Age | Commit message (Collapse) | Author | Files | Lines |
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Mainly removed trailing whitespace. Also small fix in header of
recorder.cpp.
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Conflicts:
docs/FAQ.txt
packaging/windows/make-translations.vbs
src/Makefile.am
src/gui/colour.cpp
src/gui/colour.h
src/gui/popupmenu.cpp
src/gui/setup_colours.h
src/main.cpp
src/main.h
src/resources/resourcemanager.cpp
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
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Signed-off-by: Ira Rice <irarice@gmail.com>
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suggestion by Grimmjow.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Decision is to go with exact authors when some file is basically done by
one person, and in most other cases assign TMW or Aethyra team copyright
when multiple people from those teams have been involved.
Also, the first summary line should now contain the subset of
functionality that the file is part of, not the name of the whole
project.
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Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
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Conflicts:
A lot of files...
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Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
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Also credited Joshua Langley in the AUTHORS file.
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Conflicts:
src/game.cpp
src/net/charserverhandler.cpp
src/net/loginhandler.cpp
src/net/protocol.h
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Decision is to go with exact authors when some file is basically done by
one person, and in most other cases assign TMW or Aethyra team copyright
when multiple people from those teams have been involved.
Also, the first summary line should now contain the subset of
functionality that the file is part of, not the name of the whole
project.
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Conflicts:
Almost everywhere.
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removed the need for sending graphics to the setSpeech function (since
it isn't needed) and started actually using the time variable which it's
passed (could be set to show the speech longer if the dialog is
longer, for example).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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instances number so that it accurately reflects the number of instances,
instead of always being +1. I wasn't intending on using that variable
that way, but in case anyone does in the future, it'll at least be
accurate.
Signed-off-by: Ira Rice <irarice@gmail.com>
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window instances don't overlap by default. After that, it'll defer to
the user's saved window positions.
Signed-off-by: Ira Rice <irarice@gmail.com>
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about in the last commit. They may work for each of the languages
already tested, but this will make sure that it's wide enough for the
ones which haven't been tested.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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friendly (Omphalia was reporting that the Total label was getting cut
off in the German translation)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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were a tad too close to the mouse.
Signed-off-by: Ira Rice <irarice@gmail.com>
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work.
Signed-off-by: Ira Rice <irarice@gmail.com>
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of the item link shown. This should help make it easier for people to
represent the square brackets with item links, and prevent people from
forging item links when they never see the internal representation of an
item link. Should also reduce confusion from people who haven't upgraded
their clients as well, as they wonder what all the junk is around the
item name.
Signed-off-by: Ira Rice <irarice@gmail.com>
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least ensures that the link will be in the correct location. Should work
to fix things until a proper rewrite is figured out.
Signed-off-by: Ira Rice <irarice@gmail.com>
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scrollbar.
Signed-off-by: Ira Rice <irarice@gmail.com>
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it minimal in the first place so that it could be redone as a theme
window in the future, but there's no reason it should be as spread out
as it was until it has been made into one.
Signed-off-by: Ira Rice <irarice@gmail.com>
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scrolling through the table upward, while the other didn't check upper
bounds for rows and columns to see if the event is in the table, but
rather just the lower bounds.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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to the input fields. Now the only NPC dialog which isn't completely
navigatable by the keyboard alone is the NPC list dialog (seems to
have regressed slightly recently).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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has an inventory or an equipment.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Mazzeroth. At the moment, I think this is the last of the missing
pointer deletes, but if more are found, then I'll add them to the
proper classes and delete them.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the same lookup code. This fixes left clicking on the last commit.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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mininum width for the text wrapping code to be the length of the
player's name instead.
Signed-off-by: Ira Rice <irarice@gmail.com>
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silly. Condensed the sizing code for speech bubbles to do the same for
speech bubbles of all sizes.
Signed-off-by: Ira Rice <irarice@gmail.com>
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set content size functions to use the width variable.
Signed-off-by: Ira Rice <irarice@gmail.com>
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that speech bubbles are always at least as long as the name is.
Signed-off-by: Ira Rice <irarice@gmail.com>
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commit. Also, while the overall performance improved a little, it
doesn't appear to be as drastic as the last commit was suggesting.
Signed-off-by: Ira Rice <irarice@gmail.com>
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