Age | Commit message (Collapse) | Author | Files | Lines |
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from the 0.1.0 branch.
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animation system. Action now refers to the Spriteset directly and
AnimatedSprite refers to the current Action directly instead of using the
std::map with a std::string constantly. Some methods and parameters are marked
as const. The READ_PROP macro was replaced by static methods. Warnings are
logged when unnamed actions are defined or when actions refer to undefined
imagesets. Code is more tolerant towards missing actions.
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specified in the downloaded resources.txt file, and in the order
in which they are mentioned (the top one being the most
significant).
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(middle) equipments.
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[0,1] and [1,max] all the time.
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based on peoro's patch).
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abilities.
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window. Fixed some memory leaks along the way. Also fixed two settings not being stored on "apply".
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positions.
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namespaces.
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remove the weird mySpriteset->spriteset stuff.
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place.
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using STL algorithms.
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differences between tile and being collisions.
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to be valid real early" issue.
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and ok buttons be disabled once the character is selected at login.
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config, it's not its job to do so.
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