Age | Commit message (Collapse) | Author | Files | Lines |
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How to reproduce the segmentation fault: Open the emote pop-up. Then
press the escape key and switch the character. The emote pop-up is
still open and clicking on it makes the game crash.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Reviewed-by: Chuck Miller
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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The BuddyWindow was only half implemented and would have been made redundant with the planned social window.
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THis replaces the MagicWindow that the TMWServ build used and will be
usable going forward for eAthena.
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Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
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- Moved the outfit button onto the Inventory window
- Fixed 'unequip first' saving bug
Patch by QOAL
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The popup is meant to be temporary, showing the emote instantly when you
click on it. It adapts nicely to show any number of emotes.
I still need to add a better way of assigning emote shortcuts, since
currently you can only change which emote is assigned to which shortcut
by actually using it.
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