Age | Commit message (Collapse) | Author | Files | Lines |
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These make it easy to ignore/unignore other players that aren't visible.
Special versions are also available in WhisperTabs that don't need a
name given.
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Caused the underline for links at the bottom of the BrowserBox to draw
outside of the clip area.
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In some situations, like when wrapping the "]." part after an item link,
the attempt at forced-wrapping the text never succeeded. The additional
guard "end > start" protects against these cases.
Also made some small optimizations. Removed redundant c_str() calls,
noticed by Octalot, and changed " " to ' ' for finding a space.
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Patch by QOAL
(cherry picked from commit cc2cd67e1c3c3f95485ae4477b6a2f0d255e9163)
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more space for the numbers on the exp bar
(cherry picked from commit addbb9bd9362550e91540c1caaf7f6683bdae9a8)
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(cherry picked from commit 244b0d9b46128ab3498da078020c8bbf8c65f69f)
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The crash was due to an assertion which shouldn't have been there, so I
removed the assertion instead. I've also made sure the unknown item has
its id initialized to 0, so that it can be used to check against instead
of the item name.
Normalization of item names was moved within the item database.
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The client crashed when entering [] inside an item link, for example
the string [[]].
(cherry picked from commit 86a055d46df5a262fce0f76697cc3d54e75b19e1)
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Sorry about that.
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Also fix the height of Avatars
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Rather than expanding PartyWindow again, call mLabel->adjustSize(); and let players resize the window if they need to.
Also shrink the minimum size of the PartyWindow.
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Very hackish and would require altering eAthena. It also isn't very
portable; if you use the same character name on multiple servers and are
a GM on one of them, the client will try to make you a GM on the other.
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It's already being displayed elsewhere, and it's partly broken anyway.
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Not very useful. :P
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It wasn't re-added after doing a clear. Also, don't leak all the
PartyMember and Avatar instances.
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members of your party.
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Lots of space has been left to compensate for planned additon of hp/maxhp to the
same line.
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Plus some small code cleanups.
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In doing so, NPC Dialogs now show the resize grip again.
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Also fixed the progress bar during connecting to reset again when full,
by disabling the smooth updating there.
The ProgressBar now uses gcn::Color instead of three separate color
attributes.
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Negative values of y were not handled correctly, causing the selection
to wrap when the mouse moved out of the listbox at the top while
dragging.
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The scroll wheel was changing the list box selection, which is somewhat
unexpected. By not handling the event, it will be passed on to the
parent ScrollArea and be handled appropriately.
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Pointed out by Jaxad0127. We might want to enable its intended
functionality in a different way later.
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Makes the popup a lot less annoying. Still sticks around in some cases
when it shouldn't, which seems to be because of missing mouseExited
events from Guichan.
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Also add support for the new TMWServ NPC packets
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Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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It wasn't actually used because it is no longer virtual in the base
Guichan class.
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Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Signed-off-by: Ira Rice <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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This is instead of taking a fixed number of rows and columns. The
inventory and trade window are now resizable again.
Other smaller changes:
* Don't use bold font for the labels in the item container
* Changed "(Eq)" back to "Eq."
* Removed the ugly grid lines
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Now the BrowserBox can again display 9 build-in (non configurable)
colors, used for example in the client news and the help window.
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Nothing in particular worth mentioning.
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* std::string arguments to 'const std::string &'
* findMember2 renamed to findOrCreateMember
* Made some functions const
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