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path: root/src/localplayer.cpp
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2009-01-04Code reformattingBjørn Lindeijer1-4/+1
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project. (cherry picked from mainline)
2008-12-09Only play status effect sound effects for localplayerFate1-0/+4
2008-12-07Added some initialization and removed ChargeDialogBjørn Lindeijer1-5/+12
Many member variables of LocalPlayer were not being initialized properly. In general this shouldn't have caused any problems, but it's bad style. The ChargeDialog was removed. This class was long dead anyway. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-07Added client-side status change handlers (text, icon, particle effect, audio).Fate1-0/+40
2008-11-28Eliminated silly C++ warningFate1-1/+1
2008-11-28Initialise mSkillPoint variable to avoid erroneous skill point displays ↵Fate1-0/+1
during game startup
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-06Have equipment tied into player inventory instead of keeping its own list of ↵Dennis Friis1-1/+1
pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers.
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-3/+25
2008-06-12Merged revisions 3738 via svnmerge from Bjørn Lindeijer1-34/+3
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........
2008-04-16Cancel walking to a clicked monster if the target is lost while getting to ↵Dennis Friis1-0/+5
it (killed or otherwise removed).
2008-04-11 Players now need toDavid Athay1-1/+32
click on the monster sprites rather than the tile. Players will now move to the target before attacking it.
2008-03-25Initialized some uninitialized variables (patch by peavey).Philipp Sehmisch1-3/+5
2008-02-12Made pathfinding not halt on collision destination tile, made moving around ↵Eugenio Favalli1-2/+2
with mouse smoother. Added possibility to pass through players with key controls.
2008-01-13Fixed non-default location music loadingDavid Athay1-0/+1
2007-12-21Fixed inventory size not matching the size assumed by eAthena and relatedBjørn Lindeijer1-0/+1
memory corruption and increased default chat log length.
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-6/+1
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-2/+0
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-08-24Removed useless logic method and reverted mouse cursor to non-static sinceBjørn Lindeijer1-1/+1
there can be only one Gui instance so there is no point in supporting a shared resource.
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-3/+12
2007-08-22Added close button and item shortcut backgrounds to files that will beBjørn Lindeijer1-1/+1
installed.
2007-08-21mantis id=118 - Added Item Shortcut Bar.Joshua Langley1-0/+11
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+10
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-4/+11
through the equipment sprite database. (use -u to ignore updates)
2007-03-19Added target cursor. Shows blue when target in range, and red when out of range.David Athay1-0/+1
2006-12-16Fixed connection dialog visibility and fixed issues with walking one tile tooBjørn Lindeijer1-5/+14
many and changing direction towards an obstacle.
2006-12-11Fixed visibility of the update window.Bjørn Lindeijer1-3/+3
2006-12-03Made NPC names visible. Windows are now invisible by default.Bjørn Lindeijer1-3/+1
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-9/+30
2006-07-24Fixed setDirection() semantics.Björn Steinbrink1-4/+0
Removed a printf-leftover.
2006-07-24Removed unused code, fixed "change direction when not walking" bug, updated ↵Eugenio Favalli1-0/+6
project files.
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-6/+6
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli1-2/+1
2006-05-02Fixed the delay last move bug.Eugenio Favalli1-1/+1
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-26/+26
2006-03-09Use std::auto_ptr in some places.Björn Steinbrink1-1/+0
2006-03-08Reverted changes from r2225, it broke walking code as I missed the ↵Björn Steinbrink1-5/+2
differences between tile and being collisions.
2006-03-08Let the LocalPlayer decide whether it can walk to a destination.Björn Steinbrink1-3/+6
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-4/+9
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-49/+29
2006-02-05Made the player walk to items prior to picking them up.Björn Steinbrink1-4/+25
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-0/+386