Age | Commit message (Collapse) | Author | Files | Lines |
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Mostly putting & and * in the right place and making some getters const.
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This reverts commit c2e4a7a70971355f1446bb01053af8a1da8c98e1.
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Conflicts:
A lot of files.
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Conflicts:
Many files.
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the palette colors. While technically, this can be accomplished through
other means, it's rather clumsy overall, and is prone to introducing in
programmer errors.
This commit finally catches every case where text is used, and applies
the text color from the color dialog to each of them appropriately.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the other widgets have as well. Also set the preview widget to have
opacity off, like all of the other widgets (if it is on, then opacity
can't be applied to it. Also looks rather tacky with it)
Signed-off-by: Ira Rice <irarice@gmail.com>
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This patch lets all being derivatives use the palette to set their
name's colors. Text Particle Effects all respect the new settings. Some
widgets were updated to use the colors.
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The new color palette supports many more colors that the browserbox can
display. So a change to the color config gui was needed.
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The internal storage for colors was in the file color.h/color.cpp. It
mainly managed the colors in the chat.
The Color class was extended to be more generic now and it stores
gcn::Color objects instead of integers now. A lot of new colortypes are
now available, though not many of them are used for now, that will come
in the next patches.
The Color class was renamed to Palette and color.{h,cpp} to
palette.{h,cpp} to better describe its purpose.
The color config gui now lists the new colors, even changes them, but the
result is not displayed properly for now.
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This patch lets all being derivatives use the palette to set their
name's colors. Text Particle Effects all respect the new settings. Some
widgets were updated to use the colors.
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The new color palette supports many more colors that the browserbox can
display. So a change to the color config gui was needed.
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The internal storage for colors was in the file color.h/color.cpp. It
mainly managed the colors in the chat.
The Color class was extended to be more generic now and it stores
gcn::Color objects instead of integers now. A lot of new colortypes are
now available, though not many of them are used for now, that will come
in the next patches.
The Color class was renamed to Palette and color.{h,cpp} to
palette.{h,cpp} to better describe its purpose.
The color config gui now lists the new colors, even changes them, but the
result is not displayed properly for now.
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Conflicts:
src/being.cpp
src/being.h
src/floor_item.cpp
src/floor_item.h
src/flooritemmanager.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/popupmenu.cpp
src/net/beinghandler.cpp
src/npc.cpp
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as some other optimizations that I could see that cut down on some
unneeded redraws, which in turn improved frame rates slightly.
Signed-off-by: Ira Rice <irarice@gmail.com>
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When not passing any parameters to constructors, there is no reason for
using parenthesis.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Conflicts:
CMakeLists.txt
configure.ac
data/help/header.txt
packaging/windows/setup.nsi
po/POTFILES.in
src/being.cpp
src/being.h
src/game.cpp
src/gui/color.cpp
src/gui/color.h
src/gui/equipmentwindow.h
src/gui/popupmenu.cpp
src/gui/recorder.cpp
src/gui/setup_colors.h
src/gui/setup_keyboard.cpp
src/gui/setup_keyboard.h
src/gui/skill.cpp
src/gui/speechbubble.cpp
src/gui/speechbubble.h
src/gui/table.cpp
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/main.cpp
src/main.h
src/map.cpp
src/resources/colordb.cpp
src/resources/colordb.h
src/resources/emotedb.cpp
src/resources/emotedb.h
src/text.cpp
src/text.h
src/tmw.rc
src/winver.h
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Mainly removed trailing whitespace. Also small fix in header of
recorder.cpp.
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Sometimes it's nice for clarity, but most of the time this is just
clutter. C++ != Java. :)
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Sometimes it's nice for clarity, but most of the time this is just
clutter. C++ != Java. :)
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Mainly removed trailing whitespace. Also small fix in header of
recorder.cpp.
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include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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spots that could also be fixed up as well, but require other methods to
fix them (the filled color rectangles on the progress bars, as well as
the text on them as well, as an example).
Signed-off-by: Ira Rice <irarice@gmail.com>
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users from a channel
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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Introduced a LayoutHelper class which can be used for any non-Window
container where you want to use a layout to place child widgets.
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Changes mostly done by David Athay.
Currently these widgets are only used in the setup window, where they
replace the previously used TabbedContainer.
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the function names should no longer be around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Also fixed login dialog layout. This is the layout handler by Guillaume
Melquiond, which he started in commit 59472ef68fdef3f7e8858a81a46e28c127119c58.
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fixed a few compiler warnings noticed from building in windows.
Signed-off-by: Ira Rice <irarice@gmail.com>
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class.
NOTE: This commit adds a brand new dependency (SDL_TTF). Make sure to
install it, regenerate your config files, reconfigure, and then install
before attempting to compile.
Signed-off-by: Ira Rice <irarice@gmail.com>
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