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2011-06-22Merge branch 'master' of gitorious.org:~bertram/mana/mana-any-square-tile-sizeYohann Ferreira5-12/+26
2011-06-19More C++0x Windows compilation fixes.Philipp Sehmisch1-4/+5
Another case of M_PI being no longer defined in cmath.h _MAX_PATH doesn't work anymore, but there is still MAX_PATH putenv doesn't work anymore, so I replaced it with a function from the WINApi Reviewed-by: Thorbjorn
2011-06-17First pass on removing tile hard coded values.Yohann Ferreira5-12/+26
Every files has been checked against the hard coded 32 values except the map.cpp file. I also added convenience functions in the Game class, centralized the default item icon size, and removed two unused defines in being.cpp.
2011-06-16Fix the off-by-one error reported in the issue comments.Yohann Ferreira1-2/+1
Trivial fix.
2011-06-16Added image support to the button widgets.Yohann Ferreira2-23/+156
Resolves: Mana-mantis #96. Reviewed-by: Crush. Note that the option to set the image position next to the text is still needed and will be handled in another issue.
2011-06-03Replace SDL_types.h with cstdintJared Adams1-2/+0
This required moving to C++0x, so it does that too, and fixes a few errors with that. Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2011-06-02Fixed missing action event when clicking on a ListBox itemThorbjørn Lindeijer1-0/+5
This event got lost in commit c6a081ba610c5f5f298bc80c2ef28facb41dffae and made it no longer possible to change the client resolution except by pressing Enter or Space after selecting an item.
2011-06-02Arbitrary code cleanupsThorbjørn Lindeijer5-25/+23
Just some stuff that piles up while "looking" at the code, which eventually gets annoying to ignore while staging real changes. * Replaced a few NULL occurrences with 0 * Rely on default parameter for std::vector::resize. * Replaced a few "" with std::string() * Prefer .empty() to == "" * Removed a few comparisons with NULL * Don't check pointers before deleting them * Removed a bunch of redundant semicolons * Made some global variables static (local to their compilation unit) * Prefer prefix ++/-- operators to postfix versions when possible * Corrected location of a comment
2011-05-30Remove some uneeded offsettingJared Adams1-2/+2
Also fix position of being names. Reviewed-by: Bertram
2011-05-26Fix compilation on gcc 4.6.1.Yohann Ferreira2-2/+2
2011-05-25Added more double clickable actionsAngelo Castellani8-6/+69
- double clicking a do_choice item submits it - double clicking the npc chat will hit 'next' - double click to buy/sell a single item - clicking on no item in the inventory now deselects - double click to use/activate items in inventory
2011-05-25Refining switches in the debug viewStefan Dombrowski3-111/+150
Reviewed-by: Bjorn
2011-05-24Used spacer to pretty up setupAngelo Castellani2-5/+26
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2011-05-24Extended Guichan with an empty spacer widgetAngelo Castellani2-0/+81
Useful for making nicer layouts Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2011-05-24Widened the setup window by 5pxAngelo Castellani9-9/+9
To make room for the interface tab Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2011-05-24Broke the setup tab "Video" in twoAngelo Castellani6-236/+383
Added an 'Interface' tab for the items that seemed to fit better there than in 'Video'. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2011-05-23Fixed listbox selection issueAngelo Castellani2-1/+16
Clicking below the last item of a listbox would select the last item. Made it do nothing instead.
2011-05-20Set minimum size for Status and Skills windowsAngelo Castellani2-1/+5
2011-05-20Fixed 'InventoyListener' typoAngelo Castellani1-2/+2
2011-05-20Removing KEY_PATHFIND and moving its function into the debug windowStefan Dombrowski4-91/+154
* The f-key is no longer used. That means new players are less likely to get into trouble by accidentally activating the debug mode. * The debug mode can now be activated in a new tab in the debug window. * The main advantage of using a gui is its extensibility. At the moment the debug mode does show too much information at once. In a follow-up patch the user should get more choices. Reviewed-by: Bjorn
2011-05-15Starting to fix party inviteStefan Dombrowski3-5/+8
2011-05-13Made the setup keyboard tab prettier.Angelo Castellani4-3/+48
Incidentally I added support for a monospaced font (which may come in handy).
2011-05-04Made the client show much more path debug information.Yohann Ferreira1-31/+68
First of all, the mouse path is only computed when necessary, This will save a bit of CPU when in debug view. Secondly, every being paths, collision radius, and position are graphically represented now. This will help code and content developers when checking their sprite offsets. Reviewed-by: CodyMartin.
2011-04-30Merge branch '0.5'Yohann Ferreira3-13/+14
Conflicts: CMakeLists.txt po/fi.po po/fr.po src/gui/skilldialog.cpp src/localplayer.cpp src/net/manaserv/generalhandler.cpp src/net/tmwa/buysellhandler.cpp src/net/tmwa/generalhandler.cpp src/net/tmwa/playerhandler.cpp src/net/tmwa/specialhandler.cpp src/winver.h
2011-04-30Revert "Add option for sorting servers list"Stefan Dombrowski4-102/+0
This reverts commits e35b3bdd0a74464e4b4d3b931ca416f0c7864ba6 and e35b3bdd0a74464e4b4d3b931ca416f0c7864ba6. Sometimes the text fields and the list show different server selected, so you don't see to what server you connect. It is a big security risk sending your user name and password to the wrong server. Reviewed-by: Freeyorp, Bertram
2011-04-29Made the client load the skills.xml again.Yohann Ferreira2-8/+13
This, instead of the protocol specific filenames that are mana-skills.xml and ea-skills.xml. This is backward compatible as the old skills.xml file was once used before the 0.0.29.1 release which is the last alive from the 0.0.x serie. The skills.xml will have to added to world data to make this working, though. (Done in another patch.)
2011-04-26Made the client use a unique kind of movement code.Yohann Ferreira1-78/+56
This is fixng many issues and (hopefully) will make the movement rendering much smoother. Merge branch 'master' of gitorious.org:~bertram/mana/mana-movement-code-merge Conflicts: src/being.cpp src/net/manaserv/beinghandler.cpp Resolves: TMW-Mantis #946. Reviewed-by: Thorbjorn.
2011-04-18Remove illegal macro names starting with underscore and capitalBen Longbons1-2/+2
2011-04-11Fixing missing call to updateButtonsAndLabels() in NPC buy dialogStefan Dombrowski1-5/+1
Reviewed-by: Thorbjorn
2011-04-11Fixing uninitialized variables in guild inviteStefan Dombrowski1-4/+3
2011-04-09Removed a lot of useless "documentation"Thorbjørn Lindeijer59-302/+13
I have to admit I contributed a large part of these. Sorry for that. Less empty space, more attention to the code. Acked-by: Jared Adams
2011-04-09Renamed Listener to EventListenerThorbjørn Lindeijer10-19/+19
Makes it clear what kind of listener it is, since there are other listener classes as well. Acked-by: Jared Adams
2011-04-09Removed the Mana namespaceThorbjørn Lindeijer20-103/+103
It's just an annoyance when it's only applied to a few classes. Either we place everything in this namespace or nothing, and at the moment I don't see any rationale for placing everything in a Mana namespace. Acked-by: Jared Adams
2011-04-09Moved Channels to Mana::Event::ChannelThorbjørn Lindeijer18-46/+48
Acked-by: Jared Adams
2011-04-09Moved Events to Mana::Event::TypeThorbjørn Lindeijer13-45/+46
Acked-by: Jared Adams
2011-04-02Fix a bug with SkillDialog which doesn't listen to attributes changedBlue Sans Douze2-1/+18
2011-03-26Merge branch 'master' of gitorious.org:mana/manaBlue Sans Douze1-1/+1
2011-03-26Add search bar to storage and inventory windowsBlue Sans Douze4-17/+111
Reviewed-by: thorbjorn
2011-03-25Merge branch '0.5'Thorbjørn Lindeijer1-1/+1
Conflicts: CMakeLists.txt po/pt_BR.po po/ru.po src/winver.h
2011-03-22Fix a warning on serverdialogBlue Sans Douze1-2/+1
2011-03-22Add option for sorting servers list (issue 316)Blue Sans Douze4-0/+103
2011-03-17Now the client centers the pixel positions when using tA.Yohann Ferreira1-6/+33
I made it so that the behaviour can be changed with only a boolean setting in the playerhandler.
2011-03-15Implemented a screen shake effect system in the viewport class.Philipp Sehmisch2-1/+65
The screen can either be "nudged" in a random direction with a specific intensity or you can define an exact x and y intensity, decay factor and duration. On a tmwAthena server an effect is triggered when the player character dies. A method for stopping all shake effects is also implemented, but not used yet. I added a netcode message for Manaserv to trigger an effect server-sided. Because our protocol has currently no way to transport floating point values, the decay is transported as a fixed point value with 4 decimals which is entirely sufficient for this purpose.
2011-03-15Basically merged the two movement algorithms into one.Yohann Ferreira1-84/+35
This was made in favour of the manaserv way of doing things. I also added a way to keep the original server speed value so the pixel value can be recomputed at each map change, as this was necessary since the speed is given before the first map is loaded. The code is much more simpler now about movement handling, and we can already see improvements on other characters movements in The Mana World with this. Everything can't be perfect the first time; here are bugs identified so far: - Monsters direction isn't updated on TmwAthena for obscure reasons. - Remote players walking animation is sometimes reset on each steps. - When changing map, the local player sometimes walks randomly until the player reacts. Stay tuned!
2011-03-08Added a tab scrolling system in tabarea.Yohann Ferreira2-1/+189
Currently working on the chat window. Resolves: Mana-Mantis #308. Reviewed-by: Thorbjorn.
2011-03-05Fixing removal of custom serverStefan Dombrowski1-1/+1
The server got selected from a list that still contained the unwanted server.
2011-02-21Merge branch '0.5'Thorbjørn Lindeijer1-5/+5
Translation file updates ignored. Conflicts: src/client.cpp src/commandhandler.cpp src/gui/popupmenu.cpp src/localplayer.cpp
2011-02-19Reorder store option to the top, so it is more useful.Ben Longbons1-5/+5
2011-01-25Added a child class to the equipment window specialized for tAthena.Yohann Ferreira2-71/+105
(As requested by Thorbjorn.) Now the foundation to set up per-protocol equipment display is ready.
2011-01-24Refactored the item loading in a more extensible and per protocol way.Yohann Ferreira4-85/+102
This will greatly help into upgrading the need of each protocol separately. This is the first step to a new item and equipment system for manaserv. A subclassing of the EquipmentWindow will be done in the next commit, as requested by Thorbjorn. Reviewed-by: Thorbjorn.