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path: root/src/gui/windowmenu.cpp
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2010-08-30Fixing segmentation fault and making invite to guild in pop-up conditionalStefan Dombrowski1-0/+1
How to reproduce the segmentation fault: Open the emote pop-up. Then press the escape key and switch the character. The emote pop-up is still open and clicking on it makes the game crash. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-03-08Only show skill and special buttons in WindowMenu when neededJared Adams1-24/+25
Reviewed-by: Chuck Miller
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-08Merge PartyWindow and GuildWindow into SocialWindowJared Adams1-4/+4
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-01-11Cleanup GUI classesJared Adams1-2/+2
Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
2009-11-26Merge a little more and remove the BuddyWindowJared Adams1-12/+0
The BuddyWindow was only half implemented and would have been made redundant with the planned social window.
2009-10-24REplace instances of TMW with ManaJared Adams1-3/+3
2009-08-10Add SpecialsWindowJared Adams1-5/+5
THis replaces the MagicWindow that the TMWServ build used and will be usable going forward for eAthena.
2009-08-07Gettext fixesKess Vargavind1-2/+2
Trying to use the same kind of capitalization and interpunctuation for various parts of the gui, melding a few split strings, updating POTFILES.in and adding translators' notes.
2009-05-14Fixes to outfit windowDennis Friis1-6/+0
- Moved the outfit button onto the Inventory window - Fixed 'unequip first' saving bug Patch by QOAL
2009-05-14Add QOAL's outfit windowJared Adams1-1/+6
2009-05-04Replaced emote window with a new emote popupBjørn Lindeijer1-0/+177
The popup is meant to be temporary, showing the emote instantly when you click on it. It adapts nicely to show any number of emotes. I still need to add a better way of assigning emote shortcuts, since currently you can only change which emote is assigned to which shortcut by actually using it.