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2008-11-13Added a slot display so that players can track how much space they've used.Ira Rice2-2/+22
2008-11-06Minor interface cleanup. Moved the login selection scrollbox so that it Ira Rice1-1/+4
aligns up with the other fields.
2008-11-06Ported a patch by Peavey on TMW to keep all item pointers inside of Ira Rice2-6/+17
inventory. For us, this should get rid of the arrow crashing bug, if it still exists (been a few weeks since I've heard of it happening now).
2008-11-05Found a way to remove the ugly hack that was done to ensure that Ira Rice1-7/+2
stringstream would behave. Before, it set the string stream to a single space, while now it clears the stream and then sets it to null. So, should the string stream code ever be fixed in the future, this function won't break.
2008-11-04Committed an extension to the San Serif font by Vargavind on TMW so that Ira Rice1-2/+12
it contains the complete ISO-8859-15 character set, as well as made a few other smaller fixes towards fixing make dist.
2008-11-03Fixed login server order, so as to not confuse new people.Ira Rice1-1/+1
2008-11-03Added a /w alias for whispering. Suggested by Kyron.Ira Rice1-2/+2
2008-11-02Fixed a few windows compiler errors, as well as rolled out a new Windows build.Ira Rice1-1/+1
2008-11-02Merged another fix from TMW for the new skill dialogue, which makes it so ↵Ira Rice1-4/+20
that if a skill is unknown, it doesn't crash the client (it doesn't print garbage, like fate claims).
2008-11-02Ported a patch from TMW by fate which de-hardcodes skills, as well as ↵Ira Rice5-59/+167
removes the server sending out view id's for gloves and boots (which weren't needed.) Here's the full log: * Updated GUI table and model to better handle NULL widgets during initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
2008-11-01Added a close button to the minimap so that it matches the other windows Ira Rice1-0/+1
better.
2008-11-01Made the status window a static size, since its contents don't lend Ira Rice1-1/+0
themselves to being easily resizeable without revamping. This should keep people from assuming that they can resize this window and expect the same sorts of results as other windows that are designed for resizing.
2008-11-01Made NPC dialogues resizeable.Ira Rice5-15/+98
2008-11-01Modified inventory window code to take advantage of the text wrapping Ira Rice2-38/+86
code.
2008-10-31Added a text patch done on TMW to increase the number of characters Ira Rice1-1/+1
supported (done by vargavind), as well as changing the effect used for critical updates (change of opinion on what looks better).
2008-10-31Added critical notifications to the client. While I had originally Ira Rice1-2/+2
planned to do this (I still did it my way), TMW beat me to implementing, so I'll credit them with their commit reminding me to do it. This is not done the exact same way, as I prefer to see an actual "crit!" show above the being, instead of an ambiguous particle.
2008-10-28Fixed up confirm dialogues so that they also can utilize the text Ira Rice3-16/+50
wrapping code, like the ok dialogues.
2008-10-28Fixed OK dialogue so that it draws correctly for multiple lines Ira Rice1-1/+1
(forgot to do button padding before).
2008-10-28Fixed attacking so that it will actually continue to attack in Ira Rice1-1/+1
succession like it's intended to if it's given a true keep flag, or just do one attack if that flag isn't set. Since most people seem to prefer to continue to attack when attacking, shift will be used for when someone only wants to hit the target once.
2008-10-27De-hardcoded the number of hair styles.Ira Rice1-2/+2
2008-10-27Revised code so that dead sprites are de-targeted.Ira Rice1-1/+1
2008-10-27Changed mouse attack behavior so that if you click on a being that's too Ira Rice1-1/+1
far away and are holding down the attack key, you will attack that being.
2008-10-27Fixed mouse attacks and targeting.Ira Rice1-4/+2
2008-10-27Made targets draw on the fringe layer, as well as added t for talking to Ira Rice1-3/+0
an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute.
2008-10-27Merged the Tametomo branch back into trunk. Targeting has been removed Ira Rice2-118/+1
from the viewport, and is now located on the beings themselves. Eventually, this will be changed further so that the targets draw below the being, instead of maintaining the same logic, but baby steps first.
2008-10-25Made the ok dialogue use code that's similar to the speech bubble, so Ira Rice3-15/+52
that it can take advantage of the text box's wrapping code.
2008-10-23A few more compiler warnings fixed.Ira Rice2-4/+4
2008-10-23Cleaned up ColorDB code so that it loads with all other databases, as Ira Rice1-5/+4
well as fixed color cycling.
2008-10-19Fixed a small error that I didn't notice before with de-hardcoding the Ira Rice1-0/+3
colors. Thanks goes to paks for noticing this.
2008-10-16Fixed a width that I accidently messed up earlier, as well as made text Ira Rice1-1/+1
and speech bubble transitions smoother.
2008-10-15Added patch so that players can turn on or off speech bubbles.Ira Rice4-19/+35
2008-10-15De-hardcoded colors in trunk. Now, all colors are loaded from Ira Rice1-2/+6
colors.xml.
2008-10-14Accidently left in a copied line. Must be slightly tired to not notice Ira Rice1-1/+0
this while testing. Oh well.
2008-10-14Early addition of a particle effect disabling option. Would like to Ira Rice2-0/+17
change this in the future to update instantaneously.
2008-10-13Changed minimap code so that it allows us to have larger minimaps, while Ira Rice2-5/+16
putting back in backwards compatibility with TMW style minimaps. While this might seem like a big deal, it also allows us to make minimaps as big as we'd like, which is a huge perk for really large maps or really small ones.
2008-10-12Added in a new tileset, as well as some new artwork, changed the update Ira Rice1-2/+2
handler to store updates in a subfolder based on port (so that if one server domain hosts multiple update folders, that it doesn't have to redownload an update should an update have the same name as the other server, as well as a different checksum), and made the inventory window display the units of measurement (for all of those people that wanted to know exactly what those units were supposed to be).
2008-10-12Trimmed out an unneeded line in the text wrapping code. If it was Ira Rice1-4/+0
working properly (which calling the function again with a wider window size should do), it'd do something, but since it doesn't do what it was intended to do, there's no reason to waste CPU cycles over it .
2008-10-12This commit contains three things: one, after looking over how TMW was Ira Rice3-8/+32
handling the effects through the level up system, I determined that it wasn't bad, so I pulled it from TMW's SVN. Two, I edited the web page css so that it better matches the forum. And three, I patched text wrapping so that it'll fix up its display size based on all previous lines, except for the last line. That fix will come later, but for now, it'll be seen as a special case. While you'd like to think that just resending the string and starting the function over again would fix it, you'd be wrong. So it won't be patched until I think of a better way to handle that case.
2008-10-10Fixed the text box so that it now checks the last line as well for the Ira Rice1-2/+11
minimum length for the text box (it didn't do that before)
2008-10-10Did a little bit of code cleanup (mostly from TMW changes) as well as Ira Rice4-18/+18
properly implemented line wrapping. Now, there are no more visual artifacts for speech boxes, and it always chooses the most optimal box size (which required that npc_text use it also. Do any other gui classes use the textbox class?).
2008-10-04Changed minimap code to take minimaps twice the TMW size, added map Ira Rice1-5/+5
names on all of the maps, and redid minimaps to fit the new minimap code.
2008-10-03Made a new Windows binary, as well as fix some files to make the Windows Ira Rice35-1/+66
build work (although there might be a bit too many guichanfwd.h references. But that's ok. I'm too lazy to track down which ones are necessary and which ones aren't at the moment).
2008-09-29Modified the client so that it displays both servers as server choices, Ira Rice2-13/+17
as well as changing the default server to point to www.aethyra.org instead of Slinker's IP address now.
2008-09-26Made /msg an alias for /whisper.Ira Rice1-2/+2
2008-09-25Changed textfield behavior cause a windows build didn't like it.Ira Rice1-3/+4
2008-09-25Forgot to merge in the new files and resources into trunk.Ira Rice4-0/+307
2008-09-25Merged the Tametomo branch into trunk.Ira Rice13-157/+336
2008-09-15Commented out getBeingByPixel because it really isn't used, nor is there Ira Rice1-4/+4
much sense to. Shouldn't make any visible changes to performance yet, but I trimmed it out for now anyways.
2008-09-12Fixed /where, added /cast for heal and gather, some changes to inventory to ↵Lloyd Bryant5-552/+504
support storage
2008-09-12Changed default port for Aethyra server to 21001Lloyd Bryant1-1/+1