Age | Commit message (Collapse) | Author | Files | Lines |
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Now draw image only in chat item popup.
Reviewed-by: Bertram
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Reviewed-by: Bertram
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Old settings are causing it to fall back on the wrong combination of
files if old data is in the search path.
Reviewed-by: Jared Adams
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Reviewed-by: Thorbjørn Lindeijer
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The remaining instances can't easily or safely be changed as the classes
involved don't have type information like Being does.
Reviewed-by: Freeyorp
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Themes can now control the colors they use. Colors in the Viewport (being
names, particles, etc) can still be changed by the user. Also make
ProgressBars more easily colored. DyePalette was made more flexible in the
process.
Also fixes comparing strings of different lengths insensitively.
Reviewed-by: Thorbjørn Lindeijer
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Also merge the guialpha ConfigListener into Theme.
Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Jared Adams
Reviewed-by: Bertram
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This reverts commit 67e678094b9fddd21fb3c690130e772937ab2746.
Conflicts:
src/gui/gui.cpp
src/gui/viewport.cpp
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Reviewed-by: Chuck Miller
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Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: Chuck Miller
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The older gray theme and the new wood theme are available as themes.
The gray theme needs some new graphics for hilights.
Add a theme option for branding and add path/to/branding/data to the
PhysFS search path.
Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: Chuck Miller
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Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: Chuck Miller
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Reviewed-by: Jared Adams
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Also make storage under eAthena more flexible.
Reviewed-by: Dennis Friis
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Reviewed-by: Chuck Miller
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When the ChannelTab gets deleted by the Channel, the ChatWindow may have
already been removed. So before telling it that the tab got deleted,
check whether it's still there.
Reviewed-by: Jared Adams
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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Fix "(C) 2009-2009" to just "(C) 2009"
Fix "(C) 2010 TMW" to "(C) 2010 Mana"
Remove TMW compyright on (hopefully all) files added after 0.0.29.1
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This check is built in already.
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Ownership of the charInfo global variable wasn't well defined. It was
being locked, unlocked and generally modified from a lot of places, and
somewhere in this mess it ended up crashing when switching servers.
Now the CharHandler instances, for eAthena and manaserv respectively,
own this list of characters. A new class, Net::Character wraps up the
slot index in combination with the player dummy. The list is passed on
to the CharSelectDialog each time it changes.
Both related and unrelated cleanups were made as well.
Reviewed-by: Jared Adams
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They'd be in the correct position, just that the link length would always
stay at the length of the original font.
Signed-off-by: Tametomo <irarice@gmail.com>
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Signed-off-by: Tametomo <irarice@gmail.com>
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dependent on a tabbed area, and because of that, shouldn't get double
focus.
Signed-off-by: Tametomo <irarice@gmail.com>
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space was pressed.
Signed-off-by: Tametomo <irarice@gmail.com>
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released, this can cause the user to think that the client has frozen up
when dialogs such as the quit dialog take modal focus.
Signed-off-by: Tametomo <irarice@gmail.com>
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pressed by the mouse.
Signed-off-by: Tametomo <irarice@gmail.com>
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Update more frequently (every tick) and by a smaller amount.
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button is pressed, instead of just moving one tick for each press.
Signed-off-by: Tametomo <irarice@gmail.com>
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Signed-off-by: Tametomo <irarice@gmail.com>
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Signed-off-by: Tametomo <irarice@gmail.com>
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used to get one event from the dropdown, then another from the listbox
if dropped down. Otherwise, it only got one from the dropdown)
Signed-off-by: Tametomo <irarice@gmail.com>
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performance in ProgressBar logic loops.
Signed-off-by: Tametomo <irarice@gmail.com>
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This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
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It is more clear in the end. Also fixed deleting of the mode list model.
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