Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-01-04 | Code reformatting | Bjørn Lindeijer | 1 | -4/+1 | |
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project. (cherry picked from mainline) | |||||
2008-12-09 | Only play status effect sound effects for localplayer | Fate | 1 | -0/+4 | |
2008-12-07 | Added some initialization and removed ChargeDialog | Bjørn Lindeijer | 1 | -5/+12 | |
Many member variables of LocalPlayer were not being initialized properly. In general this shouldn't have caused any problems, but it's bad style. The ChargeDialog was removed. This class was long dead anyway. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2008-12-07 | Added client-side status change handlers (text, icon, particle effect, audio). | Fate | 1 | -0/+40 | |
2008-11-28 | Eliminated silly C++ warning | Fate | 1 | -1/+1 | |
2008-11-28 | Initialise mSkillPoint variable to avoid erroneous skill point displays ↵ | Fate | 1 | -0/+1 | |
during game startup | |||||
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2008-11-06 | Have equipment tied into player inventory instead of keeping its own list of ↵ | Dennis Friis | 1 | -1/+1 | |
pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers. | |||||
2008-08-28 | Accepted Patch by Scraggy that moves text in such a way that no text overlaps | Bjørn Lindeijer | 1 | -3/+25 | |
2008-06-12 | Merged revisions 3738 via svnmerge from | Bjørn Lindeijer | 1 | -34/+3 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........ | |||||
2008-04-16 | Cancel walking to a clicked monster if the target is lost while getting to ↵ | Dennis Friis | 1 | -0/+5 | |
it (killed or otherwise removed). | |||||
2008-04-11 | Players now need to | David Athay | 1 | -1/+32 | |
click on the monster sprites rather than the tile. Players will now move to the target before attacking it. | |||||
2008-03-25 | Initialized some uninitialized variables (patch by peavey). | Philipp Sehmisch | 1 | -3/+5 | |
2008-02-12 | Made pathfinding not halt on collision destination tile, made moving around ↵ | Eugenio Favalli | 1 | -2/+2 | |
with mouse smoother. Added possibility to pass through players with key controls. | |||||
2008-01-13 | Fixed non-default location music loading | David Athay | 1 | -0/+1 | |
2007-12-21 | Fixed inventory size not matching the size assumed by eAthena and related | Bjørn Lindeijer | 1 | -0/+1 | |
memory corruption and increased default chat log length. | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -6/+1 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 1 | -2/+0 | |
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load. | |||||
2007-08-24 | Removed useless logic method and reverted mouse cursor to non-static since | Bjørn Lindeijer | 1 | -1/+1 | |
there can be only one Gui instance so there is no point in supporting a shared resource. | |||||
2007-08-23 | Changed XP gaining effect to appear on the player instead. | Bjørn Lindeijer | 1 | -3/+12 | |
2007-08-22 | Added close button and item shortcut backgrounds to files that will be | Bjørn Lindeijer | 1 | -1/+1 | |
installed. | |||||
2007-08-21 | mantis id=118 - Added Item Shortcut Bar. | Joshua Langley | 1 | -0/+11 | |
2007-08-20 | Added monster killed xp notification effect. | Joshua Langley | 1 | -0/+10 | |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -4/+11 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-03-19 | Added target cursor. Shows blue when target in range, and red when out of range. | David Athay | 1 | -0/+1 | |
2006-12-16 | Fixed connection dialog visibility and fixed issues with walking one tile too | Bjørn Lindeijer | 1 | -5/+14 | |
many and changing direction towards an obstacle. | |||||
2006-12-11 | Fixed visibility of the update window. | Bjørn Lindeijer | 1 | -3/+3 | |
2006-12-03 | Made NPC names visible. Windows are now invisible by default. | Bjørn Lindeijer | 1 | -3/+1 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -9/+30 | |
2006-07-24 | Fixed setDirection() semantics. | Björn Steinbrink | 1 | -4/+0 | |
Removed a printf-leftover. | |||||
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated ↵ | Eugenio Favalli | 1 | -0/+6 | |
project files. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -6/+6 | |
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -2/+1 | |
2006-05-02 | Fixed the delay last move bug. | Eugenio Favalli | 1 | -1/+1 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -26/+26 | |
2006-03-09 | Use std::auto_ptr in some places. | Björn Steinbrink | 1 | -1/+0 | |
2006-03-08 | Reverted changes from r2225, it broke walking code as I missed the ↵ | Björn Steinbrink | 1 | -5/+2 | |
differences between tile and being collisions. | |||||
2006-03-08 | Let the LocalPlayer decide whether it can walk to a destination. | Björn Steinbrink | 1 | -3/+6 | |
2006-03-05 | Merged new_playerset branch into trunk. | Eugenio Favalli | 1 | -4/+9 | |
2006-02-07 | Made the being directions being stored in a bitfield. | Björn Steinbrink | 1 | -49/+29 | |
2006-02-05 | Made the player walk to items prior to picking them up. | Björn Steinbrink | 1 | -4/+25 | |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -0/+386 | |