Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: Tametomo <irarice@gmail.com>
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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opacity.
Of course, in-game, the wanted opacity still shows up.
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Part 1 of 3 for Mantis #847
Only a few controls follow minimum opacity value at login stage.
Part 2 will make all other controls do the same.
Part 3 will try to set default gui opacity value as a constant.
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It wasn't re-added after doing a clear. Also, don't leak all the
PartyMember and Avatar instances.
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Plus some small code cleanups.
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In doing so, NPC Dialogs now show the resize grip again.
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Also add support for the new TMWServ NPC packets
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Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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This is instead of taking a fixed number of rows and columns. The
inventory and trade window are now resizable again.
Other smaller changes:
* Don't use bold font for the labels in the item container
* Changed "(Eq)" back to "Eq."
* Removed the ugly grid lines
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It's a natural better fit. The SkinLoader was changed into a singleton,
since it's used by both Window and Popup classes.
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A container that deletes all its children on destruction doesn't have to
be so complicated. Also renamed it to simply Container, since I think it
should simply be default behavior.
WindowContainer and Popup classes now inherit from this Container.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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