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resolution isn't the default.
You'll have to add this in map properties, for instance if you're want to keep ratio on overlay 0:
<map version="1.0" orientation="orthogonal" width="128" height="128" tilewidth="32" tileheight="32">
<properties>
...
<property name="overlay0keepratio" value="true"/>
...
</properties>
</map>
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* Merged a few split strings
* Fixed some spellings and wordings
* Turned a couple of std::cout and std::cerr into logger messages
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The value from branding.xml isn't actually used, since it will only load
a branding.xml that is located at 'data/branding.xml' relative from
where you run the client. That's an issue to fix later.
Mantis-issue: 714
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(cherry picked from commit 263fc757297103935cbdaa1bb6eca14ff8e75ecd)
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(cherry picked from commit 41d4aa745fd15b4a22f231e316ec353316842212)
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(cherry picked from commit ef006ed117bb602a928d33dc0fe90075efd7393f)
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(cherry picked from commit 050103b8d2e3eb23e7aea188a1a269feb7c181ab)
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Consistent with the class name and avoids confusing it with the
connection.{cpp,h} in net/tmwserv.
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Just a few notes that would help us translators immensly:
* Please do not split one sentence into several strings
* Please try to refrain from inserting extra spaces into the strings
(cherry picked from commit 9712489ef67f95d6a5fa1fc3102bb7c4ee6a1f59)
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to 6901 now since most players play on eAthena, so the -P client parameter finally works out of the box again.
(cherry picked from commit 3dd404ee8a02958089bf2c6901fb877d2fae760e)
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Just a few notes that would help us translators immensly:
* Please do not split one sentence into several strings
* Please try to refrain from inserting extra spaces into the strings
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to 6901 now since most players play on eAthena, so the -P client parameter finally works out of the box again.
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Should be no change in behaviour.
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(cherry picked from commit 9b4d924d74587f489ac8141134b1c504e54a0684)
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(cherry picked from commit e1b4184da2ece6c9e1518064ffe35b9404b3db18)
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The Game instance was created too late, in some cases after messages
were received by the BeingHandler. This caused crashes since the
BeingHandler tried to use the BeingManager, which hadn't been created
yet.
(cherry picked from commit c7e57369f066ee9b7f9f62eacb19e2d10f8e13c5)
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When entering the error state, the handlers were unregistered, but they
were never registered again. I'm just removing the unregistration for
now.
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Also fixed the progress bar during connecting to reset again when full,
by disabling the smooth updating there.
The ProgressBar now uses gcn::Color instead of three separate color
attributes.
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Also make sure an appropirate message gets shown on duplicated login.
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their function, this is a much better place to put them.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Also make the line only show if compiled for OpenGL
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Just cause a character name was given on the command line doesn't mean
we should pick any random character server. For the latter we have -D.
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By only limiting redraws when no SDL events were handled.
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We don't use underscores in the filenames generally, and let's be
consistent on that matter.
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Looks better and is more consistent with most command line tools. Also
changed the short form for --port to -p.
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Complete the help for the -D option.
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And remove an unneeded variable
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Mainly avoid all the convertions from integer to float and then to
string and also back from string to float and then to integer.
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Don't force an FPS limit when people don't want it. Just default to
limit on 60 fps instead, but do allow it to be disabled.
This reverts part of commit 4b7755fcae0de15951c508ec034158007c8b6cf3.
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All instances of version strings should now use the same text. The
version label was moved from main.cpp to Desktop. A new version label
was added to SetupDialog to make it easier to get the version if you are
already in game.
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Abstracts it away and out of main.cpp and register.cpp.
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